PhysicsComponent2D: Disable simulation when entity is disabled
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@@ -99,6 +99,8 @@ namespace Ndk
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void OnComponentDetached(BaseComponent& component) override;
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void OnDetached() override;
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void OnEntityDestruction() override;
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void OnEntityDisabled() override;
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void OnEntityEnabled() override;
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struct PendingPhysObjectStates
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{
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