Shader: Add initial support for options (WIP)

This commit is contained in:
Jérôme Leclercq
2021-04-17 14:43:00 +02:00
parent 7da02c8708
commit 87ce2edc6e
45 changed files with 586 additions and 113 deletions

View File

@@ -85,9 +85,9 @@ namespace Nz
return std::make_shared<OpenGLShaderModule>(*this, shaderStages, shaderAst, states);
}
std::shared_ptr<ShaderModule> OpenGLDevice::InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize)
std::shared_ptr<ShaderModule> OpenGLDevice::InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states)
{
return std::make_shared<OpenGLShaderModule>(*this, shaderStages, lang, source, sourceSize);
return std::make_shared<OpenGLShaderModule>(*this, shaderStages, lang, source, sourceSize, states);
}
std::shared_ptr<Texture> OpenGLDevice::InstantiateTexture(const TextureInfo& params)