Vulkan: Refactor command buffer and introduce command pool
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37
include/Nazara/Renderer/CommandPool.hpp
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37
include/Nazara/Renderer/CommandPool.hpp
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_COMMANDPOOL_HPP
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#define NAZARA_COMMANDPOOL_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <functional>
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#include <memory> //< temporary
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namespace Nz
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{
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class CommandBuffer;
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class CommandBufferBuilder;
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class NAZARA_RENDERER_API CommandPool
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{
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public:
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CommandPool() = default;
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CommandPool(const CommandPool&) = delete;
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CommandPool(CommandPool&&) = default;
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virtual ~CommandPool();
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virtual std::unique_ptr<CommandBuffer> BuildCommandBuffer(const std::function<void(CommandBufferBuilder& builder)>& callback) = 0;
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CommandPool& operator=(const CommandPool&) = delete;
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CommandPool& operator=(CommandPool&&) = default;
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};
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}
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#include <Nazara/Renderer/CommandPool.inl>
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#endif // NAZARA_COMMANDPOOL_HPP
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