Renderer/Texture: Implement Update of a region + inherit AbstractImage
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@@ -30,7 +30,8 @@ namespace Nz
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Vector3ui GetSize(UInt8 level = 0) const override;
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ImageType GetType() const override;
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bool Update(const void* ptr) override;
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using Texture::Update;
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bool Update(const void* ptr, const Boxui& box, unsigned int srcWidth, unsigned int srcHeight, UInt8 level) override;
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VulkanTexture& operator=(const VulkanTexture&) = delete;
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VulkanTexture& operator=(VulkanTexture&&) = delete;
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