Vulkan: Refactor command buffer and introduce command pool

This commit is contained in:
Lynix
2020-04-07 21:10:16 +02:00
parent f6d21d066e
commit 87f1209327
27 changed files with 313 additions and 85 deletions

View File

@@ -11,6 +11,7 @@
#include <Nazara/Core/Clock.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/RendererImpl.hpp>
#include <Nazara/Renderer/RenderWindowImpl.hpp>
#include <Nazara/VulkanRenderer/Config.hpp>
@@ -40,9 +41,8 @@ namespace Nz
VulkanRenderImage& Acquire() override;
std::unique_ptr<CommandBuffer> BuildCommandBuffer(const std::function<void(CommandBufferBuilder& builder)>& callback) override;
bool Create(RendererImpl* renderer, RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters) override;
std::unique_ptr<CommandPool> CreateCommandPool(QueueType queueType) override;
inline const Vk::Framebuffer& GetFrameBuffer(UInt32 imageIndex) const override;
inline UInt32 GetFramebufferCount() const override;
@@ -77,12 +77,12 @@ namespace Nz
std::shared_ptr<VulkanDevice> m_device;
std::vector<ImageData> m_imageData;
std::vector<VulkanRenderImage> m_concurrentImageData;
Vk::CommandPool m_graphicsCommandPool;
Vk::DeviceMemory m_depthBufferMemory;
Vk::Image m_depthBuffer;
Vk::ImageView m_depthBufferView;
Vk::QueueHandle m_graphicsQueue;
Vk::QueueHandle m_presentQueue;
Vk::QueueHandle m_transferQueue;
Vk::Swapchain m_swapchain;
};
}