Add shader compiler (nzslc) and use it
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23
xmake.lua
23
xmake.lua
@@ -195,7 +195,6 @@ for name, module in pairs(modules) do
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set_kind("shared")
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set_group("Modules")
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add_rules("embed_resources")
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add_rpathdirs("$ORIGIN")
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if module.Deps then
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@@ -236,10 +235,26 @@ for name, module in pairs(modules) do
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add_files("src/Nazara/" .. name .. "/**.cpp")
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add_includedirs("src")
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for _, filepath in pairs(os.files("src/Nazara/" .. name .. "/Resources/**|**.h")) do
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local embedResourceRule = false
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for _, filepath in pairs(os.files("src/Nazara/" .. name .. "/Resources/**|**.h|**.nzsl|**.nzslb")) do
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if not embedResourceRule then
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add_rules("embed_resources")
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embedResourceRule = true
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end
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add_files(filepath, {rule = "embed_resources"})
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end
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local compileShaderRule = false
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for _, filepath in pairs(os.files("src/Nazara/" .. name .. "/Resources/**.nzsl")) do
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if not compileShaderRule then
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add_rules("compile_shaders")
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compileShaderRule = true
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end
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add_files(filepath, {rule = "compile_shaders"})
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end
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-- Remove platform-specific files
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if is_plat("windows", "mingw") then
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for _, ext in ipairs(headerExts) do
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@@ -264,7 +279,7 @@ for name, module in pairs(modules) do
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end
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end
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includes("tools/xmake.lua")
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includes("tests/xmake.lua")
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includes("tools/*.lua")
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includes("tests/*.lua")
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includes("plugins/*/xmake.lua")
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includes("examples/*/xmake.lua")
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