Fix broken physics after 0155b1d
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ec0eed9eff
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@ -196,7 +196,7 @@ namespace Ndk
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auto& node = entity->GetComponent<NodeComponent>();
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auto& node = entity->GetComponent<NodeComponent>();
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Nz::RigidBody2D* physObj = collision.GetStaticBody();
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Nz::RigidBody2D* physObj = collision.GetStaticBody();
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physObj->SetPosition(Nz::Vector2f(node.GetPosition()));
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physObj->SetPosition(Nz::Vector2f(node.GetPosition(Nz::CoordSys_Global)));
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//physObj->SetRotation(node.GetRotation());
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//physObj->SetRotation(node.GetRotation());
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}
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}
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}
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}
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@ -69,8 +69,8 @@ namespace Ndk
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auto& node = entity->GetComponent<NodeComponent>();
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auto& node = entity->GetComponent<NodeComponent>();
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Nz::RigidBody3D* physObj = collision.GetStaticBody();
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Nz::RigidBody3D* physObj = collision.GetStaticBody();
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physObj->SetPosition(node.GetPosition());
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physObj->SetPosition(node.GetPosition(Nz::CoordSys_Global));
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physObj->SetRotation(node.GetRotation());
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physObj->SetRotation(node.GetRotation(Nz::CoordSys_Global));
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}
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}
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}
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}
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