Fix broken physics after 0155b1d

This commit is contained in:
Lynix 2019-12-15 15:42:33 +01:00
parent ec0eed9eff
commit 86fbae554c
2 changed files with 3 additions and 3 deletions

View File

@ -196,7 +196,7 @@ namespace Ndk
auto& node = entity->GetComponent<NodeComponent>(); auto& node = entity->GetComponent<NodeComponent>();
Nz::RigidBody2D* physObj = collision.GetStaticBody(); Nz::RigidBody2D* physObj = collision.GetStaticBody();
physObj->SetPosition(Nz::Vector2f(node.GetPosition())); physObj->SetPosition(Nz::Vector2f(node.GetPosition(Nz::CoordSys_Global)));
//physObj->SetRotation(node.GetRotation()); //physObj->SetRotation(node.GetRotation());
} }
} }

View File

@ -69,8 +69,8 @@ namespace Ndk
auto& node = entity->GetComponent<NodeComponent>(); auto& node = entity->GetComponent<NodeComponent>();
Nz::RigidBody3D* physObj = collision.GetStaticBody(); Nz::RigidBody3D* physObj = collision.GetStaticBody();
physObj->SetPosition(node.GetPosition()); physObj->SetPosition(node.GetPosition(Nz::CoordSys_Global));
physObj->SetRotation(node.GetRotation()); physObj->SetRotation(node.GetRotation(Nz::CoordSys_Global));
} }
} }