Add shader compiler (nzslc) and use it
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@@ -6,6 +6,8 @@
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#include <Nazara/Graphics/GuillotineTextureAtlas.hpp>
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#include <Nazara/Graphics/MaterialPipeline.hpp>
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#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
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#include <Nazara/Shader/Ast/AstSerializer.hpp>
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#include <Nazara/Shader/Ast/Module.hpp>
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#include <Nazara/Utility/Font.hpp>
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#include <array>
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#include <stdexcept>
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@@ -16,31 +18,31 @@ namespace Nz
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namespace
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{
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const UInt8 r_textureBlitShader[] = {
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#include <Nazara/Graphics/Resources/Shaders/TextureBlit.nzsl.h>
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#include <Nazara/Graphics/Resources/Shaders/TextureBlit.nzslb.h>
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};
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const UInt8 r_basicMaterialShader[] = {
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#include <Nazara/Graphics/Resources/Shaders/BasicMaterial.nzsl.h>
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#include <Nazara/Graphics/Resources/Shaders/BasicMaterial.nzslb.h>
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};
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const UInt8 r_depthMaterialShader[] = {
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#include <Nazara/Graphics/Resources/Shaders/DepthMaterial.nzsl.h>
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#include <Nazara/Graphics/Resources/Shaders/DepthMaterial.nzslb.h>
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};
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const UInt8 r_phongMaterialShader[] = {
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#include <Nazara/Graphics/Resources/Shaders/PhongMaterial.nzsl.h>
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#include <Nazara/Graphics/Resources/Shaders/PhongMaterial.nzslb.h>
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};
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const UInt8 r_instanceDataModule[] = {
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#include <Nazara/Graphics/Resources/Shaders/Modules/Engine/InstanceData.nzsl.h>
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#include <Nazara/Graphics/Resources/Shaders/Modules/Engine/InstanceData.nzslb.h>
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};
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const UInt8 r_lightDataModule[] = {
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#include <Nazara/Graphics/Resources/Shaders/Modules/Engine/LightData.nzsl.h>
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#include <Nazara/Graphics/Resources/Shaders/Modules/Engine/LightData.nzslb.h>
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};
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const UInt8 r_viewerDataModule[] = {
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#include <Nazara/Graphics/Resources/Shaders/Modules/Engine/ViewerData.nzsl.h>
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#include <Nazara/Graphics/Resources/Shaders/Modules/Engine/ViewerData.nzslb.h>
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};
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}
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@@ -259,7 +261,7 @@ namespace Nz
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template<std::size_t N>
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void Graphics::RegisterEmbedShaderModule(const UInt8(&content)[N])
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{
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m_shaderModuleResolver->RegisterModule(std::string_view(reinterpret_cast<const char*>(content), N));
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m_shaderModuleResolver->RegisterModule(ShaderAst::UnserializeShader(content, N));
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}
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void Graphics::SelectDepthStencilFormats()
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