Big UberShader update
-Added GRAPHICS_MAX_LIGHTPERPASS macro -Added glGetActiveUniform OpenGL function -Added (Uber)ShaderLibrary -Added (Uber)ShaderName parameter to models -Changed uniform system -Fixed Node copying -Moved Material class to Graphics module -Optimized lights -Remade Shader class -Renamed Node::Invalidate to Node::InvalidateNode -Renamed ShaderProgram to Shader Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
This commit is contained in:
@@ -207,9 +207,9 @@ void NzView::ApplyView() const
|
||||
NzRenderer::SetViewport(m_viewport);
|
||||
}
|
||||
|
||||
void NzView::Invalidate()
|
||||
void NzView::InvalidateNode()
|
||||
{
|
||||
NzNode::Invalidate();
|
||||
NzNode::InvalidateNode();
|
||||
|
||||
// Le frustum et la view matrix dépendent des paramètres du node, invalidons-les
|
||||
m_frustumUpdated = false;
|
||||
|
||||
Reference in New Issue
Block a user