Shader: Add initial support for options (WIP)
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@@ -46,7 +46,7 @@ Nz::ShaderAst::NodePtr ConditionalExpression::BuildNode(Nz::ShaderAst::Expressio
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const ShaderGraph& graph = GetGraph();
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const auto& conditionEntry = graph.GetCondition(*m_currentConditionIndex);
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return Nz::ShaderBuilder::ConditionalExpression(conditionEntry.name, std::move(expressions[0]), std::move(expressions[1]));
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return Nz::ShaderBuilder::SelectOption(conditionEntry.name, std::move(expressions[0]), std::move(expressions[1]));
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}
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QString ConditionalExpression::caption() const
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@@ -454,6 +454,10 @@ Nz::ShaderAst::StatementPtr ShaderGraph::ToAst() const
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{
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std::vector<Nz::ShaderAst::StatementPtr> statements;
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// Declare all options
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for (const auto& condition : m_conditions)
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statements.push_back(Nz::ShaderBuilder::DeclareOption(condition.name, Nz::ShaderAst::PrimitiveType::Boolean));
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// Declare all structures
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for (const auto& structInfo : m_structs)
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{
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