Shader: Add initial support for options (WIP)
This commit is contained in:
@@ -39,7 +39,7 @@ namespace Nz
|
||||
std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;
|
||||
std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override;
|
||||
std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states) override;
|
||||
std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize) override;
|
||||
std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states) override;
|
||||
std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
|
||||
std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace Nz
|
||||
{
|
||||
public:
|
||||
OpenGLShaderModule(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states);
|
||||
OpenGLShaderModule(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize);
|
||||
OpenGLShaderModule(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states);
|
||||
OpenGLShaderModule(const OpenGLShaderModule&) = delete;
|
||||
OpenGLShaderModule(OpenGLShaderModule&&) noexcept = default;
|
||||
~OpenGLShaderModule() = default;
|
||||
|
||||
Reference in New Issue
Block a user