Renderer/Texture: Implement Update of a region + inherit AbstractImage

This commit is contained in:
Jérôme Leclercq
2021-09-07 18:42:53 +02:00
parent b6745b2906
commit 879b2f7aa6
11 changed files with 122 additions and 73 deletions

View File

@@ -2,10 +2,20 @@
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/AbstractImage.hpp>
#include <Nazara/Utility/Debug.hpp>
namespace Nz
{
inline bool AbstractImage::Update(const void* pixels, unsigned int srcWidth, unsigned int srcHeight, UInt8 level)
{
return Update(pixels, GetSize(level), srcWidth, srcHeight, level);
}
inline bool AbstractImage::Update(const void* pixels, const Rectui& rect, unsigned int z, unsigned int srcWidth, unsigned int srcHeight, UInt8 level)
{
return Update(pixels, Boxui(rect.x, rect.y, z, rect.width, rect.height, 1), srcWidth, srcHeight, level);
}
}
#include <Nazara/Utility/DebugOff.hpp>