Big UberShader update

-Added GRAPHICS_MAX_LIGHTPERPASS macro
-Added glGetActiveUniform OpenGL function
-Added (Uber)ShaderLibrary
-Added (Uber)ShaderName parameter to models
-Changed uniform system
-Fixed Node copying
-Moved Material class to Graphics module
-Optimized lights
-Remade Shader class
-Renamed Node::Invalidate to Node::InvalidateNode
-Renamed ShaderProgram to Shader


Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
This commit is contained in:
Lynix
2014-02-21 19:27:39 +01:00
parent 4ee2ceaef0
commit 86bdab9055
147 changed files with 2693 additions and 4135 deletions

View File

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// Copyright (C) 2014 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/UberShaderInstancePreprocessor.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/Debug.hpp>
NzUberShaderInstancePreprocessor::NzUberShaderInstancePreprocessor(const NzShader* shader) :
NzUberShaderInstance(shader)
{
}
NzUberShaderInstancePreprocessor::~NzUberShaderInstancePreprocessor() = default;
bool NzUberShaderInstancePreprocessor::Activate() const
{
NzRenderer::SetShader(m_shader);
return true;
}