Graphics: Separate pipeline state from Material into a new class, MaterialPipeline
This allows much more efficient batching, along with pipeline reusage and preparation for the Vulkan API Former-commit-id: 4ed2f66567f7da6b6b6ee073e4d855b9a935000d [formerly b540f468fc700a16d5136d4dbb8632e23882fd3d] [formerly 37fff624ec65cc387130875410b6ea35c1a5bcfb [formerly ab9a88f514f46f6596499e285981fa6da588bb03]] Former-commit-id: a2e8859196c0f72b7d7ffd8764a887e6c8173743 [formerly c886cdade14769db243ff993a1741f6052a2eb2a] Former-commit-id: e1d02662fb1ac165c7e888380afee7601350060f
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48
include/Nazara/Renderer/RenderPipeline.inl
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48
include/Nazara/Renderer/RenderPipeline.inl
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// Copyright (C) 2016 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/RenderPipeline.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz
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{
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inline RenderPipeline::RenderPipeline() :
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m_valid(false)
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{
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}
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inline RenderPipeline::~RenderPipeline()
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{
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}
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inline bool RenderPipeline::Create(const RenderPipelineInfo& pipelineInfo)
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{
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NazaraAssert(pipelineInfo.shader, "Invalid shader");
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m_pipelineInfo = pipelineInfo;
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m_valid = true;
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return true;
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}
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inline void RenderPipeline::Destroy()
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{
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m_valid = false;
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}
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inline const RenderPipelineInfo& RenderPipeline::GetInfo() const
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{
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NazaraAssert(m_valid, "Invalid pipeline info");
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return m_pipelineInfo;
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}
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inline bool RenderPipeline::IsValid() const
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{
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return m_valid;
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}
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}
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#include <Nazara/Renderer/DebugOff.hpp>
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