Add shader compiler (nzslc) and use it
This commit is contained in:
@@ -132,7 +132,7 @@ SCENARIO("Matrix4", "[MATH][MATRIX4]")
|
||||
{
|
||||
transformedMatrix.MakeTransform(Nz::Vector3f::Zero(), Nz::EulerAnglesf(0.f, 0.f, Nz::DegreeAnglef(45.f)).ToQuaternion());
|
||||
Nz::Matrix4f rotation45Z( std::sqrt(2.f) / 2.f, std::sqrt(2.f) / 2.f, 0.f, 0.f,
|
||||
-std::sqrt(2.f) / 2.f, std::sqrt(2.f) / 2.f, 0.f, 0.f,
|
||||
-std::sqrt(2.f) / 2.f, std::sqrt(2.f) / 2.f, 0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f,
|
||||
0.f, 0.f, 0.f, 1.f);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user