Shader: Add initial support for options (WIP)
This commit is contained in:
@@ -40,8 +40,8 @@ namespace Nz
|
||||
virtual std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) = 0;
|
||||
virtual std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) = 0;
|
||||
virtual std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states) = 0;
|
||||
virtual std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize) = 0;
|
||||
std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const std::filesystem::path& sourcePath);
|
||||
virtual std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states) = 0;
|
||||
std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const std::filesystem::path& sourcePath, const ShaderWriter::States& states);
|
||||
virtual std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) = 0;
|
||||
virtual std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) = 0;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user