Minor fixes
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2ff2cd4a9c
commit
86e26008b3
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@ -9,7 +9,7 @@
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#include <NazaraUtils/Prerequisites.hpp>
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Core/Config.hpp>
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#include <Nazara/Core/Config.hpp>
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#include <NazaraUtils/Algorithm.hpp>
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#include <NazaraUtils/TypeTraits.hpp>
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#include <string>
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#include <string>
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#ifdef NAZARA_COMPILER_MSVC
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#ifdef NAZARA_COMPILER_MSVC
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@ -9,7 +9,6 @@
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#include <NazaraUtils/Prerequisites.hpp>
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Core/Unicode.hpp>
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#include <Nazara/Core/Unicode.hpp>
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#include <NazaraUtils/Algorithm.hpp>
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#include <NazaraUtils/FunctionRef.hpp>
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#include <NazaraUtils/FunctionRef.hpp>
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#include <string>
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#include <string>
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@ -7,7 +7,7 @@
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namespace Nz
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namespace Nz
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{
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{
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template<typename T, typename ...Args>
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template<typename T, typename... Args>
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RenderElementOwner ElementRendererRegistry::AllocateElement(Args&&... args)
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RenderElementOwner ElementRendererRegistry::AllocateElement(Args&&... args)
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{
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{
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ElementRenderer& elementRenderer = GetElementRenderer(SafeCast<std::size_t>(T::ElementType));
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ElementRenderer& elementRenderer = GetElementRenderer(SafeCast<std::size_t>(T::ElementType));
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@ -9,7 +9,6 @@
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#include <NazaraUtils/Prerequisites.hpp>
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Graphics/FramePipelinePass.hpp>
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#include <Nazara/Graphics/FramePipelinePass.hpp>
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#include <NazaraUtils/Algorithm.hpp>
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#include <functional>
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#include <functional>
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#include <list>
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#include <list>
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#include <string>
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#include <string>
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@ -8,7 +8,6 @@
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#define NAZARA_GRAPHICS_MATERIALPASSREGISTRY_HPP
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#define NAZARA_GRAPHICS_MATERIALPASSREGISTRY_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <NazaraUtils/Prerequisites.hpp>
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#include <NazaraUtils/Algorithm.hpp>
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#include <list>
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#include <list>
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#include <string>
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#include <string>
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#include <unordered_map>
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#include <unordered_map>
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@ -2,7 +2,7 @@
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// This file is part of the "Nazara Engine - Graphics module"
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <NazaraUtils/Algorithm.hpp>
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#include <NazaraUtils/TypeTraits.hpp>
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#include <stdexcept>
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#include <stdexcept>
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#include <Nazara/Graphics/Debug.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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@ -6,7 +6,7 @@
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namespace Nz
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namespace Nz
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{
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{
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template<typename ...Args>
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template<typename... Args>
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Window& AppWindowingComponent::CreateWindow(Args&&... args)
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Window& AppWindowingComponent::CreateWindow(Args&&... args)
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{
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{
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return *m_windows.emplace_back(std::make_unique<Window>(std::forward<Args>(args)...));
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return *m_windows.emplace_back(std::make_unique<Window>(std::forward<Args>(args)...));
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@ -5,6 +5,7 @@
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#include <Nazara/Core/StringExt.hpp>
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#include <Nazara/Core/StringExt.hpp>
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#include <Nazara/Core/Algorithm.hpp>
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#include <Nazara/Core/Algorithm.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <NazaraUtils/FunctionTraits.hpp>
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#include <Utfcpp/utf8.h>
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#include <Utfcpp/utf8.h>
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#include <cinttypes>
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#include <cinttypes>
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#include <Nazara/Core/Debug.hpp>
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#include <Nazara/Core/Debug.hpp>
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@ -26,9 +26,7 @@ fn ComputeDirectionalLightShadow(light: DirectionalLight, shadowmap: depth_sampl
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break;
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break;
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}
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}
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}
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}
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cascadeIndex = min(cascadeIndex, light.cascadeCount - u32(1));
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if (cascadeIndex >= light.cascadeCount)
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cascadeIndex = light.cascadeCount - u32(1);
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let lightProjPos = light.viewProjMatrices[cascadeIndex] * vec4[f32](worldPos, 1.0);
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let lightProjPos = light.viewProjMatrices[cascadeIndex] * vec4[f32](worldPos, 1.0);
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let shadowCoords = lightProjPos.xyz / lightProjPos.w;
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let shadowCoords = lightProjPos.xyz / lightProjPos.w;
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@ -212,7 +212,7 @@ namespace Nz
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inline void OpenGLCommandBuffer::Execute(const GL::Context* context, const InsertDebugLabelCommand& command)
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inline void OpenGLCommandBuffer::Execute(const GL::Context* context, const InsertDebugLabelCommand& command)
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{
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{
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if (context->glDebugMessageInsert)
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if (context->glDebugMessageInsert)
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context->glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_MARKER, 0, GL_DEBUG_SEVERITY_NOTIFICATION, command.label.size(), command.label.data());
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context->glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_MARKER, 0, GL_DEBUG_SEVERITY_NOTIFICATION, SafeCast<GLsizei>(command.label.size()), command.label.data());
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}
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}
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inline void OpenGLCommandBuffer::Execute(const GL::Context* context, const MemoryBarrier& command)
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inline void OpenGLCommandBuffer::Execute(const GL::Context* context, const MemoryBarrier& command)
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