Graphics: Separate pipeline state from Material into a new class, MaterialPipeline

This allows much more efficient batching, along with pipeline reusage and preparation for the Vulkan API


Former-commit-id: 4ed2f66567f7da6b6b6ee073e4d855b9a935000d [formerly b540f468fc700a16d5136d4dbb8632e23882fd3d] [formerly 37fff624ec65cc387130875410b6ea35c1a5bcfb [formerly ab9a88f514f46f6596499e285981fa6da588bb03]]
Former-commit-id: a2e8859196c0f72b7d7ffd8764a887e6c8173743 [formerly c886cdade14769db243ff993a1741f6052a2eb2a]
Former-commit-id: e1d02662fb1ac165c7e888380afee7601350060f
This commit is contained in:
Lynix
2016-08-05 22:09:39 +02:00
parent 8fbe279a50
commit 87b5047b14
31 changed files with 2249 additions and 1422 deletions

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@@ -1,4 +1,4 @@
// This file was automatically generated on 12 Jul 2016 at 17:44:43
// This file was automatically generated on 20 Jul 2016 at 13:49:17
/*
Nazara Engine - Graphics module
@@ -68,6 +68,7 @@
#include <Nazara/Graphics/ParticleRenderer.hpp>
#include <Nazara/Graphics/ParticleStruct.hpp>
#include <Nazara/Graphics/Renderable.hpp>
#include <Nazara/Graphics/MaterialPipeline.hpp>
#include <Nazara/Graphics/RenderTechniques.hpp>
#include <Nazara/Graphics/SceneData.hpp>
#include <Nazara/Graphics/SkeletalModel.hpp>

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@@ -121,8 +121,7 @@ namespace Nz
inline void Billboard::SetDefaultMaterial()
{
MaterialRef material = Material::New();
material->Enable(RendererParameter_FaceCulling, true);
material->EnableLighting(false);
material->EnableFaceCulling(true);
SetMaterial(std::move(material));
}

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@@ -9,7 +9,7 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Graphics/AbstractRenderQueue.hpp>
#include <Nazara/Graphics/ForwardRenderQueue.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Math/Box.hpp>
#include <Nazara/Math/Matrix4.hpp>
@@ -21,8 +21,6 @@
namespace Nz
{
class ForwardRenderQueue;
class NAZARA_GRAPHICS_API DeferredRenderQueue : public AbstractRenderQueue
{
public:
@@ -43,11 +41,6 @@ namespace Nz
void Clear(bool fully = false) override;
struct MeshDataComparator
{
bool operator()(const MeshData& data1, const MeshData& data2) const;
};
struct MeshInstanceEntry
{
NazaraSlot(IndexBuffer, OnIndexBufferRelease, indexBufferReleaseSlot);
@@ -56,12 +49,7 @@ namespace Nz
std::vector<Matrix4f> instances;
};
typedef std::map<MeshData, MeshInstanceEntry, MeshDataComparator> MeshInstanceContainer;
struct BatchedModelMaterialComparator
{
bool operator()(const Material* mat1, const Material* mat2) const;
};
typedef std::map<MeshData, MeshInstanceEntry, ForwardRenderQueue::MeshDataComparator> MeshInstanceContainer;
struct BatchedModelEntry
{
@@ -69,14 +57,21 @@ namespace Nz
MeshInstanceContainer meshMap;
bool enabled = false;
bool instancingEnabled = false;
};
typedef std::map<const Material*, BatchedModelEntry, BatchedModelMaterialComparator> ModelBatches;
typedef std::map<const Material*, BatchedModelEntry, ForwardRenderQueue::MaterialComparator> MeshMaterialBatches;
struct BatchedMaterialEntry
{
std::size_t maxInstanceCount = 0;
MeshMaterialBatches materialMap;
};
typedef std::map<const MaterialPipeline*, BatchedMaterialEntry, ForwardRenderQueue::MaterialPipelineComparator> MeshPipelineBatches;
struct Layer
{
ModelBatches opaqueModels;
MeshPipelineBatches opaqueModels;
unsigned int clearCount = 0;
};

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@@ -18,7 +18,7 @@ namespace Nz
{
NazaraAssert(material, "Invalid material");
return material->HasDepthMaterial() || (material->IsEnabled(RendererParameter_DepthBuffer) && material->IsEnabled(RendererParameter_DepthWrite) && material->IsShadowCastingEnabled());
return material->HasDepthMaterial() || (material->IsDepthBufferEnabled() && material->IsDepthWriteEnabled() && material->IsShadowCastingEnabled());
}
}

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@@ -63,6 +63,7 @@ namespace Nz
mutable std::unordered_map<const Shader*, ShaderUniforms> m_shaderUniforms;
Buffer m_vertexBuffer;
mutable DepthRenderQueue m_renderQueue;
Texture m_whiteTexture;
VertexBuffer m_billboardPointBuffer;
VertexBuffer m_spriteBuffer;

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@@ -47,6 +47,16 @@ namespace Nz
void Sort(const AbstractViewer* viewer);
struct MaterialComparator
{
bool operator()(const Material* mat1, const Material* mat2) const;
};
struct MaterialPipelineComparator
{
bool operator()(const MaterialPipeline* pipeline1, const MaterialPipeline* pipeline2) const;
};
/// Billboards
struct BillboardData
{
@@ -56,11 +66,6 @@ namespace Nz
Vector2f sinCos;
};
struct BatchedBillboardComparator
{
bool operator()(const Material* mat1, const Material* mat2) const;
};
struct BatchedBillboardEntry
{
NazaraSlot(Material, OnMaterialRelease, materialReleaseSlot);
@@ -68,7 +73,15 @@ namespace Nz
std::vector<BillboardData> billboards;
};
typedef std::map<const Material*, BatchedBillboardEntry, BatchedBillboardComparator> BatchedBillboardContainer;
typedef std::map<const Material*, BatchedBillboardEntry, MaterialComparator> BatchedBillboardContainer;
struct BatchedBillboardPipelineEntry
{
BatchedBillboardContainer materialMap;
bool enabled = false;
};
typedef std::map<const MaterialPipeline*, BatchedBillboardPipelineEntry, MaterialPipelineComparator> BillboardPipelineBatches;
/// Sprites
struct SpriteChain_XYZ_Color_UV
@@ -84,22 +97,25 @@ namespace Nz
std::vector<SpriteChain_XYZ_Color_UV> spriteChains;
};
struct BatchedSpriteMaterialComparator
{
bool operator()(const Material* mat1, const Material* mat2);
};
typedef std::map<const Texture*, BatchedSpriteEntry> BasicSpriteOverlayContainer;
typedef std::map<const Texture*, BatchedSpriteEntry> SpriteOverlayBatches;
struct BatchedBasicSpriteEntry
{
NazaraSlot(Material, OnMaterialRelease, materialReleaseSlot);
BasicSpriteOverlayContainer overlayMap;
SpriteOverlayBatches overlayMap;
bool enabled = false;
};
typedef std::map<const Material*, BatchedBasicSpriteEntry> BasicSpriteBatches;
typedef std::map<const Material*, BatchedBasicSpriteEntry, MaterialComparator> SpriteMaterialBatches;
struct BatchedSpritePipelineEntry
{
SpriteMaterialBatches materialMap;
bool enabled = false;
};
typedef std::map<const MaterialPipeline*, BatchedSpritePipelineEntry, MaterialPipelineComparator> SpritePipelineBatches;
/// Meshes
struct MeshDataComparator
@@ -118,21 +134,23 @@ namespace Nz
typedef std::map<MeshData, MeshInstanceEntry, MeshDataComparator> MeshInstanceContainer;
struct BatchedModelMaterialComparator
{
bool operator()(const Material* mat1, const Material* mat2) const;
};
struct BatchedModelEntry
{
NazaraSlot(Material, OnMaterialRelease, materialReleaseSlot);
MeshInstanceContainer meshMap;
bool enabled = false;
bool instancingEnabled = false;
};
typedef std::map<const Material*, BatchedModelEntry, BatchedModelMaterialComparator> ModelBatches;
typedef std::map<const Material*, BatchedModelEntry, MaterialComparator> MeshMaterialBatches;
struct BatchedMaterialEntry
{
std::size_t maxInstanceCount = 0;
MeshMaterialBatches materialMap;
};
typedef std::map<const MaterialPipeline*, BatchedMaterialEntry, MaterialPipelineComparator> MeshPipelineBatches;
struct TransparentModelData
{
@@ -146,9 +164,9 @@ namespace Nz
struct Layer
{
BatchedBillboardContainer billboards;
BasicSpriteBatches basicSprites;
ModelBatches opaqueModels;
BillboardPipelineBatches billboards;
SpritePipelineBatches basicSprites;
MeshPipelineBatches opaqueModels;
TransparentModelContainer transparentModels;
std::vector<TransparentModelData> transparentModelData;
std::vector<const Drawable*> otherDrawables;

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@@ -84,6 +84,7 @@ namespace Nz
mutable std::vector<LightIndex> m_lights;
Buffer m_vertexBuffer;
mutable ForwardRenderQueue m_renderQueue;
Texture m_whiteTexture;
VertexBuffer m_billboardPointBuffer;
VertexBuffer m_spriteBuffer;
unsigned int m_maxLightPassPerObject;

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@@ -20,7 +20,7 @@
#include <Nazara/Core/String.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Renderer/RenderStates.hpp>
#include <Nazara/Graphics/MaterialPipeline.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Renderer/UberShader.hpp>
@@ -58,20 +58,33 @@ namespace Nz
public:
inline Material();
inline Material(const MaterialPipeline* pipeline);
inline Material(const MaterialPipelineInfo& pipelineInfo);
inline Material(const String& pipelineName);
inline Material(const Material& material);
inline ~Material();
const Shader* Apply(UInt32 shaderFlags = 0, UInt8 textureUnit = 0, UInt8* lastUsedUnit = nullptr) const;
void Apply(const MaterialPipeline::Instance& instance, UInt8 textureUnit = 0, UInt8* lastUsedUnit = nullptr) const;
void BuildFromParameters(const ParameterList& matData, const MaterialParams& matParams = MaterialParams());
inline void Enable(RendererParameter renderParameter, bool enable);
inline void Configure(const MaterialPipeline* pipeline);
inline void Configure(const MaterialPipelineInfo& pipelineInfo);
inline bool Configure(const String& pipelineName);
inline void EnableAlphaTest(bool alphaTest);
inline void EnableBlending(bool blending);
inline void EnableColorWrite(bool colorWrite);
inline void EnableDepthBuffer(bool depthBuffer);
inline void EnableDepthSorting(bool depthSorting);
inline void EnableLighting(bool lighting);
inline void EnableDepthWrite(bool depthWrite);
inline void EnableFaceCulling(bool faceCulling);
inline void EnableScissorTest(bool scissorTest);
inline void EnableShadowCasting(bool castShadows);
inline void EnableShadowReceive(bool receiveShadows);
inline void EnableTransform(bool transform);
inline void EnableStencilTest(bool stencilTest);
inline void EnsurePipelineUpdate() const;
inline const TextureRef& GetAlphaMap() const;
inline float GetAlphaThreshold() const;
@@ -87,10 +100,12 @@ namespace Nz
inline FaceSide GetFaceCulling() const;
inline FaceFilling GetFaceFilling() const;
inline const TextureRef& GetHeightMap() const;
inline float GetLineWidth() const;
inline const TextureRef& GetNormalMap() const;
inline const RenderStates& GetRenderStates() const;
inline const MaterialPipeline* GetPipeline() const;
inline const MaterialPipelineInfo& GetPipelineInfo() const;
inline float GetPointSize() const;
inline const UberShader* GetShader() const;
inline const UberShaderInstance* GetShaderInstance(UInt32 flags = ShaderFlags_None) const;
inline float GetShininess() const;
inline Color GetSpecularColor() const;
inline const TextureRef& GetSpecularMap() const;
@@ -107,12 +122,16 @@ namespace Nz
inline bool HasSpecularMap() const;
inline bool IsAlphaTestEnabled() const;
inline bool IsBlendingEnabled() const;
inline bool IsColorWriteEnabled() const;
inline bool IsDepthBufferEnabled() const;
inline bool IsDepthSortingEnabled() const;
inline bool IsEnabled(RendererParameter renderParameter) const;
inline bool IsLightingEnabled() const;
inline bool IsDepthWriteEnabled() const;
inline bool IsFaceCullingEnabled() const;
inline bool IsScissorTestEnabled() const;
inline bool IsStencilTestEnabled() const;
inline bool IsShadowCastingEnabled() const;
inline bool IsShadowReceiveEnabled() const;
inline bool IsTransformEnabled() const;
inline bool LoadFromFile(const String& filePath, const MaterialParams& params = MaterialParams());
inline bool LoadFromMemory(const void* data, std::size_t size, const MaterialParams& params = MaterialParams());
@@ -139,9 +158,10 @@ namespace Nz
inline void SetFaceFilling(FaceFilling filling);
inline bool SetHeightMap(const String& textureName);
inline void SetHeightMap(TextureRef textureName);
inline void SetLineWidth(float lineWidth);
inline bool SetNormalMap(const String& textureName);
inline void SetNormalMap(TextureRef textureName);
inline void SetRenderStates(const RenderStates& states);
inline void SetPointSize(float pointSize);
inline void SetShader(UberShaderConstRef uberShader);
inline bool SetShader(const String& uberShaderName);
inline void SetShininess(float shininess);
@@ -161,16 +181,9 @@ namespace Nz
NazaraSignal(OnMaterialReset, const Material* /*material*/);
private:
struct ShaderInstance
{
const Shader* shader;
UberShaderInstance* uberInstance = nullptr;
int uniforms[MaterialUniform_Max + 1];
};
void Copy(const Material& material);
void GenerateShader(UInt32 flags) const;
inline void InvalidateShaders();
inline void InvalidatePipeline();
inline void UpdatePipeline() const;
static bool Initialize();
static void Uninitialize();
@@ -179,7 +192,8 @@ namespace Nz
Color m_diffuseColor;
Color m_specularColor;
MaterialRef m_depthMaterial; //< Materialception
RenderStates m_states;
mutable const MaterialPipeline* m_pipeline;
MaterialPipelineInfo m_pipelineInfo;
TextureSampler m_diffuseSampler;
TextureSampler m_specularSampler;
TextureRef m_alphaMap;
@@ -188,14 +202,8 @@ namespace Nz
TextureRef m_heightMap;
TextureRef m_normalMap;
TextureRef m_specularMap;
UberShaderConstRef m_uberShader;
mutable ShaderInstance m_shaders[ShaderFlags_Max + 1];
bool m_alphaTestEnabled;
bool m_depthSortingEnabled;
bool m_lightingEnabled;
mutable bool m_pipelineUpdated;
bool m_shadowCastingEnabled;
bool m_shadowReceiveEnabled;
bool m_transformEnabled;
float m_alphaThreshold;
float m_shininess;

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,95 @@
// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_MATERIALPIPELINE_HPP
#define NAZARA_MATERIALPIPELINE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <Nazara/Renderer/UberShader.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <array>
namespace Nz
{
struct MaterialPipelineInfo : RenderStates
{
bool alphaTest = false;
bool depthSorting = false;
bool hasAlphaMap = false;
bool hasDiffuseMap = false;
bool hasEmissiveMap = false;
bool hasHeightMap = false;
bool hasNormalMap = false;
bool hasSpecularMap = false;
bool shadowReceive = true;
UberShaderConstRef uberShader;
};
inline bool operator==(const MaterialPipelineInfo& lhs, const MaterialPipelineInfo& rhs);
inline bool operator!=(const MaterialPipelineInfo& lhs, const MaterialPipelineInfo& rhs);
class MaterialPipeline;
using MaterialPipelineConstRef = ObjectRef<const MaterialPipeline>;
using MaterialPipelineLibrary = ObjectLibrary<MaterialPipeline>;
using MaterialPipelineRef = ObjectRef<MaterialPipeline>;
class NAZARA_GRAPHICS_API MaterialPipeline : public RefCounted
{
friend class Graphics;
friend MaterialPipelineLibrary;
public:
struct Instance;
MaterialPipeline(const MaterialPipeline&) = delete;
MaterialPipeline(MaterialPipeline&&) = delete;
~MaterialPipeline() = default;
inline const Instance& Apply(UInt32 flags = ShaderFlags_None) const;
MaterialPipeline& operator=(const MaterialPipeline&) = delete;
MaterialPipeline& operator=(MaterialPipeline&&) = delete;
inline const MaterialPipelineInfo& GetInfo() const;
inline const Instance& GetInstance(UInt32 flags = ShaderFlags_None) const;
static MaterialPipelineRef GetPipeline(const MaterialPipelineInfo& pipelineInfo);
struct Instance
{
RenderPipeline renderPipeline;
UberShaderInstance* uberInstance = nullptr;
std::array<int, MaterialUniform_Max + 1> uniforms;
};
private:
inline MaterialPipeline(const MaterialPipelineInfo& pipelineInfo);
void GenerateRenderPipeline(UInt32 flags) const;
static bool Initialize();
template<typename... Args> static MaterialPipelineRef New(Args&&... args);
static void Uninitialize();
MaterialPipelineInfo m_pipelineInfo;
mutable std::array<Instance, ShaderFlags_Max + 1> m_instances;
using PipelineCache = std::unordered_map<MaterialPipelineInfo, MaterialPipelineRef>;
static PipelineCache s_pipelineCache;
static MaterialPipelineLibrary::LibraryMap s_library;
};
}
#include <Nazara/Graphics/MaterialPipeline.inl>
#endif // NAZARA_MATERIALPIPELINE_HPP

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@@ -0,0 +1,143 @@
// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/MaterialPipeline.hpp>
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <functional>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
inline MaterialPipeline::MaterialPipeline(const MaterialPipelineInfo& pipelineInfo) :
m_pipelineInfo(pipelineInfo)
{
}
/*!
* \brief Enable pipeline states for rendering
*
* \param flags Shader flags
*/
inline const MaterialPipeline::Instance& MaterialPipeline::Apply(UInt32 flags) const
{
const Instance& instance = GetInstance(flags);
instance.uberInstance->Activate();
Renderer::SetRenderStates(m_pipelineInfo);
return instance;
}
/*!
* \brief Retrieve a MaterialPipelineInfo object describing this pipeline
*
* \return Pipeline informations
*/
const MaterialPipelineInfo& MaterialPipeline::GetInfo() const
{
return m_pipelineInfo;
}
/*!
* \brief Retrieve (and generate if required) a pipeline instance using shader flags without applying it
*
* \param flags Shader flags
*
* \return Pipeline instance
*/
inline const MaterialPipeline::Instance& MaterialPipeline::GetInstance(UInt32 flags) const
{
const Instance& instance = m_instances[flags];
if (!instance.uberInstance)
GenerateRenderPipeline(flags);
return instance;
}
bool operator==(const MaterialPipelineInfo& lhs, const MaterialPipelineInfo& rhs)
{
if (!operator==(static_cast<const RenderStates&>(lhs), static_cast<const RenderStates&>(rhs)))
return false;
#define NazaraPipelineMember(field) if (lhs.##field != rhs.##field) return false
#define NazaraPipelineBoolMember NazaraPipelineMember
NazaraPipelineBoolMember(alphaTest);
NazaraPipelineBoolMember(depthSorting);
NazaraPipelineBoolMember(hasAlphaMap);
NazaraPipelineBoolMember(hasDiffuseMap);
NazaraPipelineBoolMember(hasEmissiveMap);
NazaraPipelineBoolMember(hasHeightMap);
NazaraPipelineBoolMember(hasNormalMap);
NazaraPipelineBoolMember(hasSpecularMap);
NazaraPipelineBoolMember(shadowReceive);
NazaraPipelineMember(uberShader);
#undef NazaraPipelineMember
#undef NazaraPipelineBoolMember
return true;
}
bool operator!=(const MaterialPipelineInfo& lhs, const MaterialPipelineInfo& rhs)
{
return !operator==(lhs, rhs);
}
/*!
* \brief Creates a new MaterialPipeline from the arguments
* \return A reference to the newly created material pipeline
*
* \param args Arguments for the material pipeline
*/
template<typename... Args>
MaterialPipelineRef MaterialPipeline::New(Args&&... args)
{
std::unique_ptr<MaterialPipeline> object(new MaterialPipeline(std::forward<Args>(args)...));
return object.release();
}
}
namespace std
{
template<>
struct hash<Nz::MaterialPipelineInfo>
{
size_t operator()(const Nz::MaterialPipelineInfo& pipelineInfo) const
{
hash<Nz::RenderStates> parentHash;
std::size_t seed = parentHash(pipelineInfo);
Nz::UInt16 parameterHash = 0;
Nz::UInt16 parameterIndex = 0;
#define NazaraPipelineMember(member) Nz::HashCombine(seed, pipelineInfo.##member)
#define NazaraPipelineBoolMember(member) parameterHash |= ((pipelineInfo.##member) ? 1U : 0U) << (parameterIndex++)
NazaraPipelineBoolMember(alphaTest);
NazaraPipelineBoolMember(depthSorting);
NazaraPipelineBoolMember(hasAlphaMap);
NazaraPipelineBoolMember(hasDiffuseMap);
NazaraPipelineBoolMember(hasEmissiveMap);
NazaraPipelineBoolMember(hasHeightMap);
NazaraPipelineBoolMember(hasNormalMap);
NazaraPipelineBoolMember(hasSpecularMap);
NazaraPipelineBoolMember(shadowReceive);
NazaraPipelineMember(uberShader);
#undef NazaraPipelineMember
#undef NazaraPipelineBoolMember
Nz::HashCombine(seed, parameterHash);
return seed;
}
};
}
#include <Nazara/Graphics/DebugOff.hpp>

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@@ -123,8 +123,7 @@ namespace Nz
inline void Sprite::SetDefaultMaterial()
{
MaterialRef material = Material::New();
material->Enable(RendererParameter_FaceCulling, false);
material->EnableLighting(false);
material->EnableFaceCulling(false);
SetMaterial(std::move(material));
}

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@@ -119,10 +119,9 @@ namespace Nz
inline void TextSprite::SetDefaultMaterial()
{
MaterialRef material = Material::New();
material->Enable(RendererParameter_Blend, true);
material->Enable(RendererParameter_DepthWrite, false);
material->Enable(RendererParameter_FaceCulling, false);
material->EnableLighting(false);
material->EnableBlending(true);
material->EnableDepthWrite(false);
material->EnableFaceCulling(false);
material->SetDstBlend(BlendFunc_InvSrcAlpha);
material->SetSrcBlend(BlendFunc_SrcAlpha);

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@@ -0,0 +1,42 @@
// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERPIPELINE_HPP
#define NAZARA_RENDERPIPELINE_HPP
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Renderer/RenderStates.hpp>
#include <Nazara/Renderer/Shader.hpp>
namespace Nz
{
struct RenderPipelineInfo : RenderStates
{
ShaderConstRef shader;
};
class RenderPipeline
{
public:
inline RenderPipeline();
inline ~RenderPipeline();
inline bool Create(const RenderPipelineInfo& pipelineInfo);
inline void Destroy();
inline const RenderPipelineInfo& GetInfo() const;
inline bool IsValid() const;
private:
RenderPipelineInfo m_pipelineInfo;
bool m_valid;
};
}
#include <Nazara/Renderer/RenderPipeline.inl>
#endif // NAZARA_RENDERPIPELINE_HPP

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@@ -0,0 +1,48 @@
// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
inline RenderPipeline::RenderPipeline() :
m_valid(false)
{
}
inline RenderPipeline::~RenderPipeline()
{
}
inline bool RenderPipeline::Create(const RenderPipelineInfo& pipelineInfo)
{
NazaraAssert(pipelineInfo.shader, "Invalid shader");
m_pipelineInfo = pipelineInfo;
m_valid = true;
return true;
}
inline void RenderPipeline::Destroy()
{
m_valid = false;
}
inline const RenderPipelineInfo& RenderPipeline::GetInfo() const
{
NazaraAssert(m_valid, "Invalid pipeline info");
return m_pipelineInfo;
}
inline bool RenderPipeline::IsValid() const
{
return m_valid;
}
}
#include <Nazara/Renderer/DebugOff.hpp>

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@@ -7,8 +7,8 @@
#ifndef NAZARA_RENDERSTATES_HPP
#define NAZARA_RENDERSTATES_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Renderer/Shader.hpp>
namespace Nz
{
@@ -74,10 +74,7 @@ namespace Nz
float pointSize = 1.f;
};
struct RenderPipeline : RenderStates
{
ShaderConstRef shader;
};
inline bool operator==(const RenderStates& lhs, const RenderStates& rhs);
}
#include <Nazara/Renderer/RenderStates.inl>

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@@ -3,11 +3,143 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderStates.hpp>
#include <cstring>
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Math/Algorithm.hpp>
#include <functional>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
bool operator==(const RenderStates& lhs, const RenderStates& rhs)
{
#define NazaraRenderStateMember(field) if (lhs.##field != rhs.##field) return false
#define NazaraRenderStateBoolMember NazaraRenderStateMember
#define NazaraRenderStateFloatMember(field, maxDiff) if (!NumberEquals(lhs.##field, rhs.##field, maxDiff)) return false
NazaraRenderStateBoolMember(blending);
NazaraRenderStateBoolMember(colorWrite);
NazaraRenderStateBoolMember(depthBuffer);
NazaraRenderStateBoolMember(faceCulling);
NazaraRenderStateBoolMember(scissorTest);
NazaraRenderStateBoolMember(stencilTest);
if (lhs.depthBuffer)
NazaraRenderStateBoolMember(depthWrite);
NazaraRenderStateMember(faceFilling);
if (lhs.blending) //< Remember, at this time we know lhs.blending == rhs.blending
{
NazaraRenderStateMember(dstBlend);
NazaraRenderStateMember(srcBlend);
}
if (lhs.depthBuffer)
NazaraRenderStateMember(depthFunc);
if (lhs.faceCulling)
NazaraRenderStateMember(cullingSide);
if (lhs.stencilTest)
{
NazaraRenderStateMember(stencilCompare.back);
NazaraRenderStateMember(stencilCompare.front);
NazaraRenderStateMember(stencilCompareMask.back);
NazaraRenderStateMember(stencilCompareMask.front);
NazaraRenderStateMember(stencilDepthFail.back);
NazaraRenderStateMember(stencilDepthFail.front);
NazaraRenderStateMember(stencilFail.back);
NazaraRenderStateMember(stencilFail.front);
NazaraRenderStateMember(stencilPass.back);
NazaraRenderStateMember(stencilPass.front);
NazaraRenderStateMember(stencilReference.back);
NazaraRenderStateMember(stencilReference.front);
NazaraRenderStateMember(stencilWriteMask.back);
NazaraRenderStateMember(stencilWriteMask.front);
}
NazaraRenderStateFloatMember(lineWidth, 0.001f);
NazaraRenderStateFloatMember(pointSize, 0.001f);
#undef NazaraRenderStateMember
#undef NazaraRenderStateBoolMember
#undef NazaraRenderStateFloatMember
return true;
}
}
namespace std
{
template<>
struct hash<Nz::RenderStates>
{
size_t operator()(const Nz::RenderStates& pipelineInfo) const
{
std::size_t seed = 0;
Nz::UInt8 parameterHash = 0;
Nz::UInt8 parameterIndex = 0;
#define NazaraRenderStateMember(member) Nz::HashCombine(seed, pipelineInfo.##member)
#define NazaraRenderStateBoolMember(member) parameterHash |= ((pipelineInfo.##member) ? 1U : 0U) << (parameterIndex++)
#define NazaraRenderStateBoolMemberDep(dependency, member) parameterHash |= ((pipelineInfo.##dependency && pipelineInfo.##member) ? 1U : 0U) << (parameterIndex++)
#define NazaraRenderStateFloatMember(member, maxDiff) Nz::HashCombine(seed, std::floor(pipelineInfo.##member / maxDiff) * maxDiff)
NazaraRenderStateBoolMember(blending);
NazaraRenderStateBoolMember(colorWrite);
NazaraRenderStateBoolMember(depthBuffer);
NazaraRenderStateBoolMember(faceCulling);
NazaraRenderStateBoolMember(scissorTest);
NazaraRenderStateBoolMember(stencilTest);
NazaraRenderStateBoolMemberDep(depthBuffer, depthWrite);
NazaraRenderStateMember(faceFilling);
if (pipelineInfo.blending) //< Remember, at this time we know lhs.blending == rhs.blending
{
NazaraRenderStateMember(dstBlend);
NazaraRenderStateMember(srcBlend);
}
if (pipelineInfo.depthBuffer)
NazaraRenderStateMember(depthFunc);
if (pipelineInfo.faceCulling)
NazaraRenderStateMember(cullingSide);
if (pipelineInfo.stencilTest)
{
NazaraRenderStateMember(stencilCompare.back);
NazaraRenderStateMember(stencilCompare.front);
NazaraRenderStateMember(stencilCompareMask.back);
NazaraRenderStateMember(stencilCompareMask.front);
NazaraRenderStateMember(stencilDepthFail.back);
NazaraRenderStateMember(stencilDepthFail.front);
NazaraRenderStateMember(stencilFail.back);
NazaraRenderStateMember(stencilFail.front);
NazaraRenderStateMember(stencilPass.back);
NazaraRenderStateMember(stencilPass.front);
NazaraRenderStateMember(stencilReference.back);
NazaraRenderStateMember(stencilReference.front);
NazaraRenderStateMember(stencilWriteMask.back);
NazaraRenderStateMember(stencilWriteMask.front);
}
NazaraRenderStateFloatMember(lineWidth, 0.001f);
NazaraRenderStateFloatMember(pointSize, 0.001f);
#undef NazaraRenderStateMember
#undef NazaraRenderStateBoolMember
#undef NazaraRenderStateBoolMemberDep
#undef NazaraRenderStateFloatMember
Nz::HashCombine(seed, parameterHash);
return seed;
}
};
}
#include <Nazara/Renderer/DebugOff.hpp>