Shader: Add initial support for options (WIP)
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@@ -29,8 +29,8 @@ namespace Nz
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GlslWriter(GlslWriter&&) = delete;
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~GlslWriter() = default;
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inline std::string Generate(ShaderAst::StatementPtr& shader, const States& conditions = {});
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std::string Generate(std::optional<ShaderStageType> shaderStage, ShaderAst::StatementPtr& shader, const States& conditions = {});
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inline std::string Generate(ShaderAst::StatementPtr& shader, const States& states = {});
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std::string Generate(std::optional<ShaderStageType> shaderStage, ShaderAst::StatementPtr& shader, const States& states = {});
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void SetEnv(Environment environment);
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@@ -60,7 +60,6 @@ namespace Nz
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template<typename T> void Append(const T& param);
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template<typename T1, typename T2, typename... Args> void Append(const T1& firstParam, const T2& secondParam, Args&&... params);
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void AppendCommentSection(const std::string& section);
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void AppendEntryPoint(ShaderStageType shaderStage, ShaderAst::StatementPtr& shader);
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void AppendField(std::size_t structIndex, const std::size_t* memberIndices, std::size_t remainingMembers);
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void AppendHeader();
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void AppendLine(const std::string& txt = {});
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