Shader: Add initial support for options (WIP)

This commit is contained in:
Jérôme Leclercq
2021-04-17 14:43:00 +02:00
parent 7da02c8708
commit 87ce2edc6e
45 changed files with 586 additions and 113 deletions

View File

@@ -70,20 +70,20 @@ namespace Nz::ShaderBuilder
return castNode;
}
inline std::unique_ptr<ShaderAst::ConditionalExpression> Impl::ConditionalExpression::operator()(std::string conditionName, ShaderAst::ExpressionPtr truePath, ShaderAst::ExpressionPtr falsePath) const
inline std::unique_ptr<ShaderAst::ConditionalExpression> Impl::ConditionalExpression::operator()(std::size_t optionIndex, ShaderAst::ExpressionPtr truePath, ShaderAst::ExpressionPtr falsePath) const
{
auto condExprNode = std::make_unique<ShaderAst::ConditionalExpression>();
condExprNode->conditionName = std::move(conditionName);
condExprNode->optionIndex = optionIndex;
condExprNode->falsePath = std::move(falsePath);
condExprNode->truePath = std::move(truePath);
return condExprNode;
}
inline std::unique_ptr<ShaderAst::ConditionalStatement> Impl::ConditionalStatement::operator()(std::string conditionName, ShaderAst::StatementPtr statement) const
inline std::unique_ptr<ShaderAst::ConditionalStatement> Impl::ConditionalStatement::operator()(std::size_t optionIndex, ShaderAst::StatementPtr statement) const
{
auto condStatementNode = std::make_unique<ShaderAst::ConditionalStatement>();
condStatementNode->conditionName = std::move(conditionName);
condStatementNode->optionIndex = optionIndex;
condStatementNode->statement = std::move(statement);
return condStatementNode;
@@ -129,6 +129,16 @@ namespace Nz::ShaderBuilder
return declareFunctionNode;
}
inline std::unique_ptr<ShaderAst::DeclareOptionStatement> Nz::ShaderBuilder::Impl::DeclareOption::operator()(std::string name, ShaderAst::ExpressionType type, ShaderAst::ExpressionPtr initialValue) const
{
auto declareOptionNode = std::make_unique<ShaderAst::DeclareOptionStatement>();
declareOptionNode->optName = std::move(name);
declareOptionNode->optType = std::move(type);
declareOptionNode->initialValue = std::move(initialValue);
return declareOptionNode;
}
inline std::unique_ptr<ShaderAst::DeclareStructStatement> Impl::DeclareStruct::operator()(ShaderAst::StructDescription description) const
{
auto declareStructNode = std::make_unique<ShaderAst::DeclareStructStatement>();
@@ -203,6 +213,16 @@ namespace Nz::ShaderBuilder
return returnNode;
}
inline std::unique_ptr<ShaderAst::SelectOptionExpression> Impl::SelectOption::operator()(std::string optionName, ShaderAst::ExpressionPtr truePath, ShaderAst::ExpressionPtr falsePath) const
{
auto selectOptNode = std::make_unique<ShaderAst::SelectOptionExpression>();
selectOptNode->optionName = std::move(optionName);
selectOptNode->falsePath = std::move(falsePath);
selectOptNode->truePath = std::move(truePath);
return selectOptNode;
}
inline std::unique_ptr<ShaderAst::SwizzleExpression> Impl::Swizzle::operator()(ShaderAst::ExpressionPtr expression, std::vector<ShaderAst::SwizzleComponent> swizzleComponents) const
{
auto swizzleNode = std::make_unique<ShaderAst::SwizzleExpression>();