Big UberShader update

-Added GRAPHICS_MAX_LIGHTPERPASS macro
-Added glGetActiveUniform OpenGL function
-Added (Uber)ShaderLibrary
-Added (Uber)ShaderName parameter to models
-Changed uniform system
-Fixed Node copying
-Moved Material class to Graphics module
-Optimized lights
-Remade Shader class
-Renamed Node::Invalidate to Node::InvalidateNode
-Renamed ShaderProgram to Shader


Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
This commit is contained in:
Lynix
2014-02-21 19:27:39 +01:00
parent 4ee2ceaef0
commit 86bdab9055
147 changed files with 2693 additions and 4135 deletions

View File

@@ -48,13 +48,6 @@ NzScene::NzScene()
NzScene::~NzScene()
{
const std::vector<NzNode*>& childs = m_impl->root.GetChilds();
for (NzNode* child : childs)
{
if (child->GetNodeType() == nzNodeType_Scene)
static_cast<NzSceneNode*>(child)->SetScene(nullptr);
}
delete m_impl;
}