Vulkan/RenderWindow: Add support for depth buffer

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This commit is contained in:
Lynix
2016-08-09 13:53:12 +02:00
parent 16818fa7a3
commit 8776ffe953
4 changed files with 277 additions and 40 deletions

View File

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// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Vulkan/VkImage.hpp>
#include <Nazara/Vulkan/Debug.hpp>
namespace Nz
{
namespace Vk
{
inline bool Image::BindImageMemory(VkDeviceMemory memory, VkDeviceSize offset)
{
m_lastErrorCode = m_device->vkBindImageMemory(*m_device, m_handle, memory, offset);
if (m_lastErrorCode != VK_SUCCESS)
{
NazaraError("Failed to bind buffer memory");
return false;
}
return true;
}
inline VkMemoryRequirements Image::GetMemoryRequirements() const
{
NazaraAssert(IsValid(), "Invalid image");
VkMemoryRequirements memoryRequirements;
m_device->vkGetImageMemoryRequirements(*m_device, m_handle, &memoryRequirements);
return memoryRequirements;
}
inline VkResult Image::CreateHelper(const DeviceHandle& device, const VkImageCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkImage* handle)
{
return device->vkCreateImage(*device, createInfo, allocator, handle);
}
inline void Image::DestroyHelper(const DeviceHandle& device, VkImage handle, const VkAllocationCallbacks* allocator)
{
return device->vkDestroyImage(*device, handle, allocator);
}
}
}
#include <Nazara/Vulkan/DebugOff.hpp>