GraphicalMesh: Handle missing index buffer
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@@ -218,7 +218,9 @@ namespace Nz
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if (currentIndexBuffer != drawData.indexBuffer)
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{
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commandBuffer.BindIndexBuffer(*drawData.indexBuffer, drawData.indexType);
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if (drawData.indexBuffer)
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commandBuffer.BindIndexBuffer(*drawData.indexBuffer, drawData.indexType);
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currentIndexBuffer = drawData.indexBuffer;
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}
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