Minor fixes
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@@ -5,6 +5,7 @@
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#include <Nazara/Core/StringExt.hpp>
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#include <Nazara/Core/Algorithm.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <NazaraUtils/FunctionTraits.hpp>
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#include <Utfcpp/utf8.h>
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#include <cinttypes>
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#include <Nazara/Core/Debug.hpp>
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@@ -26,9 +26,7 @@ fn ComputeDirectionalLightShadow(light: DirectionalLight, shadowmap: depth_sampl
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break;
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}
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}
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if (cascadeIndex >= light.cascadeCount)
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cascadeIndex = light.cascadeCount - u32(1);
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cascadeIndex = min(cascadeIndex, light.cascadeCount - u32(1));
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let lightProjPos = light.viewProjMatrices[cascadeIndex] * vec4[f32](worldPos, 1.0);
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let shadowCoords = lightProjPos.xyz / lightProjPos.w;
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@@ -212,7 +212,7 @@ namespace Nz
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inline void OpenGLCommandBuffer::Execute(const GL::Context* context, const InsertDebugLabelCommand& command)
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{
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if (context->glDebugMessageInsert)
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context->glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_MARKER, 0, GL_DEBUG_SEVERITY_NOTIFICATION, command.label.size(), command.label.data());
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context->glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_MARKER, 0, GL_DEBUG_SEVERITY_NOTIFICATION, SafeCast<GLsizei>(command.label.size()), command.label.data());
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}
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inline void OpenGLCommandBuffer::Execute(const GL::Context* context, const MemoryBarrier& command)
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