Graphics/AbstractViewer: Add Project & Unproject methods
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@ -29,6 +29,10 @@ namespace Nz
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virtual ViewerInstance& GetViewerInstance() = 0;
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virtual ViewerInstance& GetViewerInstance() = 0;
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virtual const ViewerInstance& GetViewerInstance() const = 0;
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virtual const ViewerInstance& GetViewerInstance() const = 0;
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virtual const Recti& GetViewport() const = 0;
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virtual const Recti& GetViewport() const = 0;
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Vector3f Project(const Vector3f& worldPos);
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Vector3f Unproject(const Vector3f& screenPos);
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};
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};
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}
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}
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@ -3,9 +3,46 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/AbstractViewer.hpp>
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#include <Nazara/Graphics/AbstractViewer.hpp>
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#include <Nazara/Graphics/ViewerInstance.hpp>
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#include <Nazara/Renderer/RenderTarget.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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namespace Nz
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{
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{
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AbstractViewer::~AbstractViewer() = default;
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AbstractViewer::~AbstractViewer() = default;
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Vector3f AbstractViewer::Project(const Vector3f& worldPos)
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{
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const Matrix4f& viewProj = GetViewerInstance().GetViewProjMatrix();
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Vector2f screenSize = Vector2f(GetRenderTarget().GetSize());
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Vector4f clipspace = viewProj * Vector4f(worldPos, 1.f);
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clipspace.x = clipspace.x / clipspace.w;
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clipspace.y = clipspace.y / clipspace.w;
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clipspace.z = clipspace.z / clipspace.w;
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Vector3f screenSpace;
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screenSpace.x = (clipspace.x * 0.5f + 0.5f) * screenSize.x;
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screenSpace.y = (clipspace.y * 0.5f + 0.5f) * screenSize.y;
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screenSpace.z = clipspace.z;
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return screenSpace;
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}
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Vector3f AbstractViewer::Unproject(const Vector3f& screenPos)
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{
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const Matrix4f& inverseViewProj = GetViewerInstance().GetInvViewProjMatrix();
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Vector2f screenSize = Vector2f(GetRenderTarget().GetSize());
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// Screen space => clip space
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Vector4f clipSpace;
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clipSpace.x = screenPos.x / screenSize.x * 2.f - 1.f;
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clipSpace.y = screenPos.y / screenSize.y * 2.f - 1.f;
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clipSpace.z = screenPos.z;
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clipSpace.w = 1.f;
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// Clip space => projection space => view space => world space
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Vector4f unproj = inverseViewProj * clipSpace;
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return Vector3f(unproj.x, unproj.y, unproj.z) / unproj.w;
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}
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}
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}
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