Big UberShader update
-Added GRAPHICS_MAX_LIGHTPERPASS macro -Added glGetActiveUniform OpenGL function -Added (Uber)ShaderLibrary -Added (Uber)ShaderName parameter to models -Changed uniform system -Fixed Node copying -Moved Material class to Graphics module -Optimized lights -Remade Shader class -Renamed Node::Invalidate to Node::InvalidateNode -Renamed ShaderProgram to Shader Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
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src/Nazara/Renderer/UberShaderInstance.cpp
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19
src/Nazara/Renderer/UberShaderInstance.cpp
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// Copyright (C) 2014 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/UberShaderInstance.hpp>
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#include <algorithm>
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#include <Nazara/Renderer/Debug.hpp>
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NzUberShaderInstance::NzUberShaderInstance(const NzShader* shader) :
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m_shader(shader)
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{
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}
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NzUberShaderInstance::~NzUberShaderInstance() = default;
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const NzShader* NzUberShaderInstance::GetShader() const
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{
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return m_shader;
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}
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