Shader: Add initial support for options (WIP)

This commit is contained in:
Jérôme Leclercq
2021-04-17 14:43:00 +02:00
parent 7da02c8708
commit 87ce2edc6e
45 changed files with 586 additions and 113 deletions

View File

@@ -85,6 +85,7 @@ namespace Nz::ShaderLang
std::vector<ShaderAst::StatementPtr> ParseFunctionBody();
ShaderAst::StatementPtr ParseFunctionDeclaration(std::vector<ShaderAst::Attribute> attributes = {});
ShaderAst::DeclareFunctionStatement::Parameter ParseFunctionParameter();
ShaderAst::StatementPtr ParseOptionDeclaration();
ShaderAst::StatementPtr ParseStructDeclaration(std::vector<ShaderAst::Attribute> attributes = {});
ShaderAst::StatementPtr ParseReturnStatement();
ShaderAst::StatementPtr ParseStatement();
@@ -100,6 +101,7 @@ namespace Nz::ShaderLang
std::vector<ShaderAst::ExpressionPtr> ParseParameters();
ShaderAst::ExpressionPtr ParseParenthesisExpression();
ShaderAst::ExpressionPtr ParsePrimaryExpression();
ShaderAst::ExpressionPtr ParseSelectOptExpression();
ShaderAst::ExpressionPtr ParseVariableAssignation();
ShaderAst::AttributeType ParseIdentifierAsAttributeType();