Renderer/Texture: Implement Update of a region + inherit AbstractImage
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@@ -249,16 +249,16 @@ namespace Nz
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{
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switch (pixelFormat)
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{
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case PixelFormat::BGRA8: return VK_FORMAT_B8G8R8A8_UNORM;
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case PixelFormat::BGRA8_SRGB: return VK_FORMAT_B8G8R8A8_SRGB;
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case PixelFormat::Depth16: return VK_FORMAT_D16_UNORM;
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case PixelFormat::Depth16Stencil8: return VK_FORMAT_D16_UNORM_S8_UINT;
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case PixelFormat::Depth24Stencil8: return VK_FORMAT_D24_UNORM_S8_UINT;
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case PixelFormat::Depth32F: return VK_FORMAT_D32_SFLOAT;
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case PixelFormat::BGRA8: return VK_FORMAT_B8G8R8A8_UNORM;
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case PixelFormat::BGRA8_SRGB: return VK_FORMAT_B8G8R8A8_SRGB;
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case PixelFormat::Depth16: return VK_FORMAT_D16_UNORM;
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case PixelFormat::Depth16Stencil8: return VK_FORMAT_D16_UNORM_S8_UINT;
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case PixelFormat::Depth24Stencil8: return VK_FORMAT_D24_UNORM_S8_UINT;
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case PixelFormat::Depth32F: return VK_FORMAT_D32_SFLOAT;
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case PixelFormat::Depth32FStencil8: return VK_FORMAT_D32_SFLOAT_S8_UINT;
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case PixelFormat::RGBA8: return VK_FORMAT_R8G8B8A8_UNORM;
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case PixelFormat::RGBA8_SRGB: return VK_FORMAT_R8G8B8A8_SRGB;
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case PixelFormat::RGBA32F: return VK_FORMAT_R32G32B32A32_SFLOAT;
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case PixelFormat::RGBA8: return VK_FORMAT_R8G8B8A8_UNORM;
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case PixelFormat::RGBA8_SRGB: return VK_FORMAT_R8G8B8A8_SRGB;
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case PixelFormat::RGBA32F: return VK_FORMAT_R32G32B32A32_SFLOAT;
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default: break;
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}
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