Graphics: Separate pipeline state from Material into a new class, MaterialPipeline
This allows much more efficient batching, along with pipeline reusage and preparation for the Vulkan API Former-commit-id: 4ed2f66567f7da6b6b6ee073e4d855b9a935000d [formerly b540f468fc700a16d5136d4dbb8632e23882fd3d] [formerly 37fff624ec65cc387130875410b6ea35c1a5bcfb [formerly ab9a88f514f46f6596499e285981fa6da588bb03]] Former-commit-id: a2e8859196c0f72b7d7ffd8764a887e6c8173743 [formerly c886cdade14769db243ff993a1741f6052a2eb2a] Former-commit-id: e1d02662fb1ac165c7e888380afee7601350060f
This commit is contained in:
42
include/Nazara/Renderer/RenderPipeline.hpp
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42
include/Nazara/Renderer/RenderPipeline.hpp
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// Copyright (C) 2016 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_RENDERPIPELINE_HPP
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#define NAZARA_RENDERPIPELINE_HPP
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#include <Nazara/Utility/Enums.hpp>
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#include <Nazara/Renderer/RenderStates.hpp>
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#include <Nazara/Renderer/Shader.hpp>
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namespace Nz
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{
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struct RenderPipelineInfo : RenderStates
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{
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ShaderConstRef shader;
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};
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class RenderPipeline
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{
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public:
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inline RenderPipeline();
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inline ~RenderPipeline();
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inline bool Create(const RenderPipelineInfo& pipelineInfo);
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inline void Destroy();
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inline const RenderPipelineInfo& GetInfo() const;
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inline bool IsValid() const;
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private:
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RenderPipelineInfo m_pipelineInfo;
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bool m_valid;
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};
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}
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#include <Nazara/Renderer/RenderPipeline.inl>
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#endif // NAZARA_RENDERPIPELINE_HPP
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48
include/Nazara/Renderer/RenderPipeline.inl
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include/Nazara/Renderer/RenderPipeline.inl
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@@ -0,0 +1,48 @@
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// Copyright (C) 2016 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/RenderPipeline.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz
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{
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inline RenderPipeline::RenderPipeline() :
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m_valid(false)
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{
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}
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inline RenderPipeline::~RenderPipeline()
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{
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}
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inline bool RenderPipeline::Create(const RenderPipelineInfo& pipelineInfo)
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{
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NazaraAssert(pipelineInfo.shader, "Invalid shader");
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m_pipelineInfo = pipelineInfo;
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m_valid = true;
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return true;
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}
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inline void RenderPipeline::Destroy()
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{
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m_valid = false;
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}
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inline const RenderPipelineInfo& RenderPipeline::GetInfo() const
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{
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NazaraAssert(m_valid, "Invalid pipeline info");
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return m_pipelineInfo;
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}
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inline bool RenderPipeline::IsValid() const
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{
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return m_valid;
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}
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}
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#include <Nazara/Renderer/DebugOff.hpp>
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@@ -7,8 +7,8 @@
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#ifndef NAZARA_RENDERSTATES_HPP
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#define NAZARA_RENDERSTATES_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <Nazara/Renderer/Shader.hpp>
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namespace Nz
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{
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@@ -74,10 +74,7 @@ namespace Nz
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float pointSize = 1.f;
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};
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struct RenderPipeline : RenderStates
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{
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ShaderConstRef shader;
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};
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inline bool operator==(const RenderStates& lhs, const RenderStates& rhs);
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}
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#include <Nazara/Renderer/RenderStates.inl>
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@@ -3,11 +3,143 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/RenderStates.hpp>
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#include <cstring>
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#include <Nazara/Core/Algorithm.hpp>
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#include <Nazara/Math/Algorithm.hpp>
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#include <functional>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz
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{
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bool operator==(const RenderStates& lhs, const RenderStates& rhs)
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{
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#define NazaraRenderStateMember(field) if (lhs.##field != rhs.##field) return false
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#define NazaraRenderStateBoolMember NazaraRenderStateMember
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#define NazaraRenderStateFloatMember(field, maxDiff) if (!NumberEquals(lhs.##field, rhs.##field, maxDiff)) return false
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NazaraRenderStateBoolMember(blending);
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NazaraRenderStateBoolMember(colorWrite);
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NazaraRenderStateBoolMember(depthBuffer);
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NazaraRenderStateBoolMember(faceCulling);
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NazaraRenderStateBoolMember(scissorTest);
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NazaraRenderStateBoolMember(stencilTest);
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if (lhs.depthBuffer)
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NazaraRenderStateBoolMember(depthWrite);
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NazaraRenderStateMember(faceFilling);
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if (lhs.blending) //< Remember, at this time we know lhs.blending == rhs.blending
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{
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NazaraRenderStateMember(dstBlend);
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NazaraRenderStateMember(srcBlend);
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}
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if (lhs.depthBuffer)
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NazaraRenderStateMember(depthFunc);
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if (lhs.faceCulling)
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NazaraRenderStateMember(cullingSide);
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if (lhs.stencilTest)
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{
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NazaraRenderStateMember(stencilCompare.back);
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NazaraRenderStateMember(stencilCompare.front);
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NazaraRenderStateMember(stencilCompareMask.back);
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NazaraRenderStateMember(stencilCompareMask.front);
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NazaraRenderStateMember(stencilDepthFail.back);
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NazaraRenderStateMember(stencilDepthFail.front);
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NazaraRenderStateMember(stencilFail.back);
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NazaraRenderStateMember(stencilFail.front);
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NazaraRenderStateMember(stencilPass.back);
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NazaraRenderStateMember(stencilPass.front);
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NazaraRenderStateMember(stencilReference.back);
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NazaraRenderStateMember(stencilReference.front);
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NazaraRenderStateMember(stencilWriteMask.back);
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NazaraRenderStateMember(stencilWriteMask.front);
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}
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NazaraRenderStateFloatMember(lineWidth, 0.001f);
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NazaraRenderStateFloatMember(pointSize, 0.001f);
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#undef NazaraRenderStateMember
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#undef NazaraRenderStateBoolMember
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#undef NazaraRenderStateFloatMember
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return true;
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}
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}
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namespace std
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{
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template<>
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struct hash<Nz::RenderStates>
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{
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size_t operator()(const Nz::RenderStates& pipelineInfo) const
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{
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std::size_t seed = 0;
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Nz::UInt8 parameterHash = 0;
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Nz::UInt8 parameterIndex = 0;
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#define NazaraRenderStateMember(member) Nz::HashCombine(seed, pipelineInfo.##member)
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#define NazaraRenderStateBoolMember(member) parameterHash |= ((pipelineInfo.##member) ? 1U : 0U) << (parameterIndex++)
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#define NazaraRenderStateBoolMemberDep(dependency, member) parameterHash |= ((pipelineInfo.##dependency && pipelineInfo.##member) ? 1U : 0U) << (parameterIndex++)
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#define NazaraRenderStateFloatMember(member, maxDiff) Nz::HashCombine(seed, std::floor(pipelineInfo.##member / maxDiff) * maxDiff)
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NazaraRenderStateBoolMember(blending);
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NazaraRenderStateBoolMember(colorWrite);
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NazaraRenderStateBoolMember(depthBuffer);
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NazaraRenderStateBoolMember(faceCulling);
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NazaraRenderStateBoolMember(scissorTest);
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NazaraRenderStateBoolMember(stencilTest);
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NazaraRenderStateBoolMemberDep(depthBuffer, depthWrite);
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NazaraRenderStateMember(faceFilling);
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if (pipelineInfo.blending) //< Remember, at this time we know lhs.blending == rhs.blending
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{
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NazaraRenderStateMember(dstBlend);
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NazaraRenderStateMember(srcBlend);
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}
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if (pipelineInfo.depthBuffer)
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NazaraRenderStateMember(depthFunc);
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if (pipelineInfo.faceCulling)
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NazaraRenderStateMember(cullingSide);
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if (pipelineInfo.stencilTest)
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{
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NazaraRenderStateMember(stencilCompare.back);
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NazaraRenderStateMember(stencilCompare.front);
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NazaraRenderStateMember(stencilCompareMask.back);
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NazaraRenderStateMember(stencilCompareMask.front);
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NazaraRenderStateMember(stencilDepthFail.back);
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NazaraRenderStateMember(stencilDepthFail.front);
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NazaraRenderStateMember(stencilFail.back);
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NazaraRenderStateMember(stencilFail.front);
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NazaraRenderStateMember(stencilPass.back);
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NazaraRenderStateMember(stencilPass.front);
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NazaraRenderStateMember(stencilReference.back);
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NazaraRenderStateMember(stencilReference.front);
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NazaraRenderStateMember(stencilWriteMask.back);
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NazaraRenderStateMember(stencilWriteMask.front);
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}
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NazaraRenderStateFloatMember(lineWidth, 0.001f);
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NazaraRenderStateFloatMember(pointSize, 0.001f);
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#undef NazaraRenderStateMember
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#undef NazaraRenderStateBoolMember
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#undef NazaraRenderStateBoolMemberDep
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#undef NazaraRenderStateFloatMember
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Nz::HashCombine(seed, parameterHash);
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return seed;
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}
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};
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}
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#include <Nazara/Renderer/DebugOff.hpp>
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