Renderer/RenderStates: Update RenderStates structure (preparing for renderer update)

Former-commit-id: 8a6545bd9d4145f092bc0d90650c75e79c5298c9 [formerly 82499bdba825dfc5fff8f15be285a1ae5c4a2c41]
Former-commit-id: d1c39e221b96a0e032e113691bcb1c0c68f5899e
This commit is contained in:
Lynix
2016-07-21 23:00:09 +02:00
parent 1d8fad1458
commit 887432b3ce
17 changed files with 339 additions and 218 deletions

View File

@@ -652,7 +652,7 @@ namespace Nz
void DebugDrawer::EnableDepthBuffer(bool depthBuffer)
{
s_renderStates.parameters[RendererParameter_DepthBuffer] = depthBuffer;
s_renderStates.depthBuffer = depthBuffer;
}
float DebugDrawer::GetLineWidth()
@@ -698,7 +698,7 @@ namespace Nz
}
s_primaryColor = Color::Red;
s_renderStates.parameters[RendererParameter_DepthBuffer] = true;
s_renderStates.depthBuffer = true;
s_secondaryColor = Color::Green;
s_initialized = true;
@@ -709,7 +709,7 @@ namespace Nz
bool DebugDrawer::IsDepthBufferEnabled()
{
return s_renderStates.parameters[RendererParameter_DepthBuffer];
return s_renderStates.depthBuffer;
}
void DebugDrawer::SetLineWidth(float width)