Big UberShader update

-Added GRAPHICS_MAX_LIGHTPERPASS macro
-Added glGetActiveUniform OpenGL function
-Added (Uber)ShaderLibrary
-Added (Uber)ShaderName parameter to models
-Changed uniform system
-Fixed Node copying
-Moved Material class to Graphics module
-Optimized lights
-Remade Shader class
-Renamed Node::Invalidate to Node::InvalidateNode
-Renamed ShaderProgram to Shader


Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
This commit is contained in:
Lynix
2014-02-21 19:27:39 +01:00
parent 4ee2ceaef0
commit 86bdab9055
147 changed files with 2693 additions and 4135 deletions

View File

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// Copyright (C) 2014 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/UberShaderPreprocessor.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Core/File.hpp>
#include <Nazara/Renderer/OpenGL.hpp>
#include <algorithm>
#include <memory>
#include <Nazara/Renderer/Debug.hpp>
NzUberShaderInstance* NzUberShaderPreprocessor::Get(const NzParameterList& parameters) const
{
// Première étape, transformer les paramètres en un flag
nzUInt32 flags = 0;
for (auto it = m_flags.begin(); it != m_flags.end(); ++it)
{
if (parameters.HasParameter(it->first))
{
bool value;
if (parameters.GetBooleanParameter(it->first, &value) && value)
flags |= it->second;
}
}
// Le shader fait-il partie du cache ?
auto shaderIt = m_cache.find(flags);
// Si non, il nous faut le construire
if (shaderIt == m_cache.end())
{
try
{
NzErrorFlags errFlags(nzErrorFlag_Silent | nzErrorFlag_ThrowException);
std::unique_ptr<NzShader> shader(new NzShader);
shader->Create();
for (unsigned int i = 0; i <= nzShaderStage_Max; ++i)
{
const Shader& shaderStage = m_shaders[i];
if (shaderStage.present)
{
nzUInt32 stageFlags = 0;
for (auto it = shaderStage.flags.begin(); it != shaderStage.flags.end(); ++it)
{
if (parameters.HasParameter(it->first))
{
bool value;
if (parameters.GetBooleanParameter(it->first, &value) && value)
stageFlags |= it->second;
}
}
auto stageIt = shaderStage.cache.find(stageFlags);
if (stageIt == shaderStage.cache.end())
{
NzShaderStage stage;
stage.Create(static_cast<nzShaderStage>(i));
unsigned int glslVersion = NzOpenGL::GetGLSLVersion();
NzStringStream code;
code << "#version " << glslVersion << "\n\n";
code << "#define GLSL_VERSION " << glslVersion << "\n\n";
code << "#define EARLY_FRAGMENT_TEST " << (glslVersion >= 420 || NzOpenGL::IsSupported(nzOpenGLExtension_Shader_ImageLoadStore)) << "\n\n";
for (auto it = shaderStage.flags.begin(); it != shaderStage.flags.end(); ++it)
code << "#define " << it->first << ' ' << ((stageFlags & it->second) ? '1' : '0') << '\n';
code << "\n#line 1\n";
code << shaderStage.source;
stage.SetSource(code);
stage.Compile();
shader->AttachStage(static_cast<nzShaderStage>(i), stage);
shaderStage.cache.emplace(flags, std::move(stage));
}
else
shader->AttachStage(static_cast<nzShaderStage>(i), stageIt->second);
}
}
shader->Link();
auto pair = m_cache.emplace(flags, shader.get());
shader.release();
return &(pair.first)->second;
}
catch (const std::exception& e)
{
NzErrorFlags errFlags(nzErrorFlag_ThrowExceptionDisabled);
NazaraError("Failed to build uber shader instance: " + NzError::GetLastError());
throw;
}
}
else
return &shaderIt->second;
}
void NzUberShaderPreprocessor::SetShader(nzShaderStage stage, const NzString& source, const NzString& flagString)
{
Shader& shader = m_shaders[stage];
shader.present = true;
shader.source = source;
std::vector<NzString> flags;
flagString.Split(flags, ' ');
for (NzString& flag : flags)
{
auto it = m_flags.find(flag);
if (it == m_flags.end())
m_flags[flag] = 1U << m_flags.size();
auto it2 = shader.flags.find(flag);
if (it2 == shader.flags.end())
shader.flags[flag] = 1U << shader.flags.size();
}
}
bool NzUberShaderPreprocessor::SetShaderFromFile(nzShaderStage stage, const NzString& filePath, const NzString& flags)
{
NzFile file(filePath);
if (!file.Open(NzFile::ReadOnly | NzFile::Text))
{
NazaraError("Failed to open \"" + filePath + '"');
return false;
}
unsigned int length = static_cast<unsigned int>(file.GetSize());
NzString source;
source.Resize(length);
if (file.Read(&source[0], length) != length)
{
NazaraError("Failed to read program file");
return false;
}
file.Close();
SetShader(stage, source, flags);
return true;
}