Vulkan: Refactor command buffer and introduce command pool
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@@ -13,12 +13,10 @@
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/RenderDevice.hpp>
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#include <Nazara/Renderer/RenderWindowParameters.hpp>
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#include <functional>
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namespace Nz
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{
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class CommandBuffer;
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class CommandBufferBuilder;
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class CommandPool;
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class RendererImpl;
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class RenderImage;
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class RenderSurface;
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@@ -31,9 +29,8 @@ namespace Nz
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virtual RenderImage& Acquire() = 0;
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virtual std::unique_ptr<CommandBuffer> BuildCommandBuffer(const std::function<void(CommandBufferBuilder& builder)>& callback) = 0;
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virtual bool Create(RendererImpl* renderer, RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters) = 0;
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virtual std::unique_ptr<CommandPool> CreateCommandPool(QueueType queueType) = 0;
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virtual std::shared_ptr<RenderDevice> GetRenderDevice() = 0;
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};
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