Shader: Add initial support for options (WIP)
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@@ -85,9 +85,9 @@ namespace Nz
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return std::make_shared<OpenGLShaderModule>(*this, shaderStages, shaderAst, states);
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}
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std::shared_ptr<ShaderModule> OpenGLDevice::InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize)
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std::shared_ptr<ShaderModule> OpenGLDevice::InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states)
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{
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return std::make_shared<OpenGLShaderModule>(*this, shaderStages, lang, source, sourceSize);
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return std::make_shared<OpenGLShaderModule>(*this, shaderStages, lang, source, sourceSize, states);
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}
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std::shared_ptr<Texture> OpenGLDevice::InstantiateTexture(const TextureInfo& params)
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@@ -21,7 +21,7 @@ namespace Nz
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Create(device, shaderStages, shaderAst, states);
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}
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OpenGLShaderModule::OpenGLShaderModule(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize)
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OpenGLShaderModule::OpenGLShaderModule(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states)
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{
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NazaraAssert(shaderStages != 0, "at least one shader stage must be specified");
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@@ -65,7 +65,7 @@ namespace Nz
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Nz::ShaderLang::Parser parser;
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Nz::ShaderAst::StatementPtr shaderAst = parser.Parse(tokens);
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Create(device, shaderStages, shaderAst, {});
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Create(device, shaderStages, shaderAst, states);
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break;
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}
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