Graphics: WIP (almost working)

This commit is contained in:
Jérôme Leclercq 2020-10-30 23:08:48 +01:00
parent 73e86407b3
commit 89609570f4
28 changed files with 1036 additions and 2262 deletions

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@ -29,8 +29,16 @@
#ifndef NAZARA_GLOBAL_GRAPHICS_HPP
#define NAZARA_GLOBAL_GRAPHICS_HPP
#include <Nazara/Graphics/BasicMaterial.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/CullingList.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/MaterialPipeline.hpp>
#include <Nazara/Graphics/MaterialSettings.hpp>
#include <Nazara/Graphics/PhongLightingMaterial.hpp>
#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
#include <Nazara/Graphics/RenderQueue.hpp>
#endif // NAZARA_GLOBAL_GRAPHICS_HPP

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@ -17,24 +17,22 @@ namespace Nz
friend class MaterialPipeline;
public:
BasicMaterial(Material* material);
BasicMaterial(Material& material);
inline const TextureRef& GetAlphaMap() const;
inline const std::shared_ptr<Texture>& GetAlphaMap() const;
float GetAlphaThreshold() const;
Color GetDiffuseColor() const;
inline const TextureRef& GetDiffuseMap() const;
inline const std::shared_ptr<Texture>& GetDiffuseMap() const;
inline bool HasAlphaMap() const;
inline bool HasAlphaThreshold() const;
inline bool HasDiffuseColor() const;
inline bool HasDiffuseMap() const;
inline bool SetAlphaMap(const String& textureName);
inline void SetAlphaMap(TextureRef alphaMap);
inline void SetAlphaMap(std::shared_ptr<Texture> alphaMap);
void SetAlphaThreshold(float alphaThreshold);
void SetDiffuseColor(const Color& diffuse);
inline bool SetDiffuseMap(const String& textureName);
inline void SetDiffuseMap(TextureRef diffuseMap);
inline void SetDiffuseMap(std::shared_ptr<Texture> diffuseMap);
static const std::shared_ptr<MaterialSettings>& GetSettings();
@ -54,14 +52,13 @@ namespace Nz
static bool Initialize();
static void Uninitialize();
MaterialRef m_material;
Material& m_material;
std::size_t m_uniformBlockIndex;
TextureIndexes m_textureIndexes;
UniformOffsets m_uniformOffsets;
static std::shared_ptr<MaterialSettings> s_materialSettings;
static std::size_t s_uniformBlockIndex;
static RenderPipelineLayoutRef s_renderPipelineLayout;
static TextureIndexes s_textureIndexes;
static UniformOffsets s_uniformOffsets;
};

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@ -9,16 +9,16 @@
namespace Nz
{
inline const TextureRef& BasicMaterial::GetAlphaMap() const
inline const std::shared_ptr<Texture>& BasicMaterial::GetAlphaMap() const
{
NazaraAssert(HasAlphaMap(), "Material has no alpha map slot");
return m_material->GetTexture(m_textureIndexes.alpha);
return m_material.GetTexture(m_textureIndexes.alpha);
}
inline const TextureRef& BasicMaterial::GetDiffuseMap() const
inline const std::shared_ptr<Texture>& BasicMaterial::GetDiffuseMap() const
{
NazaraAssert(HasDiffuseMap(), "Material has no alpha map slot");
return m_material->GetTexture(m_textureIndexes.diffuse);
return m_material.GetTexture(m_textureIndexes.diffuse);
}
inline bool BasicMaterial::HasAlphaMap() const
@ -41,50 +41,16 @@ namespace Nz
return m_textureIndexes.diffuse != MaterialSettings::InvalidIndex;
}
inline bool BasicMaterial::SetAlphaMap(const String& textureName)
{
TextureRef texture = TextureLibrary::Query(textureName);
if (!texture)
{
texture = TextureManager::Get(textureName);
if (!texture)
{
NazaraError("Failed to get alpha map \"" + textureName + "\"");
return false;
}
}
SetAlphaMap(std::move(texture));
return true;
}
inline void BasicMaterial::SetAlphaMap(TextureRef alphaMap)
inline void BasicMaterial::SetAlphaMap(std::shared_ptr<Texture> alphaMap)
{
NazaraAssert(HasAlphaMap(), "Material has no alpha map slot");
m_material->SetTexture(m_textureIndexes.alpha, std::move(alphaMap));
m_material.SetTexture(m_textureIndexes.alpha, std::move(alphaMap));
}
inline bool BasicMaterial::SetDiffuseMap(const String& textureName)
{
TextureRef texture = TextureLibrary::Query(textureName);
if (!texture)
{
texture = TextureManager::Get(textureName);
if (!texture)
{
NazaraError("Failed to get diffuse map \"" + textureName + "\"");
return false;
}
}
SetDiffuseMap(std::move(texture));
return true;
}
inline void BasicMaterial::SetDiffuseMap(TextureRef diffuseMap)
inline void BasicMaterial::SetDiffuseMap(std::shared_ptr<Texture> diffuseMap)
{
NazaraAssert(HasDiffuseMap(), "Material has no diffuse map slot");
m_material->SetTexture(m_textureIndexes.diffuse, std::move(diffuseMap));
m_material.SetTexture(m_textureIndexes.diffuse, std::move(diffuseMap));
}
}

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@ -26,7 +26,7 @@ namespace Nz
struct Config;
Graphics(Config config);
~Graphics() = default;
~Graphics();
inline RenderDevice& GetRenderDevice();

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@ -23,38 +23,20 @@
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Utility/UniformBuffer.hpp>
#include <array>
#include <string>
#include <vector>
namespace Nz
{
struct NAZARA_GRAPHICS_API MaterialParams : ResourceParameters
{
bool loadAlphaMap = true;
bool loadDiffuseMap = true;
bool loadEmissiveMap = true;
bool loadHeightMap = true;
bool loadNormalMap = true;
bool loadSpecularMap = true;
std::string shaderName = "Basic";
bool IsValid() const;
};
class NAZARA_GRAPHICS_API Material : public RefCounted, public Resource
{
public:
Material(std::shared_ptr<const MaterialSettings> settings);
inline Material(const Material& material);
inline ~Material();
void Apply(const MaterialPipeline::Instance& instance) const;
void BuildFromParameters(const ParameterList& matData, const MaterialParams& matParams = MaterialParams());
inline void Configure(const MaterialPipeline* pipeline);
inline void Configure(std::shared_ptr<MaterialPipeline> pipeline);
inline void Configure(const MaterialPipelineInfo& pipelineInfo);
inline bool Configure(const String& pipelineName);
inline void EnableAlphaTest(bool alphaTest);
inline void EnableBlending(bool blending);
@ -71,25 +53,23 @@ namespace Nz
inline void EnableVertexColor(bool vertexColor);
inline void EnsurePipelineUpdate() const;
inline RendererComparison GetDepthFunc() const;
inline RendererComparison GetDepthCompareFunc() const;
inline BlendFunc GetDstBlend() const;
inline FaceSide GetFaceCulling() const;
inline FaceFilling GetFaceFilling() const;
inline float GetLineWidth() const;
inline const MaterialPipeline* GetPipeline() const;
inline const std::shared_ptr<MaterialPipeline>& GetPipeline() const;
inline const MaterialPipelineInfo& GetPipelineInfo() const;
inline float GetPointSize() const;
inline const std::shared_ptr<const MaterialSettings>& GetSettings() const;
inline const std::shared_ptr<Shader>& GetShader() const;
inline const std::shared_ptr<ShaderStage>& GetShader(ShaderStageType shaderStage) const;
inline BlendFunc GetSrcBlend() const;
inline UniformBuffer* GetSharedUniformBuffer(std::size_t bufferIndex) const;
inline const std::shared_ptr<Texture>& GetTexture(std::size_t textureIndex) const;
inline const std::shared_ptr<TextureSampler>& GetTextureSampler(std::size_t textureIndex) const;
inline UniformBufferRef& GetUniformBuffer(std::size_t bufferIndex);
inline const UniformBufferRef& GetUniformBuffer(std::size_t bufferIndex) const;
inline bool HasDepthMaterial() const;
inline bool HasTexture(std::size_t textureIndex) const;
inline bool HasVertexColor() const;
@ -106,21 +86,17 @@ namespace Nz
inline bool IsShadowCastingEnabled() const;
inline bool IsShadowReceiveEnabled() const;
void SaveToParameters(ParameterList* matData);
inline void SetDepthFunc(RendererComparison depthFunc);
inline void SetDepthCompareFunc(RendererComparison depthFunc);
inline void SetDstBlend(BlendFunc func);
inline void SetFaceCulling(FaceSide faceSide);
inline void SetFaceFilling(FaceFilling filling);
inline void SetLineWidth(float lineWidth);
inline void SetPointSize(float pointSize);
inline void SetShader(std::shared_ptr<Shader> shader);
inline void SetUniformBuffer(std::size_t bufferIndex, UniformBuffer* uniformBuffer);
inline void SetShader(ShaderStageType shaderStage, std::shared_ptr<ShaderStage> shader);
inline void SetUniformBuffer(std::size_t bufferIndex, UniformBufferRef uniformBuffer);
inline void SetSrcBlend(BlendFunc func);
inline void SetTexture(std::size_t textureIndex, Texture* texture);
inline void SetTextureSampler(std::size_t textureIndex, const TextureSampler& sampler);
inline Material& operator=(const Material& material);
inline void SetTexture(std::size_t textureIndex, std::shared_ptr<Texture> texture);
inline void SetTextureSampler(std::size_t textureIndex, std::shared_ptr<TextureSampler> sampler);
// Signals:
NazaraSignal(OnMaterialRelease, const Material* /*material*/);
@ -138,7 +114,7 @@ namespace Nz
std::shared_ptr<const MaterialSettings> m_settings;
std::vector<MaterialTexture> m_textures;
std::vector<UniformBufferRef> m_uniformBuffers;
mutable const MaterialPipeline* m_pipeline;
mutable std::shared_ptr<MaterialPipeline> m_pipeline;
MaterialPipelineInfo m_pipelineInfo;
mutable bool m_pipelineUpdated;
bool m_shadowCastingEnabled;

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@ -9,18 +9,6 @@
namespace Nz
{
/*!
* \brief Constructs a Material object by assignation
*
* \param material Material to copy into this
*/
inline Material::Material(const Material& material) :
RefCounted(),
Resource(material)
{
operator=(material);
}
/*!
* \brief Destructs the object and calls OnMaterialRelease
*
@ -40,11 +28,11 @@ namespace Nz
*
* \see Configure
*/
inline void Material::Configure(const MaterialPipeline* pipeline)
inline void Material::Configure(std::shared_ptr<MaterialPipeline> pipeline)
{
NazaraAssert(pipeline, "Invalid material pipeline");
m_pipeline = pipeline;
m_pipeline = std::move(pipeline);
m_pipelineInfo = m_pipeline->GetInfo();
m_pipelineUpdated = true;
}
@ -65,28 +53,6 @@ namespace Nz
InvalidatePipeline();
}
/*!
* \brief Reset material pipeline state
*
* Sets the material pipeline using a name to lookup in the MaterialPipelineLibrary
*
* \return True if the material pipeline was found in the library
*
* \see Configure
*/
inline bool Material::Configure(const String& pipelineName)
{
MaterialPipelineRef pipeline = MaterialPipelineLibrary::Query(pipelineName);
if (!pipeline)
{
NazaraError("Failed to get pipeline \"" + pipelineName + "\"");
return false;
}
Configure(std::move(pipeline));
return true;
}
/*!
* \brief Enable/Disable alpha test for this material
*
@ -377,23 +343,11 @@ namespace Nz
* \see EnableDepthTest
* \see SetAmbientColor
*/
inline RendererComparison Material::GetDepthFunc() const
inline RendererComparison Material::GetDepthCompareFunc() const
{
return m_pipelineInfo.depthCompare;
}
/*!
* \brief Gets the depth material
*
* \return Constant reference to the depth material
*
* \see EnableShadowCasting
*/
inline const MaterialRef& Material::GetDepthMaterial() const
{
return m_depthMaterial;
}
/*!
* \brief Gets the dst in blend
*
@ -440,7 +394,7 @@ namespace Nz
* \brief Gets the render states
* \return Constant reference to the render states
*/
inline const MaterialPipeline* Material::GetPipeline() const
inline const std::shared_ptr<MaterialPipeline>& Material::GetPipeline() const
{
EnsurePipelineUpdate();
@ -465,18 +419,6 @@ namespace Nz
return m_pipelineInfo.pointSize;
}
/*!
* \brief Gets the reflection mode of the material
*
* \return Current reflection mode
*
* \see SetReflectionMode
*/
inline ReflectionMode Material::GetReflectionMode() const
{
return m_reflectionMode;
}
inline const std::shared_ptr<const MaterialSettings>& Material::GetSettings() const
{
return m_settings;
@ -486,9 +428,9 @@ namespace Nz
* \brief Gets the über-shader used by this material
* \return Constant pointer to the über-shader used
*/
inline const UberShader* Material::GetShader() const
inline const std::shared_ptr<ShaderStage>& Material::GetShader(ShaderStageType shaderStage) const
{
return m_pipelineInfo.uberShader;
return m_pipelineInfo.shaders[UnderlyingCast(shaderStage)];
}
/*!
@ -500,19 +442,13 @@ namespace Nz
return m_pipelineInfo.srcBlend;
}
inline const TextureRef& Material::GetTexture(std::size_t textureIndex) const
inline const std::shared_ptr<Texture>& Material::GetTexture(std::size_t textureIndex) const
{
NazaraAssert(textureIndex < m_textures.size(), "Invalid texture index");
return m_textures[textureIndex].texture;
}
inline TextureSampler& Material::GetTextureSampler(std::size_t textureIndex)
{
NazaraAssert(textureIndex < m_textures.size(), "Invalid texture index");
return m_textures[textureIndex].sampler;
}
inline const TextureSampler& Material::GetTextureSampler(std::size_t textureIndex) const
inline const std::shared_ptr<TextureSampler>& Material::GetTextureSampler(std::size_t textureIndex) const
{
NazaraAssert(textureIndex < m_textures.size(), "Invalid texture index");
return m_textures[textureIndex].sampler;
@ -530,15 +466,9 @@ namespace Nz
return m_uniformBuffers[bufferIndex];
}
inline bool Material::HasDepthMaterial() const
{
return m_depthMaterial.IsValid();
}
inline bool Material::HasTexture(std::size_t textureIndex) const
{
Texture* texture = GetTexture(textureIndex);
return texture && texture->IsValid();
return GetTexture(textureIndex) != nullptr;
}
/*!
@ -667,24 +597,13 @@ namespace Nz
*
* \remark Invalidates the pipeline
*/
inline void Material::SetDepthFunc(RendererComparison depthFunc)
inline void Material::SetDepthCompareFunc(RendererComparison depthFunc)
{
m_pipelineInfo.depthFunc = depthFunc;
m_pipelineInfo.depthCompare = depthFunc;
InvalidatePipeline();
}
/*!
* \brief Sets the depth material
* \return true If successful
*
* \param depthMaterial Material for depth
*/
inline void Material::SetDepthMaterial(MaterialRef depthMaterial)
{
m_depthMaterial = std::move(depthMaterial);
}
/*!
* \brief Sets the dst in blend
*
@ -763,34 +682,6 @@ namespace Nz
InvalidatePipeline();
}
/*!
* \brief Changes reflection mode of the material
*
* When reflections are enabled, the material will render reflections from the object environment according to the reflection mode.
* This function does change the reflection mode used by the material.
*
* Skyboxes reflections are the cheapest but are static and thus can't reflect other objects.
* Probes reflections are cheap, depending on probes reflection mode, but require regular probe finding from objects using it.
* Real-time reflections are expensive but provide the most accurate reflection map (and can reflect other objects around).
*
* \param reflectionMode The new reflection mode this material should use
*
* \remark May invalidates the pipeline
*
* \see EnableReflectionMapping
* \see IsReflectionMappingEnabled
* \see SetReflectionSize
*/
inline void Material::SetReflectionMode(ReflectionMode reflectionMode)
{
if (m_reflectionMode != reflectionMode)
{
OnMaterialReflectionModeChange(this, reflectionMode);
m_reflectionMode = reflectionMode;
}
}
/*!
* \brief Sets the shader with a constant reference to a ubershader
*
@ -800,52 +691,29 @@ namespace Nz
*
* \see GetShader
*/
inline void Material::SetShader(UberShaderConstRef uberShader)
inline void Material::SetShader(ShaderStageType shaderStage, std::shared_ptr<ShaderStage> shader)
{
m_pipelineInfo.uberShader = std::move(uberShader);
m_pipelineInfo.shaders[UnderlyingCast(shaderStage)] = std::move(shader);
InvalidatePipeline();
}
/*!
* \brief Sets the shader by name
* \return true If successful
*
* \param uberShaderName Named shader
*/
inline bool Material::SetShader(const String& uberShaderName)
{
UberShaderConstRef uberShader = UberShaderLibrary::Get(uberShaderName);
if (!uberShader)
return false;
SetShader(std::move(uberShader));
return true;
}
inline void Material::SetUniformBuffer(std::size_t bufferIndex, UniformBuffer* uniformBuffer)
inline void Material::SetUniformBuffer(std::size_t bufferIndex, UniformBufferRef uniformBuffer)
{
NazaraAssert(bufferIndex < m_uniformBuffers.size(), "Invalid shared uniform buffer index");
m_uniformBuffers[bufferIndex] = uniformBuffer;
m_uniformBuffers[bufferIndex] = std::move(uniformBuffer);
}
inline void Material::SetTexture(std::size_t textureIndex, Texture* texture)
inline void Material::SetTexture(std::size_t textureIndex, std::shared_ptr<Texture> texture)
{
NazaraAssert(textureIndex < m_textures.size(), "Invalid texture index");
m_textures[textureIndex].texture = texture;
if (texture)
m_pipelineInfo.textures |= UInt64(1) << UInt64(textureIndex);
else
m_pipelineInfo.textures &= ~(UInt64(1) << UInt64(textureIndex));
InvalidatePipeline();
m_textures[textureIndex].texture = std::move(texture);
}
inline void Material::SetTextureSampler(std::size_t textureIndex, const TextureSampler& sampler)
inline void Material::SetTextureSampler(std::size_t textureIndex, std::shared_ptr<TextureSampler> sampler)
{
NazaraAssert(textureIndex < m_textures.size(), "Invalid texture index");
m_textures[textureIndex].sampler = sampler;
m_textures[textureIndex].sampler = std::move(sampler);
}
/*!
@ -864,93 +732,6 @@ namespace Nz
InvalidatePipeline();
}
/*!
* \brief Sets the current material with the content of the other one
* \return A reference to this
*
* \param material The other Material
*/
inline Material& Material::operator=(const Material& material)
{
Resource::operator=(material);
m_settings = material.m_settings;
m_textures = material.m_textures;
m_depthMaterial = material.m_depthMaterial;
m_pipeline = material.m_pipeline;
m_pipelineInfo = material.m_pipelineInfo;
m_pipelineUpdated = material.m_pipelineUpdated;
m_shadowCastingEnabled = material.m_shadowCastingEnabled;
m_reflectionSize = material.m_reflectionSize;
m_pipelineInfo.settings = m_settings;
for (std::size_t i = 0; i < m_uniformBuffers.size(); ++i)
{
const UniformBuffer* sourceBuffer = material.GetUniformBuffer(i);
UniformBuffer* targetBuffer = m_uniformBuffers[i] = UniformBuffer::New(sourceBuffer->GetEndOffset() - sourceBuffer->GetStartOffset(), DataStorage_Hardware, BufferUsage_Dynamic);
if (!targetBuffer->CopyContent(sourceBuffer))
NazaraError("Failed to copy uniform buffer content");
}
SetReflectionMode(material.GetReflectionMode());
return *this;
}
/*!
* \brief Gets the default material
*
* \return Reference to the default material
*
* \remark This material should NOT be modified as it would affect all objects using it
*/
inline MaterialRef Material::GetDefault()
{
return s_defaultMaterial;
}
inline int Material::GetTextureUnit(TextureMap textureMap)
{
return s_textureUnits[textureMap];
}
/*!
* \brief Loads the material from file
* \return true if loading is successful
*
* \param filePath Path to the file
* \param params Parameters for the material
*/
inline MaterialRef Material::LoadFromFile(const String& filePath, const MaterialParams& params)
{
return MaterialLoader::LoadFromFile(filePath, params);
}
/*!
* \brief Loads the material from memory
* \return true if loading is successful
*
* \param data Raw memory
* \param size Size of the memory
* \param params Parameters for the material
*/
inline MaterialRef Material::LoadFromMemory(const void* data, std::size_t size, const MaterialParams& params)
{
return MaterialLoader::LoadFromMemory(data, size, params);
}
/*!
* \brief Loads the material from stream
* \return true if loading is successful
*
* \param stream Stream to the material
* \param params Parameters for the material
*/
inline MaterialRef Material::LoadFromStream(Stream& stream, const MaterialParams& params)
{
return MaterialLoader::LoadFromStream(stream, params);
}
inline void Material::InvalidatePipeline()
{
m_pipelineUpdated = false;
@ -958,24 +739,9 @@ namespace Nz
inline void Material::UpdatePipeline() const
{
m_pipeline = MaterialPipeline::GetPipeline(m_pipelineInfo);
m_pipeline = MaterialPipeline::Get(m_pipelineInfo);
m_pipelineUpdated = true;
}
/*!
* \brief Creates a new material from the arguments
* \return A reference to the newly created material
*
* \param args Arguments for the material
*/
template<typename... Args>
MaterialRef Material::New(Args&&... args)
{
std::unique_ptr<Material> object(new Material(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
}
#include <Nazara/Graphics/DebugOff.hpp>

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@ -17,7 +17,7 @@
namespace Nz
{
class Shader;
class ShaderStage;
struct MaterialPipelineInfo : RenderStates
{
@ -26,11 +26,9 @@ namespace Nz
bool hasVertexColor = false;
bool reflectionMapping = false;
bool shadowReceive = true;
Nz::UInt64 textures = 0;
std::shared_ptr<RenderPipelineLayout> pipelineLayout;
std::shared_ptr<const MaterialSettings> settings;
std::shared_ptr<Shader> shader;
std::array<std::shared_ptr<ShaderStage>, ShaderStageTypeCount> shaders;
};
inline bool operator==(const MaterialPipelineInfo& lhs, const MaterialPipelineInfo& rhs);
@ -39,46 +37,33 @@ namespace Nz
class NAZARA_GRAPHICS_API MaterialPipeline
{
public:
struct Instance;
friend class Graphics;
struct Token {};
public:
inline MaterialPipeline(const MaterialPipelineInfo& pipelineInfo, Token);
MaterialPipeline(const MaterialPipeline&) = delete;
MaterialPipeline(MaterialPipeline&&) = delete;
~MaterialPipeline() = default;
inline const Instance& Apply(UInt32 flags = ShaderFlags_None) const;
MaterialPipeline& operator=(const MaterialPipeline&) = delete;
MaterialPipeline& operator=(MaterialPipeline&&) = delete;
inline const MaterialPipelineInfo& GetInfo() const;
inline const Instance& GetInstance(UInt32 flags = ShaderFlags_None) const;
const std::shared_ptr<RenderPipeline>& GetRenderPipeline(const std::vector<RenderPipelineInfo::VertexBufferData>& vertexBuffers) const;
static MaterialPipelineRef GetPipeline(const MaterialPipelineInfo& pipelineInfo);
struct Instance
{
RenderPipeline renderPipeline;
//Shader::LayoutBindings bindings;
//UberShaderInstance* uberInstance = nullptr;
};
static const std::shared_ptr<MaterialPipeline>& Get(const MaterialPipelineInfo& pipelineInfo);
private:
inline MaterialPipeline(const MaterialPipelineInfo& pipelineInfo);
void GenerateRenderPipeline(UInt32 flags) const;
static bool Initialize();
template<typename... Args> static MaterialPipelineRef New(Args&&... args);
static void Uninitialize();
mutable std::vector<std::shared_ptr<RenderPipeline>> m_renderPipelines;
MaterialPipelineInfo m_pipelineInfo;
mutable std::array<Instance, ShaderFlags_Max + 1> m_instances;
using PipelineCache = std::unordered_map<MaterialPipelineInfo, MaterialPipelineRef>;
using PipelineCache = std::unordered_map<MaterialPipelineInfo, std::shared_ptr<MaterialPipeline>>;
static PipelineCache s_pipelineCache;
static MaterialPipelineLibrary::LibraryMap s_library;
};
}

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@ -3,32 +3,16 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/UberShaderInstance.hpp>
#include <functional>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
inline MaterialPipeline::MaterialPipeline(const MaterialPipelineInfo& pipelineInfo) :
inline MaterialPipeline::MaterialPipeline(const MaterialPipelineInfo& pipelineInfo, Token) :
m_pipelineInfo(pipelineInfo)
{
}
/*!
* \brief Enable pipeline states for rendering
*
* \param flags Shader flags
*/
inline const MaterialPipeline::Instance& MaterialPipeline::Apply(UInt32 flags) const
{
const Instance& instance = GetInstance(flags);
instance.uberInstance->Activate();
Renderer::SetRenderStates(m_pipelineInfo);
return instance;
}
/*!
* \brief Retrieve a MaterialPipelineInfo object describing this pipeline
*
@ -39,22 +23,6 @@ namespace Nz
return m_pipelineInfo;
}
/*!
* \brief Retrieve (and generate if required) a pipeline instance using shader flags without applying it
*
* \param flags Shader flags
*
* \return Pipeline instance
*/
inline const MaterialPipeline::Instance& MaterialPipeline::GetInstance(UInt32 flags) const
{
const Instance& instance = m_instances[flags];
if (!instance.uberInstance)
GenerateRenderPipeline(flags);
return instance;
}
bool operator==(const MaterialPipelineInfo& lhs, const MaterialPipelineInfo& rhs)
{
if (!operator==(static_cast<const RenderStates&>(lhs), static_cast<const RenderStates&>(rhs)))
@ -68,9 +36,13 @@ namespace Nz
NazaraPipelineBoolMember(reflectionMapping);
NazaraPipelineBoolMember(shadowReceive);
NazaraPipelineMember(pipelineLayout);
NazaraPipelineMember(settings);
NazaraPipelineMember(shader);
for (std::size_t i = 0; i < lhs.shaders.size(); ++i)
{
if (lhs.shaders[i] != rhs.shaders[i])
return false;
}
#undef NazaraPipelineMember
#undef NazaraPipelineBoolMember
@ -82,20 +54,6 @@ namespace Nz
{
return !operator==(lhs, rhs);
}
/*!
* \brief Creates a new MaterialPipeline from the arguments
* \return A reference to the newly created material pipeline
*
* \param args Arguments for the material pipeline
*/
template<typename... Args>
MaterialPipelineRef MaterialPipeline::New(Args&&... args)
{
std::unique_ptr<MaterialPipeline> object(new MaterialPipeline(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
}
namespace std
@ -121,9 +79,10 @@ namespace std
NazaraPipelineBoolMember(reflectionMapping);
NazaraPipelineBoolMember(shadowReceive);
NazaraPipelineMember(pipelineLayout.get()); //< Hash pointer
NazaraPipelineMember(settings.get()); //< Hash pointer
NazaraPipelineMember(shader.get());
for (const auto& shader : pipelineInfo.shaders)
Nz::HashCombine(seed, shader.get());
#undef NazaraPipelineMember
#undef NazaraPipelineBoolMember

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@ -10,6 +10,7 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Renderer/RenderPipelineLayout.hpp>
#include <Nazara/Renderer/ShaderStage.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <array>
#include <limits>
@ -21,6 +22,7 @@ namespace Nz
class MaterialSettings
{
public:
using DefaultShaders = std::array<std::shared_ptr<ShaderStage>, ShaderStageTypeCount>;
using PredefinedBinding = std::array<std::size_t, PredefinedShaderBinding_Max + 1>;
struct SharedUniformBlock;
@ -28,11 +30,13 @@ namespace Nz
struct UniformBlock;
inline MaterialSettings();
inline MaterialSettings(std::vector<Texture> textures, std::vector<UniformBlock> uniformBlocks, std::vector<SharedUniformBlock> sharedUniformBlocks, const PredefinedBinding& predefinedBinding);
inline MaterialSettings(std::vector<Texture> textures, std::vector<UniformBlock> uniformBlocks, std::vector<SharedUniformBlock> sharedUniformBlocks, const PredefinedBinding& predefinedBinding, DefaultShaders defaultShaders);
MaterialSettings(const MaterialSettings&) = default;
MaterialSettings(MaterialSettings&&) = delete;
~MaterialSettings() = default;
inline const std::shared_ptr<ShaderStage>& GetDefaultShader(ShaderStageType stage) const;
inline const DefaultShaders& GetDefaultShaders() const;
inline std::size_t GetPredefinedBindingIndex(PredefinedShaderBinding binding) const;
inline const std::shared_ptr<RenderPipelineLayout>& GetRenderPipelineLayout() const;
inline const std::vector<SharedUniformBlock>& GetSharedUniformBlocks() const;
@ -83,6 +87,7 @@ namespace Nz
std::vector<SharedUniformBlock> m_sharedUniformBlocks;
std::vector<Texture> m_textures;
std::vector<UniformBlock> m_uniformBlocks;
DefaultShaders m_defaultShaders;
PredefinedBinding m_predefinedBinding;
};
}

View File

@ -10,14 +10,15 @@
namespace Nz
{
inline MaterialSettings::MaterialSettings() :
MaterialSettings({}, {}, {}, { InvalidIndex })
MaterialSettings({}, {}, {}, { InvalidIndex }, {})
{
}
inline MaterialSettings::MaterialSettings(std::vector<Texture> textures, std::vector<UniformBlock> uniformBlocks, std::vector<SharedUniformBlock> sharedUniformBlocks, const PredefinedBinding& predefinedBindings) :
inline MaterialSettings::MaterialSettings(std::vector<Texture> textures, std::vector<UniformBlock> uniformBlocks, std::vector<SharedUniformBlock> sharedUniformBlocks, const PredefinedBinding& predefinedBindings, DefaultShaders defaultShaders) :
m_sharedUniformBlocks(std::move(sharedUniformBlocks)),
m_textures(std::move(textures)),
m_uniformBlocks(std::move(uniformBlocks)),
m_defaultShaders(std::move(defaultShaders)),
m_predefinedBinding(predefinedBindings)
{
RenderPipelineLayoutInfo info;
@ -27,7 +28,7 @@ namespace Nz
for (const Texture& textureInfo : m_textures)
{
info.bindings.push_back({
textureInfo.bindingPoint,
//textureInfo.bindingPoint,
ShaderBindingType::Texture,
ShaderStageType_All,
bindingIndex++
@ -37,7 +38,7 @@ namespace Nz
for (const UniformBlock& ubo : m_uniformBlocks)
{
info.bindings.push_back({
ubo.bindingPoint,
//ubo.bindingPoint,
ShaderBindingType::UniformBuffer,
ShaderStageType_All,
bindingIndex++
@ -47,7 +48,7 @@ namespace Nz
for (const SharedUniformBlock& ubo : m_sharedUniformBlocks)
{
info.bindings.push_back({
ubo.bindingPoint,
//ubo.bindingPoint,
ShaderBindingType::UniformBuffer,
ShaderStageType_All,
bindingIndex++
@ -57,9 +58,19 @@ namespace Nz
m_pipelineLayout = Graphics::Instance()->GetRenderDevice().InstantiateRenderPipelineLayout(std::move(info));
}
inline const std::shared_ptr<ShaderStage>& MaterialSettings::GetDefaultShader(ShaderStageType stage) const
{
return m_defaultShaders[UnderlyingCast(stage)];
}
inline auto MaterialSettings::GetDefaultShaders() const -> const DefaultShaders&
{
return m_defaultShaders;
}
inline std::size_t MaterialSettings::GetPredefinedBindingIndex(PredefinedShaderBinding binding) const
{
return m_predefinedBinding[static_cast<std::size_t>(binding)];
return m_predefinedBinding[UnderlyingCast(binding)];
}
inline const std::shared_ptr<RenderPipelineLayout>& MaterialSettings::GetRenderPipelineLayout() const

View File

@ -17,21 +17,21 @@ namespace Nz
friend class MaterialPipeline;
public:
PhongLightingMaterial(Material* material);
PhongLightingMaterial(Material& material);
inline const TextureRef& GetAlphaMap() const;
inline const std::shared_ptr<Texture>& GetAlphaMap() const;
float GetAlphaThreshold() const;
Color GetAmbientColor() const;
Color GetDiffuseColor() const;
inline const TextureRef& GetDiffuseMap() const;
inline const std::shared_ptr<Texture>& GetDiffuseMap() const;
inline TextureSampler& GetDiffuseSampler();
inline const TextureSampler& GetDiffuseSampler() const;
inline const TextureRef& GetEmissiveMap() const;
inline const TextureRef& GetHeightMap() const;
inline const TextureRef& GetNormalMap() const;
inline const std::shared_ptr<Texture>& GetEmissiveMap() const;
inline const std::shared_ptr<Texture>& GetHeightMap() const;
inline const std::shared_ptr<Texture>& GetNormalMap() const;
float GetShininess() const;
Color GetSpecularColor() const;
inline const TextureRef& GetSpecularMap() const;
inline const std::shared_ptr<Texture>& GetSpecularMap() const;
inline TextureSampler& GetSpecularSampler();
inline const TextureSampler& GetSpecularSampler() const;
@ -47,24 +47,18 @@ namespace Nz
inline bool HasSpecularColor() const;
inline bool HasSpecularMap() const;
inline bool SetAlphaMap(const String& textureName);
inline void SetAlphaMap(TextureRef alphaMap);
inline void SetAlphaMap(std::shared_ptr<Texture> alphaMap);
void SetAlphaThreshold(float alphaThreshold);
void SetAmbientColor(const Color& ambient);
void SetDiffuseColor(const Color& diffuse);
inline bool SetDiffuseMap(const String& textureName);
inline void SetDiffuseMap(TextureRef diffuseMap);
inline void SetDiffuseMap(std::shared_ptr<Texture> diffuseMap);
inline void SetDiffuseSampler(const TextureSampler& sampler);
inline bool SetEmissiveMap(const String& textureName);
inline void SetEmissiveMap(TextureRef textureName);
inline bool SetHeightMap(const String& textureName);
inline void SetHeightMap(TextureRef textureName);
inline bool SetNormalMap(const String& textureName);
inline void SetNormalMap(TextureRef textureName);
inline void SetEmissiveMap(std::shared_ptr<Texture> textureName);
inline void SetHeightMap(std::shared_ptr<Texture> textureName);
inline void SetNormalMap(std::shared_ptr<Texture> textureName);
void SetShininess(float shininess);
void SetSpecularColor(const Color& specular);
inline bool SetSpecularMap(const String& textureName);
inline void SetSpecularMap(TextureRef specularMap);
inline void SetSpecularMap(std::shared_ptr<Texture> specularMap);
inline void SetSpecularSampler(const TextureSampler& sampler);
static const std::shared_ptr<MaterialSettings>& GetSettings();
@ -92,14 +86,13 @@ namespace Nz
static bool Initialize();
static void Uninitialize();
MaterialRef m_material;
Material& m_material;
std::size_t m_phongUniformIndex;
TextureIndexes m_textureIndexes;
PhongUniformOffsets m_phongUniformOffsets;
static std::shared_ptr<MaterialSettings> s_materialSettings;
static std::size_t s_phongUniformBlockIndex;
static RenderPipelineLayoutRef s_renderPipelineLayout;
static TextureIndexes s_textureIndexes;
static PhongUniformOffsets s_phongUniformOffsets;
};

View File

@ -9,40 +9,40 @@
namespace Nz
{
inline const TextureRef& PhongLightingMaterial::GetAlphaMap() const
inline const std::shared_ptr<Texture>& PhongLightingMaterial::GetAlphaMap() const
{
NazaraAssert(HasAlphaMap(), "Material has no alpha map slot");
return m_material->GetTexture(m_textureIndexes.alpha);
return m_material.GetTexture(m_textureIndexes.alpha);
}
inline const TextureRef& PhongLightingMaterial::GetDiffuseMap() const
inline const std::shared_ptr<Texture>& PhongLightingMaterial::GetDiffuseMap() const
{
NazaraAssert(HasDiffuseMap(), "Material has no alpha map slot");
return m_material->GetTexture(m_textureIndexes.diffuse);
return m_material.GetTexture(m_textureIndexes.diffuse);
}
inline const TextureRef& PhongLightingMaterial::GetEmissiveMap() const
inline const std::shared_ptr<Texture>& PhongLightingMaterial::GetEmissiveMap() const
{
NazaraAssert(HasEmissiveMap(), "Material has no alpha map slot");
return m_material->GetTexture(m_textureIndexes.emissive);
return m_material.GetTexture(m_textureIndexes.emissive);
}
inline const TextureRef& PhongLightingMaterial::GetHeightMap() const
inline const std::shared_ptr<Texture>& PhongLightingMaterial::GetHeightMap() const
{
NazaraAssert(HasHeightMap(), "Material has no alpha map slot");
return m_material->GetTexture(m_textureIndexes.height);
return m_material.GetTexture(m_textureIndexes.height);
}
inline const TextureRef& PhongLightingMaterial::GetNormalMap() const
inline const std::shared_ptr<Texture>& PhongLightingMaterial::GetNormalMap() const
{
NazaraAssert(HasNormalMap(), "Material has no alpha map slot");
return m_material->GetTexture(m_textureIndexes.normal);
return m_material.GetTexture(m_textureIndexes.normal);
}
inline const TextureRef& PhongLightingMaterial::GetSpecularMap() const
inline const std::shared_ptr<Texture>& PhongLightingMaterial::GetSpecularMap() const
{
NazaraAssert(HasSpecularMap(), "Material has no alpha map slot");
return m_material->GetTexture(m_textureIndexes.specular);
return m_material.GetTexture(m_textureIndexes.specular);
}
inline bool PhongLightingMaterial::HasAlphaMap() const
@ -100,56 +100,22 @@ namespace Nz
return m_textureIndexes.specular != MaterialSettings::InvalidIndex;
}
inline void PhongLightingMaterial::SetAlphaMap(TextureRef alphaMap)
inline void PhongLightingMaterial::SetAlphaMap(std::shared_ptr<Texture> alphaMap)
{
NazaraAssert(HasAlphaMap(), "Material has no alpha map slot");
m_material->SetTexture(m_textureIndexes.alpha, std::move(alphaMap));
m_material.SetTexture(m_textureIndexes.alpha, std::move(alphaMap));
}
inline bool PhongLightingMaterial::SetDiffuseMap(const String& textureName)
{
TextureRef texture = TextureLibrary::Query(textureName);
if (!texture)
{
texture = TextureManager::Get(textureName);
if (!texture)
{
NazaraError("Failed to get diffuse map \"" + textureName + "\"");
return false;
}
}
SetDiffuseMap(std::move(texture));
return true;
}
inline void PhongLightingMaterial::SetDiffuseMap(TextureRef diffuseMap)
inline void PhongLightingMaterial::SetDiffuseMap(std::shared_ptr<Texture> diffuseMap)
{
NazaraAssert(HasDiffuseMap(), "Material has no diffuse map slot");
m_material->SetTexture(m_textureIndexes.diffuse, std::move(diffuseMap));
m_material.SetTexture(m_textureIndexes.diffuse, std::move(diffuseMap));
}
inline bool PhongLightingMaterial::SetNormalMap(const String& textureName)
{
TextureRef texture = TextureLibrary::Query(textureName);
if (!texture)
{
texture = TextureManager::Get(textureName);
if (!texture)
{
NazaraError("Failed to get normal map \"" + textureName + "\"");
return false;
}
}
SetNormalMap(std::move(texture));
return true;
}
inline void PhongLightingMaterial::SetNormalMap(TextureRef normalMap)
inline void PhongLightingMaterial::SetNormalMap(std::shared_ptr<Texture> normalMap)
{
NazaraAssert(HasNormalMap(), "Material has no normal map slot");
m_material->SetTexture(m_textureIndexes.normal, std::move(normalMap));
m_material.SetTexture(m_textureIndexes.normal, std::move(normalMap));
}
}

View File

@ -41,7 +41,7 @@ namespace Nz
std::size_t totalSize;
std::size_t worldMatrixOffset;
static PredefinedInstanceData GetOffset();
static PredefinedInstanceData GetOffsets();
static MaterialSettings::SharedUniformBlock GetUniformBlock();
};
@ -58,7 +58,7 @@ namespace Nz
std::size_t viewMatrixOffset;
std::size_t viewProjMatrixOffset;
static PredefinedViewerData GetOffset();
static PredefinedViewerData GetOffsets();
static MaterialSettings::SharedUniformBlock GetUniformBlock();
};
}

View File

@ -21,7 +21,6 @@ namespace Nz
{
struct Binding
{
std::string name; //< FIXME: wtf is this?
ShaderBindingType type;
ShaderStageTypeFlags shaderStageFlags;
unsigned int index;

View File

@ -318,6 +318,8 @@ namespace Nz
Max = Vertex
};
constexpr std::size_t ShaderStageTypeCount = static_cast<std::size_t>(ShaderStageType::Max) + 1;
template<>
struct EnumAsFlags<ShaderStageType>
{

View File

@ -0,0 +1,361 @@
{
"buffers": [
{
"bindingIndex": 5,
"name": "viewerData",
"structIndex": 2,
"type": "UniformBufferObject"
},
{
"bindingIndex": 4,
"name": "instanceData",
"structIndex": 1,
"type": "UniformBufferObject"
},
{
"bindingIndex": 3,
"name": "settings",
"structIndex": 0,
"type": "UniformBufferObject"
}
],
"connections": [
{
"in_id": "{fbaddbbe-f9cd-4e8d-b7a8-40c10c96f580}",
"in_index": 0,
"out_id": "{ac98a68f-0160-4189-af31-b8278e7c119c}",
"out_index": 0
},
{
"in_id": "{fbaddbbe-f9cd-4e8d-b7a8-40c10c96f580}",
"in_index": 1,
"out_id": "{db10f064-504d-4072-a49e-51a061b2efbe}",
"out_index": 0
},
{
"in_id": "{cf0ae20a-88cd-4788-9ed7-eaf014d8f971}",
"in_index": 0,
"out_id": "{c41cd67b-2f34-4ec4-acc6-2f7285e7c6e3}",
"out_index": 0
},
{
"in_id": "{cf0ae20a-88cd-4788-9ed7-eaf014d8f971}",
"in_index": 1,
"out_id": "{74d3ca95-ae1d-496d-88c1-ce6c7327012a}",
"out_index": 0
},
{
"in_id": "{f5a6874b-0559-4fd1-9836-27567f9696a4}",
"in_index": 1,
"out_id": "{fbaddbbe-f9cd-4e8d-b7a8-40c10c96f580}",
"out_index": 0
},
{
"in_id": "{f5a6874b-0559-4fd1-9836-27567f9696a4}",
"in_index": 0,
"out_id": "{cf0ae20a-88cd-4788-9ed7-eaf014d8f971}",
"out_index": 0
},
{
"in_id": "{bed466d8-5ed0-4e8a-bba7-1c809cb4c3f7}",
"in_index": 1,
"out_id": "{43df5c43-d6f4-440f-a049-4fde6e738883}",
"out_index": 0
},
{
"in_id": "{43df5c43-d6f4-440f-a049-4fde6e738883}",
"in_index": 0,
"out_id": "{07a43c79-67e2-46b1-87d4-e00d2da22820}",
"out_index": 0
},
{
"in_id": "{be3547ff-0bf3-4701-9c27-c21e9d1322c3}",
"in_index": 0,
"out_id": "{f5a6874b-0559-4fd1-9836-27567f9696a4}",
"out_index": 0
}
],
"inputs": [
{
"locationIndex": 0,
"name": "vertNormal",
"role": "Normal",
"roleIndex": 0,
"type": "Float3"
},
{
"locationIndex": 1,
"name": "vertUV",
"role": "TexCoord",
"roleIndex": 0,
"type": "Float2"
}
],
"nodes": [
{
"id": "{c41cd67b-2f34-4ec4-acc6-2f7285e7c6e3}",
"model": {
"input": "vertNormal",
"name": "Input",
"preview_enabled": false,
"preview_height": 64,
"preview_width": 64,
"variable_name": ""
},
"position": {
"x": 103,
"y": 173
}
},
{
"id": "{cf0ae20a-88cd-4788-9ed7-eaf014d8f971}",
"model": {
"name": "vec_dot",
"preview_enabled": false,
"preview_height": 64,
"preview_width": 64,
"variable_name": "lightFactor"
},
"position": {
"x": 278,
"y": 212
}
},
{
"id": "{74d3ca95-ae1d-496d-88c1-ce6c7327012a}",
"model": {
"name": "vec3_constant",
"preview_enabled": false,
"preview_height": 64,
"preview_width": 64,
"value": [
0,
-0.7070000171661377,
0.7070000171661377
],
"variable_name": "lightDir"
},
"position": {
"x": 115,
"y": 267
}
},
{
"id": "{fbaddbbe-f9cd-4e8d-b7a8-40c10c96f580}",
"model": {
"name": "SampleTexture",
"preview_enabled": false,
"preview_height": 64,
"preview_width": 64,
"variable_name": ""
},
"position": {
"x": 299,
"y": 488
}
},
{
"id": "{ac98a68f-0160-4189-af31-b8278e7c119c}",
"model": {
"name": "Texture",
"preview_enabled": true,
"preview_height": 64,
"preview_width": 64,
"texture": "MaterialDiffuseMap",
"variable_name": ""
},
"position": {
"x": 103,
"y": 470
}
},
{
"id": "{db10f064-504d-4072-a49e-51a061b2efbe}",
"model": {
"input": "vertUV",
"name": "Input",
"preview_enabled": false,
"preview_height": 64,
"preview_width": 64,
"variable_name": ""
},
"position": {
"x": 113,
"y": 579
}
},
{
"id": "{f5a6874b-0559-4fd1-9836-27567f9696a4}",
"model": {
"name": "vecfloat_mul",
"preview_enabled": false,
"preview_height": 64,
"preview_width": 64,
"variable_name": ""
},
"position": {
"x": 488,
"y": 376
}
},
{
"id": "{be3547ff-0bf3-4701-9c27-c21e9d1322c3}",
"model": {
"name": "Output",
"output": "RenderTarget0",
"preview_enabled": true,
"preview_height": 128,
"preview_width": 128,
"variable_name": ""
},
"position": {
"x": 912,
"y": 489
}
},
{
"id": "{bed466d8-5ed0-4e8a-bba7-1c809cb4c3f7}",
"model": {
"name": "vec_mul",
"preview_enabled": false,
"preview_height": 64,
"preview_width": 64,
"variable_name": ""
},
"position": {
"x": 707,
"y": 492
}
},
{
"id": "{43df5c43-d6f4-440f-a049-4fde6e738883}",
"model": {
"name": "cast_vec4",
"preview_enabled": false,
"preview_height": 64,
"preview_width": 64,
"value": [
1,
0,
0,
0
],
"variable_name": "matDiffuse"
},
"position": {
"x": 521,
"y": 616
}
},
{
"id": "{07a43c79-67e2-46b1-87d4-e00d2da22820}",
"model": {
"buffer": "settings",
"field": "DiffuseColor",
"name": "BufferField",
"preview_enabled": false,
"preview_height": 64,
"preview_width": 64,
"variable_name": ""
},
"position": {
"x": 309,
"y": 637
}
}
],
"outputs": [
{
"locationIndex": 0,
"name": "RenderTarget0",
"type": "Float4"
}
],
"structs": [
{
"members": [
{
"name": "AlphaThreshold",
"type": "Float"
},
{
"name": "DiffuseColor",
"type": "Float3"
}
],
"name": "BasicSettings"
},
{
"members": [
{
"name": "worldMatrix",
"type": "Mat4x4"
},
{
"name": "invWorldMatrix",
"type": "Mat4x4"
}
],
"name": "InstanceData"
},
{
"members": [
{
"name": "projectionMatrix",
"type": "Mat4x4"
},
{
"name": "invProjectionMatrix",
"type": "Mat4x4"
},
{
"name": "viewMatrix",
"type": "Mat4x4"
},
{
"name": "invViewMatrix",
"type": "Mat4x4"
},
{
"name": "viewProjMatrix",
"type": "Mat4x4"
},
{
"name": "invViewProjMatrix",
"type": "Mat4x4"
},
{
"name": "renderTargetSize",
"type": "Float2"
},
{
"name": "invRenderTargetSize",
"type": "Float2"
},
{
"name": "eyePosition",
"type": "Float3"
}
],
"name": "ViewerData"
}
],
"textures": [
{
"bindingIndex": 0,
"name": "MaterialAlphaMap",
"type": "Sampler2D"
},
{
"bindingIndex": 1,
"name": "MaterialDiffuseMap",
"type": "Sampler2D"
},
{
"bindingIndex": 2,
"name": "TextureOverlay",
"type": "Sampler2D"
}
],
"type": "Fragment"
}

View File

@ -0,0 +1,392 @@
{
"buffers": [
{
"bindingIndex": 5,
"name": "viewerData",
"structIndex": 2,
"type": "UniformBufferObject"
},
{
"bindingIndex": 4,
"name": "instanceData",
"structIndex": 1,
"type": "UniformBufferObject"
},
{
"bindingIndex": 3,
"name": "settings",
"structIndex": 0,
"type": "UniformBufferObject"
}
],
"connections": [
{
"in_id": "{1bb9712b-8bff-4398-9e4e-fba79a04df0e}",
"in_index": 1,
"out_id": "{a2fff9e2-af6e-4c7f-80ee-ca3492f3c5ab}",
"out_index": 0
},
{
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"in_index": 1,
"out_id": "{7ac65f09-7f55-4a6e-9380-1bee5213f079}",
"out_index": 0
},
{
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"in_index": 0,
"out_id": "{1bb9712b-8bff-4398-9e4e-fba79a04df0e}",
"out_index": 0
},
{
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"in_index": 0,
"out_id": "{33840c70-4e37-4127-bab0-23c4a4cb6d7f}",
"out_index": 0
},
{
"in_id": "{7ac65f09-7f55-4a6e-9380-1bee5213f079}",
"in_index": 0,
"out_id": "{c3b906bc-d230-4026-a32e-34c00eaf4481}",
"out_index": 0
},
{
"in_id": "{d8f4d14a-c67a-470f-87bf-8f60d9513c3b}",
"in_index": 0,
"out_id": "{d32dfb1d-c8a4-4315-a710-90d2a51f68e8}",
"out_index": 0
},
{
"in_id": "{1bb9712b-8bff-4398-9e4e-fba79a04df0e}",
"in_index": 0,
"out_id": "{d8f4d14a-c67a-470f-87bf-8f60d9513c3b}",
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},
{
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"in_index": 0,
"out_id": "{62731a4b-f054-4f78-82da-08d2584e51ab}",
"out_index": 0
},
{
"in_id": "{0fc53363-dbce-4874-8de5-5ca05ae038b7}",
"in_index": 0,
"out_id": "{412684ce-0ec2-4db5-964c-10e5b68d43e8}",
"out_index": 0
},
{
"in_id": "{d8f4d14a-c67a-470f-87bf-8f60d9513c3b}",
"in_index": 1,
"out_id": "{c6058af1-6913-4218-a9b9-11adb5cdffa0}",
"out_index": 0
}
],
"inputs": [
{
"locationIndex": 0,
"name": "inPos",
"role": "Position",
"roleIndex": 0,
"type": "Float3"
},
{
"locationIndex": 1,
"name": "inNormals",
"role": "Normal",
"roleIndex": 0,
"type": "Float3"
},
{
"locationIndex": 2,
"name": "inTexCoord",
"role": "TexCoord",
"roleIndex": 0,
"type": "Float2"
}
],
"nodes": [
{
"id": "{43ce1867-629f-442b-a672-540fa67f1446}",
"model": {
"name": "Output",
"output": "vertUV",
"preview_enabled": false,
"preview_height": 128,
"preview_width": 128,
"variable_name": ""
},
"position": {
"x": 243,
"y": 292
}
},
{
"id": "{412684ce-0ec2-4db5-964c-10e5b68d43e8}",
"model": {
"input": "inNormals",
"name": "Input",
"preview_enabled": false,
"preview_height": 64,
"preview_width": 64,
"variable_name": ""
},
"position": {
"x": 79,
"y": 184
}
},
{
"id": "{0fc53363-dbce-4874-8de5-5ca05ae038b7}",
"model": {
"name": "Output",
"output": "vertNormal",
"preview_enabled": false,
"preview_height": 128,
"preview_width": 128,
"variable_name": ""
},
"position": {
"x": 240,
"y": 192
}
},
{
"id": "{33840c70-4e37-4127-bab0-23c4a4cb6d7f}",
"model": {
"input": "inTexCoord",
"name": "Input",
"preview_enabled": false,
"preview_height": 64,
"preview_width": 64,
"variable_name": ""
},
"position": {
"x": 82,
"y": 287
}
},
{
"id": "{d8f4d14a-c67a-470f-87bf-8f60d9513c3b}",
"model": {
"name": "mat4_mul",
"preview_enabled": false,
"preview_height": 64,
"preview_width": 64,
"variable_name": ""
},
"position": {
"x": 248,
"y": 424
}
},
{
"id": "{1bb9712b-8bff-4398-9e4e-fba79a04df0e}",
"model": {
"name": "mat4_mul",
"preview_enabled": false,
"preview_height": 64,
"preview_width": 64,
"variable_name": ""
},
"position": {
"x": 463,
"y": 496
}
},
{
"id": "{c3b906bc-d230-4026-a32e-34c00eaf4481}",
"model": {
"input": "inPos",
"name": "Input",
"preview_enabled": false,
"preview_height": 64,
"preview_width": 64,
"variable_name": ""
},
"position": {
"x": 54,
"y": 675
}
},
{
"id": "{62731a4b-f054-4f78-82da-08d2584e51ab}",
"model": {
"name": "mat4vec_mul",
"preview_enabled": false,
"preview_height": 64,
"preview_width": 64,
"variable_name": ""
},
"position": {
"x": 699,
"y": 512
}
},
{
"id": "{7ac65f09-7f55-4a6e-9380-1bee5213f079}",
"model": {
"name": "cast_vec4",
"preview_enabled": false,
"preview_height": 64,
"preview_width": 64,
"value": [
1,
0,
0,
0
],
"variable_name": ""
},
"position": {
"x": 345,
"y": 668
}
},
{
"id": "{63bb13f0-55e3-451b-860e-568b65e09b04}",
"model": {
"name": "PositionOutputValue",
"preview_enabled": false,
"preview_height": 64,
"preview_width": 64,
"variable_name": ""
},
"position": {
"x": 930,
"y": 524
}
},
{
"id": "{d32dfb1d-c8a4-4315-a710-90d2a51f68e8}",
"model": {
"buffer": "viewerData",
"field": "projectionMatrix",
"name": "BufferField",
"preview_enabled": false,
"preview_height": 64,
"preview_width": 64,
"variable_name": ""
},
"position": {
"x": 21,
"y": 374
}
},
{
"id": "{c6058af1-6913-4218-a9b9-11adb5cdffa0}",
"model": {
"buffer": "viewerData",
"field": "viewMatrix",
"name": "BufferField",
"preview_enabled": false,
"preview_height": 64,
"preview_width": 64,
"variable_name": ""
},
"position": {
"x": 25,
"y": 456
}
},
{
"id": "{a2fff9e2-af6e-4c7f-80ee-ca3492f3c5ab}",
"model": {
"buffer": "instanceData",
"field": "worldMatrix",
"name": "BufferField",
"preview_enabled": false,
"preview_height": 64,
"preview_width": 64,
"variable_name": ""
},
"position": {
"x": 27,
"y": 538
}
}
],
"outputs": [
{
"locationIndex": 0,
"name": "vertNormal",
"type": "Float3"
},
{
"locationIndex": 1,
"name": "vertUV",
"type": "Float2"
}
],
"structs": [
{
"members": [
{
"name": "AlphaThreshold",
"type": "Float"
},
{
"name": "DiffuseColor",
"type": "Float3"
}
],
"name": "BasicSettings"
},
{
"members": [
{
"name": "worldMatrix",
"type": "Mat4x4"
},
{
"name": "invWorldMatrix",
"type": "Mat4x4"
}
],
"name": "InstanceData"
},
{
"members": [
{
"name": "projectionMatrix",
"type": "Mat4x4"
},
{
"name": "invProjectionMatrix",
"type": "Mat4x4"
},
{
"name": "viewMatrix",
"type": "Mat4x4"
},
{
"name": "invViewMatrix",
"type": "Mat4x4"
},
{
"name": "viewProjMatrix",
"type": "Mat4x4"
},
{
"name": "invViewProjMatrix",
"type": "Mat4x4"
},
{
"name": "renderTargetSize",
"type": "Float2"
},
{
"name": "invRenderTargetSize",
"type": "Float2"
},
{
"name": "eyePosition",
"type": "Float3"
}
],
"name": "ViewerData"
}
],
"textures": [
],
"type": "Vertex"
}

View File

@ -17,18 +17,20 @@ namespace Nz
{
namespace
{
constexpr std::size_t AlphaMapBinding = 0;
constexpr std::size_t DiffuseMapBinding = 1;
constexpr std::size_t TextureOverlayBinding = 2;
const UInt8 r_fragmentShader[] = {
#include <Nazara/Graphics/Resources/Shaders/basicmaterial.frag.shader.h>
};
const UInt8 r_vertexShader[] = {
#include <Nazara/Graphics/Resources/Shaders/basicmaterial.vert.shader.h>
};
}
BasicMaterial::BasicMaterial(Material* material) :
BasicMaterial::BasicMaterial(Material& material) :
m_material(material)
{
NazaraAssert(material, "Invalid material");
// Most common case: don't fetch texture indexes as a little optimization
const std::shared_ptr<const MaterialSettings>& materialSettings = material->GetSettings();
const std::shared_ptr<const MaterialSettings>& materialSettings = material.GetSettings();
if (materialSettings == s_materialSettings)
{
m_textureIndexes = s_textureIndexes;
@ -51,17 +53,17 @@ namespace Nz
{
NazaraAssert(HasAlphaThreshold(), "Material has no alpha threshold uniform");
BufferMapper<UniformBuffer> mapper(m_material->GetUniformBuffer(m_uniformBlockIndex), BufferAccess_ReadOnly);
return *AccessByOffset<const float>(mapper.GetPointer(), m_uniformOffsets.alphaThreshold);
BufferMapper<UniformBuffer> mapper(m_material.GetUniformBuffer(m_uniformBlockIndex), BufferAccess_ReadOnly);
return AccessByOffset<const float&>(mapper.GetPointer(), m_uniformOffsets.alphaThreshold);
}
Color BasicMaterial::GetDiffuseColor() const
{
NazaraAssert(HasDiffuseColor(), "Material has no diffuse color uniform");
BufferMapper<UniformBuffer> mapper(m_material->GetUniformBuffer(m_uniformBlockIndex), BufferAccess_ReadOnly);
BufferMapper<UniformBuffer> mapper(m_material.GetUniformBuffer(m_uniformBlockIndex), BufferAccess_ReadOnly);
const float* colorPtr = AccessByOffset<const float>(mapper.GetPointer(), m_uniformOffsets.diffuseColor);
const float* colorPtr = AccessByOffset<const float*>(mapper.GetPointer(), m_uniformOffsets.diffuseColor);
return Color(colorPtr[0] * 255, colorPtr[1] * 255, colorPtr[2] * 255, colorPtr[3] * 255); //< TODO: Make color able to use float
}
@ -69,16 +71,16 @@ namespace Nz
{
NazaraAssert(HasAlphaThreshold(), "Material has no alpha threshold uniform");
BufferMapper<UniformBuffer> mapper(m_material->GetUniformBuffer(m_uniformBlockIndex), BufferAccess_WriteOnly);
*AccessByOffset<float>(mapper.GetPointer(), m_uniformOffsets.alphaThreshold) = alphaThreshold;
BufferMapper<UniformBuffer> mapper(m_material.GetUniformBuffer(m_uniformBlockIndex), BufferAccess_WriteOnly);
AccessByOffset<float&>(mapper.GetPointer(), m_uniformOffsets.alphaThreshold) = alphaThreshold;
}
void BasicMaterial::SetDiffuseColor(const Color& diffuse)
{
NazaraAssert(HasDiffuseColor(), "Material has no diffuse color uniform");
BufferMapper<UniformBuffer> mapper(m_material->GetUniformBuffer(m_uniformBlockIndex), BufferAccess_WriteOnly);
float* colorPtr = AccessByOffset<float>(mapper.GetPointer(), m_uniformOffsets.diffuseColor);
BufferMapper<UniformBuffer> mapper(m_material.GetUniformBuffer(m_uniformBlockIndex), BufferAccess_WriteOnly);
float* colorPtr = AccessByOffset<float*>(mapper.GetPointer(), m_uniformOffsets.diffuseColor);
colorPtr[0] = diffuse.r / 255.f;
colorPtr[1] = diffuse.g / 255.f;
colorPtr[2] = diffuse.b / 255.f;
@ -92,31 +94,6 @@ namespace Nz
bool BasicMaterial::Initialize()
{
RenderPipelineLayoutInfo info;
info.bindings.assign({
{
"MaterialAlphaMap",
ShaderBindingType_Texture,
ShaderStageType_Fragment,
AlphaMapBinding
},
{
"MaterialDiffuseMap",
ShaderBindingType_Texture,
ShaderStageType_Fragment,
DiffuseMapBinding
},
{
"TextureOverlay",
ShaderBindingType_Texture,
ShaderStageType_Fragment,
TextureOverlayBinding
}
});
s_renderPipelineLayout = RenderPipelineLayout::New();
s_renderPipelineLayout->Create(info);
FieldOffsets fieldOffsets(StructLayout_Std140);
s_uniformOffsets.diffuseColor = fieldOffsets.AddField(StructFieldType_Float4);
@ -140,15 +117,37 @@ namespace Nz
static_assert(sizeof(Vector4f) == 4 * sizeof(float), "Vector4f is expected to be exactly 4 floats wide");
std::vector<UInt8> defaultValues(fieldOffsets.GetSize());
*AccessByOffset<Vector4f>(defaultValues.data(), s_uniformOffsets.diffuseColor) = Vector4f(1.f, 1.f, 1.f, 1.f);
*AccessByOffset<float>(defaultValues.data(), s_uniformOffsets.alphaThreshold) = 0.2f;
AccessByOffset<Vector4f&>(defaultValues.data(), s_uniformOffsets.diffuseColor) = Vector4f(1.f, 1.f, 1.f, 1.f);
AccessByOffset<float&>(defaultValues.data(), s_uniformOffsets.alphaThreshold) = 0.2f;
std::vector<MaterialSettings::Texture> textures;
s_textureIndexes.alpha = textures.size();
textures.push_back({
"MaterialAlphaMap",
"Alpha",
ImageType_2D
});
s_textureIndexes.diffuse = textures.size();
textures.push_back({
"MaterialDiffuseMap",
"Diffuse",
ImageType_2D
});
predefinedBinding[PredefinedShaderBinding_TexOverlay] = textures.size();
textures.push_back({
"TextureOverlay",
"Overlay",
ImageType_2D
});
std::vector<MaterialSettings::UniformBlock> uniformBlocks;
s_uniformBlockIndex = uniformBlocks.size();
uniformBlocks.assign({
{
"BasicSettings",
fieldOffsets.GetSize(),
"BasicSettings",
"MaterialBasicSettings",
std::move(variables),
std::move(defaultValues)
@ -157,47 +156,28 @@ namespace Nz
std::vector<MaterialSettings::SharedUniformBlock> sharedUniformBlock;
predefinedBinding[PredefinedShaderBinding_UboInstanceData] = sharedUniformBlock.size();
predefinedBinding[PredefinedShaderBinding_UboInstanceData] = textures.size() + uniformBlocks.size() + sharedUniformBlock.size();
sharedUniformBlock.push_back(PredefinedInstanceData::GetUniformBlock());
predefinedBinding[PredefinedShaderBinding_UboViewerData] = sharedUniformBlock.size();
predefinedBinding[PredefinedShaderBinding_UboViewerData] = textures.size() + uniformBlocks.size() + sharedUniformBlock.size();
sharedUniformBlock.push_back(PredefinedViewerData::GetUniformBlock());
std::vector<MaterialSettings::Texture> textures;
s_textureIndexes.alpha = textures.size();
textures.push_back({
"Alpha",
ImageType_2D,
"MaterialAlphaMap"
});
s_textureIndexes.diffuse = textures.size();
textures.push_back({
"Diffuse",
ImageType_2D,
"MaterialDiffuseMap"
});
// Shaders
MaterialSettings::DefaultShaders defaultShaders;
defaultShaders[UnderlyingCast(ShaderStageType::Fragment)] = Graphics::Instance()->GetRenderDevice().InstantiateShaderStage(Nz::ShaderStageType::Fragment, Nz::ShaderLanguage::NazaraBinary, r_fragmentShader, sizeof(r_fragmentShader));
defaultShaders[UnderlyingCast(ShaderStageType::Vertex)] = Graphics::Instance()->GetRenderDevice().InstantiateShaderStage(Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraBinary, r_vertexShader, sizeof(r_vertexShader));
predefinedBinding[PredefinedShaderBinding_TexOverlay] = textures.size();
textures.push_back({
"Overlay",
ImageType_2D,
"TextureOverlay"
});
s_materialSettings = std::make_shared<MaterialSettings>(std::move(textures), std::move(uniformBlocks), std::move(sharedUniformBlock), predefinedBinding);
s_materialSettings = std::make_shared<MaterialSettings>(std::move(textures), std::move(uniformBlocks), std::move(sharedUniformBlock), predefinedBinding, std::move(defaultShaders));
return true;
}
void BasicMaterial::Uninitialize()
{
s_renderPipelineLayout.Reset();
s_materialSettings.reset();
}
std::shared_ptr<MaterialSettings> BasicMaterial::s_materialSettings;
std::size_t BasicMaterial::s_uniformBlockIndex;
RenderPipelineLayoutRef BasicMaterial::s_renderPipelineLayout;
BasicMaterial::TextureIndexes BasicMaterial::s_textureIndexes;
BasicMaterial::UniformOffsets BasicMaterial::s_uniformOffsets;
}

View File

@ -1,956 +0,0 @@
// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/BasicRenderQueue.hpp>
#include <Nazara/Graphics/AbstractViewer.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
#include <limits>
#include <Nazara/Graphics/Debug.hpp>
///TODO: Replace sinus/cosinus by a lookup table (which will lead to a speed up about 10x)
namespace Nz
{
/*!
* \ingroup graphics
* \class Nz::BasicRenderQueue
* \brief Graphics class that represents a simple rendering queue
*/
/*!
* \brief Adds multiple billboards to the queue
*
* \param renderOrder Order of rendering
* \param material Material of the billboards
* \param count Number of billboards
* \param positionPtr Position of the billboards
* \param sizePtr Sizes of the billboards
* \param sinCosPtr Rotation of the billboards if null, Vector2f(0.f, 1.f) is used
* \param colorPtr Color of the billboards if null, Color::White is used
*
* \remark Produces a NazaraAssert if material is invalid
*/
void BasicRenderQueue::AddBillboards(int renderOrder, const Material* material, std::size_t billboardCount, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const Vector2f> sinCosPtr, SparsePtr<const Color> colorPtr)
{
NazaraAssert(material, "Invalid material");
RegisterLayer(renderOrder);
Vector2f defaultSinCos(0.f, 1.f); // sin(0) = 0, cos(0) = 1
if (!sinCosPtr)
sinCosPtr.Reset(&defaultSinCos, 0); // The trick here is to put the stride to zero, which leads the pointer to be immobile
if (!colorPtr)
colorPtr.Reset(&Color::White, 0); // Same
if (material->IsDepthSortingEnabled())
{
for (std::size_t i = 0; i < billboardCount; ++i)
{
depthSortedBillboards.Insert({
renderOrder,
material,
scissorRect,
{
*colorPtr++,
*positionPtr++,
*sizePtr++,
*sinCosPtr++
}
});
}
}
else
{
std::size_t billboardIndex = m_billboards.size();
m_billboards.resize(billboardIndex + billboardCount);
BillboardData* data = &m_billboards[billboardIndex];
for (std::size_t i = 0; i < billboardCount; ++i)
{
data->center = *positionPtr++;
data->color = *colorPtr++;
data->sinCos = *sinCosPtr++;
data->size = *sizePtr++;
data++;
}
billboards.Insert({
renderOrder,
material,
scissorRect,
billboardCount,
billboardIndex
});
}
}
/*!
* \brief Adds multiple billboards to the queue
*
* \param renderOrder Order of rendering
* \param material Material of the billboards
* \param count Number of billboards
* \param positionPtr Position of the billboards
* \param sizePtr Sizes of the billboards
* \param sinCosPtr Rotation of the billboards if null, Vector2f(0.f, 1.f) is used
* \param alphaPtr Alpha parameters of the billboards if null, 1.f is used
*
* \remark Produces a NazaraAssert if material is invalid
*/
void BasicRenderQueue::AddBillboards(int renderOrder, const Material* material, std::size_t billboardCount, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const Vector2f> sinCosPtr, SparsePtr<const float> alphaPtr)
{
NazaraAssert(material, "Invalid material");
RegisterLayer(renderOrder);
Vector2f defaultSinCos(0.f, 1.f); // sin(0) = 0, cos(0) = 1
if (!sinCosPtr)
sinCosPtr.Reset(&defaultSinCos, 0); // The trick here is to put the stride to zero, which leads the pointer to be immobile
float defaultAlpha = 1.f;
if (!alphaPtr)
alphaPtr.Reset(&defaultAlpha, 0); // Same
if (material->IsDepthSortingEnabled())
{
for (std::size_t i = 0; i < billboardCount; ++i)
{
depthSortedBillboards.Insert({
renderOrder,
material,
scissorRect,
{
ComputeColor(*alphaPtr++),
*positionPtr++,
*sizePtr++,
*sinCosPtr++
}
});
}
}
else
{
std::size_t billboardIndex = m_billboards.size();
m_billboards.resize(billboardIndex + billboardCount);
BillboardData* data = &m_billboards[billboardIndex];
for (std::size_t i = 0; i < billboardCount; ++i)
{
data->center = *positionPtr++;
data->color = ComputeColor(*alphaPtr++);
data->sinCos = *sinCosPtr++;
data->size = *sizePtr++;
data++;
}
billboards.Insert({
renderOrder,
material,
scissorRect,
billboardCount,
billboardIndex
});
}
}
/*!
* \brief Adds multiple billboards to the queue
*
* \param renderOrder Order of rendering
* \param material Material of the billboards
* \param count Number of billboards
* \param positionPtr Position of the billboards
* \param sizePtr Sizes of the billboards
* \param anglePtr Rotation of the billboards if null, 0.f is used
* \param colorPtr Color of the billboards if null, Color::White is used
*
* \remark Produces a NazaraAssert if material is invalid
*/
void BasicRenderQueue::AddBillboards(int renderOrder, const Material* material, std::size_t billboardCount, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const Color> colorPtr)
{
NazaraAssert(material, "Invalid material");
RegisterLayer(renderOrder);
float defaultRotation = 0.f;
if (!anglePtr)
anglePtr.Reset(&defaultRotation, 0); // The trick here is to put the stride to zero, which leads the pointer to be immobile
if (!colorPtr)
colorPtr.Reset(&Color::White, 0); // Same
if (material->IsDepthSortingEnabled())
{
for (std::size_t i = 0; i < billboardCount; ++i)
{
depthSortedBillboards.Insert({
renderOrder,
material,
scissorRect,
{
*colorPtr++,
*positionPtr++,
*sizePtr++,
ComputeSinCos(*anglePtr++)
}
});
}
}
else
{
std::size_t billboardIndex = m_billboards.size();
m_billboards.resize(billboardIndex + billboardCount);
BillboardData* data = &m_billboards[billboardIndex];
for (std::size_t i = 0; i < billboardCount; ++i)
{
data->center = *positionPtr++;
data->color = *colorPtr++;
data->sinCos = ComputeSinCos(*anglePtr++);
data->size = *sizePtr++;
data++;
}
billboards.Insert({
renderOrder,
material,
scissorRect,
billboardCount,
billboardIndex
});
}
}
/*!
* \brief Adds multiple billboards to the queue
*
* \param renderOrder Order of rendering
* \param material Material of the billboards
* \param count Number of billboards
* \param positionPtr Position of the billboards
* \param sizePtr Sizes of the billboards
* \param anglePtr Rotation of the billboards if null, 0.f is used
* \param alphaPtr Alpha parameters of the billboards if null, 1.f is used
*
* \remark Produces a NazaraAssert if material is invalid
*/
void BasicRenderQueue::AddBillboards(int renderOrder, const Material* material, std::size_t billboardCount, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const float> alphaPtr)
{
NazaraAssert(material, "Invalid material");
RegisterLayer(renderOrder);
float defaultRotation = 0.f;
if (!anglePtr)
anglePtr.Reset(&defaultRotation, 0); // The trick here is to put the stride to zero, which leads the pointer to be immobile
float defaultAlpha = 1.f;
if (!alphaPtr)
alphaPtr.Reset(&defaultAlpha, 0); // Same
if (material->IsDepthSortingEnabled())
{
for (std::size_t i = 0; i < billboardCount; ++i)
{
depthSortedBillboards.Insert({
renderOrder,
material,
scissorRect,
{
ComputeColor(*alphaPtr++),
*positionPtr++,
*sizePtr++,
ComputeSinCos(*anglePtr++)
}
});
}
}
else
{
std::size_t billboardIndex = m_billboards.size();
m_billboards.resize(billboardIndex + billboardCount);
BillboardData* data = &m_billboards[billboardIndex];
for (std::size_t i = 0; i < billboardCount; ++i)
{
data->center = *positionPtr++;
data->color = ComputeColor(*alphaPtr++);
data->sinCos = ComputeSinCos(*anglePtr++);
data->size = *sizePtr++;
data++;
}
billboards.Insert({
renderOrder,
material,
scissorRect,
billboardCount,
billboardIndex
});
}
}
/*!
* \brief Adds multiple billboards to the queue
*
* \param renderOrder Order of rendering
* \param material Material of the billboards
* \param count Number of billboards
* \param positionPtr Position of the billboards
* \param sizePtr Size of the billboards
* \param sinCosPtr Rotation of the billboards if null, Vector2f(0.f, 1.f) is used
* \param colorPtr Color of the billboards if null, Color::White is used
*
* \remark Produces a NazaraAssert if material is invalid
*/
void BasicRenderQueue::AddBillboards(int renderOrder, const Material* material, std::size_t billboardCount, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const Vector2f> sinCosPtr, SparsePtr<const Color> colorPtr)
{
NazaraAssert(material, "Invalid material");
RegisterLayer(renderOrder);
Vector2f defaultSinCos(0.f, 1.f); // sin(0) = 0, cos(0) = 1
if (!sinCosPtr)
sinCosPtr.Reset(&defaultSinCos, 0); // The trick here is to put the stride to zero, which leads the pointer to be immobile
if (!colorPtr)
colorPtr.Reset(&Color::White, 0); // Same
if (material->IsDepthSortingEnabled())
{
for (std::size_t i = 0; i < billboardCount; ++i)
{
depthSortedBillboards.Insert({
renderOrder,
material,
scissorRect,
{
*colorPtr++,
*positionPtr++,
ComputeSize(*sizePtr++),
*sinCosPtr++
}
});
}
}
else
{
std::size_t billboardIndex = m_billboards.size();
m_billboards.resize(billboardIndex + billboardCount);
BillboardData* data = &m_billboards[billboardIndex];
for (std::size_t i = 0; i < billboardCount; ++i)
{
data->center = *positionPtr++;
data->color = *colorPtr++;
data->sinCos = *sinCosPtr++;
data->size = ComputeSize(*sizePtr++);
data++;
}
billboards.Insert({
renderOrder,
material,
scissorRect,
billboardCount,
billboardIndex
});
}
}
/*!
* \brief Adds multiple billboards to the queue
*
* \param renderOrder Order of rendering
* \param material Material of the billboards
* \param count Number of billboards
* \param positionPtr Position of the billboards
* \param sizePtr Size of the billboards
* \param sinCosPtr Rotation of the billboards if null, Vector2f(0.f, 1.f) is used
* \param alphaPtr Alpha parameters of the billboards if null, 1.f is used
*
* \remark Produces a NazaraAssert if material is invalid
*/
void BasicRenderQueue::AddBillboards(int renderOrder, const Material* material, std::size_t billboardCount, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const Vector2f> sinCosPtr, SparsePtr<const float> alphaPtr)
{
NazaraAssert(material, "Invalid material");
RegisterLayer(renderOrder);
Vector2f defaultSinCos(0.f, 1.f); // sin(0) = 0, cos(0) = 1
if (!sinCosPtr)
sinCosPtr.Reset(&defaultSinCos, 0); // The trick here is to put the stride to zero, which leads the pointer to be immobile
float defaultAlpha = 1.f;
if (!alphaPtr)
alphaPtr.Reset(&defaultAlpha, 0); // Same
if (material->IsDepthSortingEnabled())
{
for (std::size_t i = 0; i < billboardCount; ++i)
{
depthSortedBillboards.Insert({
renderOrder,
material,
scissorRect,
{
ComputeColor(*alphaPtr++),
*positionPtr++,
ComputeSize(*sizePtr++),
*sinCosPtr++
}
});
}
}
else
{
std::size_t billboardIndex = m_billboards.size();
m_billboards.resize(billboardIndex + billboardCount);
BillboardData* data = &m_billboards[billboardIndex];
for (std::size_t i = 0; i < billboardCount; ++i)
{
data->center = *positionPtr++;
data->color = ComputeColor(*alphaPtr++);
data->sinCos = *sinCosPtr++;
data->size = ComputeSize(*sizePtr++);
data++;
}
billboards.Insert({
renderOrder,
material,
scissorRect,
billboardCount,
billboardIndex
});
}
}
/*!
* \brief Adds multiple billboards to the queue
*
* \param renderOrder Order of rendering
* \param material Material of the billboards
* \param count Number of billboards
* \param positionPtr Position of the billboards
* \param sizePtr Size of the billboards
* \param anglePtr Rotation of the billboards if null, 0.f is used
* \param colorPtr Color of the billboards if null, Color::White is used
*
* \remark Produces a NazaraAssert if material is invalid
*/
void BasicRenderQueue::AddBillboards(int renderOrder, const Material* material, std::size_t billboardCount, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const Color> colorPtr)
{
NazaraAssert(material, "Invalid material");
RegisterLayer(renderOrder);
float defaultRotation = 0.f;
if (!anglePtr)
anglePtr.Reset(&defaultRotation, 0); // The trick here is to put the stride to zero, which leads the pointer to be immobile
if (!colorPtr)
colorPtr.Reset(&Color::White, 0); // Same
if (material->IsDepthSortingEnabled())
{
for (std::size_t i = 0; i < billboardCount; ++i)
{
depthSortedBillboards.Insert({
renderOrder,
material,
scissorRect,
{
*colorPtr++,
*positionPtr++,
ComputeSize(*sizePtr++),
ComputeSinCos(*anglePtr++)
}
});
}
}
else
{
std::size_t billboardIndex = m_billboards.size();
m_billboards.resize(billboardIndex + billboardCount);
BillboardData* data = &m_billboards[billboardIndex];
for (std::size_t i = 0; i < billboardCount; ++i)
{
data->center = *positionPtr++;
data->color = *colorPtr++;
data->sinCos = ComputeSinCos(*anglePtr++);
data->size = ComputeSize(*sizePtr++);
data++;
}
billboards.Insert({
renderOrder,
material,
scissorRect,
billboardCount,
billboardIndex
});
}
}
/*!
* \brief Adds multiple billboards to the queue
*
* \param renderOrder Order of rendering
* \param material Material of the billboards
* \param count Number of billboards
* \param positionPtr Position of the billboards
* \param sizePtr Size of the billboards
* \param anglePtr Rotation of the billboards if null, 0.f is used
* \param alphaPtr Alpha parameters of the billboards if null, 1.f is used
*
* \remark Produces a NazaraAssert if material is invalid
*/
void BasicRenderQueue::AddBillboards(int renderOrder, const Material* material, std::size_t billboardCount, const Recti& scissorRect, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const float> alphaPtr)
{
NazaraAssert(material, "Invalid material");
RegisterLayer(renderOrder);
float defaultRotation = 0.f;
if (!anglePtr)
anglePtr.Reset(&defaultRotation, 0); // The trick here is to put the stride to zero, which leads the pointer to be immobile
float defaultAlpha = 1.f;
if (!alphaPtr)
alphaPtr.Reset(&defaultAlpha, 0); // Same
if (material->IsDepthSortingEnabled())
{
for (std::size_t i = 0; i < billboardCount; ++i)
{
depthSortedBillboards.Insert({
renderOrder,
material,
scissorRect,
{
ComputeColor(*alphaPtr++),
*positionPtr++,
ComputeSize(*sizePtr++),
ComputeSinCos(*anglePtr++)
}
});
}
}
else
{
std::size_t billboardIndex = m_billboards.size();
m_billboards.resize(billboardIndex + billboardCount);
BillboardData* data = &m_billboards[billboardIndex];
for (std::size_t i = 0; i < billboardCount; ++i)
{
data->center = *positionPtr++;
data->color = ComputeColor(*alphaPtr++);
data->sinCos = ComputeSinCos(*anglePtr++);
data->size = ComputeSize(*sizePtr++);
data++;
}
billboards.Insert({
renderOrder,
material,
scissorRect,
billboardCount,
billboardIndex
});
}
}
/*!
* \brief Adds drawable to the queue
*
* \param renderOrder Order of rendering
* \param drawable Drawable user defined
*
* \remark Produces a NazaraError if drawable is invalid
*/
void BasicRenderQueue::AddDrawable(int renderOrder, const Drawable* drawable)
{
NazaraAssert(drawable, "Invalid material");
RegisterLayer(renderOrder);
customDrawables.Insert({
renderOrder,
drawable
});
}
/*!
* \brief Adds mesh to the queue
*
* \param renderOrder Order of rendering
* \param material Material of the mesh
* \param meshData Data of the mesh
* \param meshAABB Box of the mesh
* \param transformMatrix Matrix of the mesh
*
* \remark Produces a NazaraAssert if material is invalid
*/
void BasicRenderQueue::AddMesh(int renderOrder, const Material* material, const MeshData& meshData, const Boxf& meshAABB, const Nz::Matrix4f& transformMatrix, std::size_t instanceIndex, const Recti& scissorRect)
{
NazaraAssert(material, "Invalid material");
RegisterLayer(renderOrder);
Spheref obbSphere(transformMatrix.GetTranslation() + meshAABB.GetCenter(), meshAABB.GetSquaredRadius());
if (material->IsDepthSortingEnabled())
{
depthSortedModels.Insert({
renderOrder,
instanceIndex,
meshData,
material,
scissorRect,
obbSphere
});
}
else
{
models.Insert({
renderOrder,
instanceIndex,
meshData,
material,
scissorRect,
obbSphere
});
}
}
/*!
* \brief Adds sprites to the queue
*
* \param renderOrder Order of rendering
* \param material Material of the sprites
* \param vertices Buffer of data for the sprites
* \param spriteCount Number of sprites
* \param overlay Texture of the sprites
*
* \remark Produces a NazaraAssert if material is invalid
*/
void BasicRenderQueue::AddSprites(int renderOrder, const Material* material, const VertexStruct_XYZ_Color_UV* vertices, std::size_t spriteCount, const Recti& scissorRect, const Texture* overlay /*= nullptr*/)
{
NazaraAssert(material, "Invalid material");
RegisterLayer(renderOrder);
if (material->IsDepthSortingEnabled())
{
depthSortedSprites.Insert({
renderOrder,
spriteCount,
material,
overlay,
vertices,
scissorRect
});
}
else
{
basicSprites.Insert({
renderOrder,
spriteCount,
material,
overlay,
vertices,
scissorRect
});
}
}
/*!
* \brief Clears the queue
*
* \param fully Should everything be cleared or we can keep layers
*/
void BasicRenderQueue::Clear(bool fully)
{
AbstractRenderQueue::Clear(fully);
basicSprites.Clear();
billboards.Clear();
depthSortedBillboards.Clear();
depthSortedModels.Clear();
depthSortedSprites.Clear();
models.Clear();
m_pipelineCache.clear();
m_materialCache.clear();
m_overlayCache.clear();
m_shaderCache.clear();
m_textureCache.clear();
m_vertexBufferCache.clear();
m_billboards.clear();
m_renderLayers.clear();
}
/*!
* \brief Sorts the object according to the viewer position, furthest to nearest
*
* \param viewer Viewer of the scene
*/
void BasicRenderQueue::Sort(const AbstractViewer* viewer)
{
m_layerCache.clear();
for (int layer : m_renderLayers)
m_layerCache.emplace(layer, m_layerCache.size());
auto GetOrInsert = [](auto& container, auto&& value)
{
auto it = container.find(value);
if (it == container.end())
it = container.emplace(value, container.size()).first;
return it->second;
};
basicSprites.Sort([&](const SpriteChain& vertices)
{
// RQ index:
// - Layer (16bits)
// - Pipeline (8bits)
// - Material (8bits)
// - Shader? (8bits)
// - Textures (8bits)
// - Overlay (8bits)
// - Scissor (4bits)
// - ??? (4bits)
UInt64 layerIndex = m_layerCache[vertices.layerIndex];
UInt64 pipelineIndex = GetOrInsert(m_pipelineCache, vertices.material->GetPipeline());
UInt64 materialIndex = GetOrInsert(m_materialCache, vertices.material);
UInt64 shaderIndex = GetOrInsert(m_shaderCache, vertices.material->GetShader());
UInt64 textureIndex = 0;/* GetOrInsert(m_textureCache, vertices.material->GetDiffuseMap());*/
UInt64 overlayIndex = GetOrInsert(m_overlayCache, vertices.overlay);
UInt64 scissorIndex = 0; //< TODO
UInt64 index = (layerIndex & 0xFFFF) << 48 |
(pipelineIndex & 0xFF) << 40 |
(materialIndex & 0xFF) << 32 |
(shaderIndex & 0xFF) << 24 |
(textureIndex & 0xFF) << 16 |
(overlayIndex & 0xFF) << 8 |
(scissorIndex & 0x0F) << 4;
return index;
});
billboards.Sort([&](const BillboardChain& billboard)
{
// RQ index:
// - Layer (16bits)
// - Pipeline (8bits)
// - Material (8bits)
// - Shader? (8bits)
// - Textures (8bits)
// - Scissor (4bits)
// - ??? (12bits)
UInt64 layerIndex = m_layerCache[billboard.layerIndex];
UInt64 pipelineIndex = GetOrInsert(m_pipelineCache, billboard.material->GetPipeline());
UInt64 materialIndex = GetOrInsert(m_materialCache, billboard.material);
UInt64 shaderIndex = GetOrInsert(m_shaderCache, billboard.material->GetShader());
UInt64 textureIndex = 0; /*GetOrInsert(m_textureCache, billboard.material->GetDiffuseMap())*/;
UInt64 unknownIndex = 0; //< ???
UInt64 scissorIndex = 0; //< TODO
UInt64 index = (layerIndex & 0xFFFF) << 48 |
(pipelineIndex & 0xFF) << 40 |
(materialIndex & 0xFF) << 32 |
(shaderIndex & 0xFF) << 24 |
(textureIndex & 0xFF) << 16 |
(scissorIndex & 0x0F) << 12 |
(unknownIndex & 0xFF) << 0;
return index;
});
customDrawables.Sort([&](const CustomDrawable& drawable)
{
// RQ index:
// - Layer (16bits)
UInt64 layerIndex = m_layerCache[drawable.layerIndex];
UInt64 index = (layerIndex & 0xFFFF) << 48;
return index;
});
models.Sort([&](const Model& renderData)
{
// RQ index:
// - Layer (16bits)
// - Pipeline (8bits)
// - Material (8bits)
// - Shader? (8bits)
// - Textures (8bits)
// - Buffers (8bits)
// - Scissor (4bits)
// - ??? (4bits)
UInt64 layerIndex = m_layerCache[renderData.layerIndex];
UInt64 pipelineIndex = GetOrInsert(m_pipelineCache, renderData.material->GetPipeline());
UInt64 materialIndex = GetOrInsert(m_materialCache, renderData.material);
UInt64 shaderIndex = GetOrInsert(m_shaderCache, renderData.material->GetShader());
UInt64 textureIndex = 0;/* GetOrInsert(m_textureCache, renderData.material->GetDiffuseMap()) */;
UInt64 bufferIndex = GetOrInsert(m_vertexBufferCache, renderData.meshData.vertexBuffer);
UInt64 scissorIndex = 0; //< TODO
UInt64 depthIndex = 0; //< TODO
UInt64 index = (layerIndex & 0xFFFF) << 48 |
(pipelineIndex & 0xFF) << 40 |
(materialIndex & 0xFF) << 32 |
(shaderIndex & 0xFF) << 24 |
(textureIndex & 0xFF) << 16 |
(bufferIndex & 0xFF) << 8 |
(scissorIndex & 0x0F) << 4;
return index;
});
static_assert(std::numeric_limits<float>::is_iec559, "The following sorting functions relies on IEEE 754 floatings-points");
#if defined(arm) && \
((defined(__MAVERICK__) && defined(NAZARA_BIG_ENDIAN)) || \
(!defined(__SOFTFP__) && !defined(__VFP_FP__) && !defined(__MAVERICK__)))
#error The following code relies on native-endian IEEE-754 representation, which your platform does not guarantee
#endif
Planef nearPlane = viewer->GetFrustum().GetPlane(FrustumPlane_Near);
depthSortedBillboards.Sort([&](const Billboard& billboard)
{
// RQ index:
// - Layer (16bits)
// - Depth (32bits)
// - ?? (16bits)
// Reinterpret depth as UInt32 (this will work as long as they're all either positive or negative,
// a negative distance may happen with billboard behind the camera which we don't care about since they'll not be rendered)
float depth = nearPlane.Distance(billboard.data.center);
UInt64 layerIndex = m_layerCache[billboard.layerIndex];
UInt64 depthIndex = ~reinterpret_cast<UInt32&>(depth);
UInt64 index = (layerIndex & 0xFFFF) << 48 |
(depthIndex & 0xFFFFFFFF) << 16;
return index;
});
if (viewer->GetProjectionType() == ProjectionType_Orthogonal)
{
depthSortedModels.Sort([&](const Model& model)
{
// RQ index:
// - Layer (16bits)
// - Depth (32bits)
// - ?? (16bits)
float depth = nearPlane.Distance(model.obbSphere.GetPosition());
UInt64 layerIndex = m_layerCache[model.layerIndex];
UInt64 depthIndex = ~reinterpret_cast<UInt32&>(depth);
UInt64 index = (layerIndex & 0xFFFF) << 48 |
(depthIndex & 0xFFFFFFFF) << 16;
return index;
});
depthSortedSprites.Sort([&](const SpriteChain& spriteChain)
{
// RQ index:
// - Layer (16bits)
// - Depth (32bits)
// - ?? (16bits)
float depth = nearPlane.Distance(spriteChain.vertices[0].position);
UInt64 layerIndex = m_layerCache[spriteChain.layerIndex];
UInt64 depthIndex = ~reinterpret_cast<UInt32&>(depth);
UInt64 index = (layerIndex & 0xFFFF) << 48 |
(depthIndex & 0xFFFFFFFF) << 16;
return index;
});
}
else
{
Vector3f viewerPos = viewer->GetEyePosition();
depthSortedModels.Sort([&](const Model& model)
{
// RQ index:
// - Layer (16bits)
// - Depth (32bits)
// - ?? (16bits)
float depth = viewerPos.SquaredDistance(model.obbSphere.GetPosition());
UInt64 layerIndex = m_layerCache[model.layerIndex];
UInt64 depthIndex = ~reinterpret_cast<UInt32&>(depth);
UInt64 index = (layerIndex & 0x0F) << 48 |
(depthIndex & 0xFFFFFFFF) << 16;
return index;
});
depthSortedSprites.Sort([&](const SpriteChain& sprites)
{
// RQ index:
// - Layer (16bits)
// - Depth (32bits)
// - ?? (16bits)
float depth = viewerPos.SquaredDistance(sprites.vertices[0].position);
UInt64 layerIndex = m_layerCache[sprites.layerIndex];
UInt64 depthIndex = ~reinterpret_cast<UInt32&>(depth);
UInt64 index = (layerIndex & 0xFFFF) << 48 |
(depthIndex & 0xFFFFFFFF) << 16;
return index;
});
}
}
}

View File

@ -3,6 +3,7 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Graphics/MaterialPipeline.hpp>
#include <stdexcept>
#include <Nazara/Graphics/Debug.hpp>
@ -11,9 +12,8 @@ namespace Nz
/*!
* \ingroup graphics
* \class Nz::Graphics
* \brief Audio class that represents the module initializer of Graphics
* \brief Graphics class that represents the module initializer of Graphics
*/
Graphics::Graphics(Config config) :
ModuleBase("Graphics", this)
{
@ -37,6 +37,13 @@ namespace Nz
m_renderDevice = rendererImpl->InstanciateRenderDevice(bestRenderDeviceIndex);
if (!m_renderDevice)
throw std::runtime_error("failed to instantiate render device");
MaterialPipeline::Initialize();
}
Graphics::~Graphics()
{
MaterialPipeline::Uninitialize();
}
Graphics* Graphics::s_instance = nullptr;

View File

@ -17,18 +17,6 @@ namespace Nz
* \brief Graphics class that represents a material
*/
/*!
* \brief Checks whether the parameters for the material are correct
* \return true If parameters are valid
*/
bool MaterialParams::IsValid() const
{
if (!UberShaderLibrary::Has(shaderName))
return false;
return true;
}
/*!
* \brief Constructs a Material object with default states
*
@ -36,13 +24,11 @@ namespace Nz
*/
Material::Material(std::shared_ptr<const MaterialSettings> settings) :
m_settings(std::move(settings)),
m_reflectionMode(ReflectionMode_Skybox),
m_pipelineUpdated(false),
m_shadowCastingEnabled(true),
m_reflectionSize(256)
m_shadowCastingEnabled(true)
{
m_pipelineInfo.settings = m_settings;
SetShader("Basic");
m_pipelineInfo.shaders = m_settings->GetDefaultShaders();
m_textures.resize(m_settings->GetTextures().size());
@ -56,432 +42,4 @@ namespace Nz
m_uniformBuffers.emplace_back(std::move(ubo));
}
}
/*!
* \brief Applies shader to the material
*
* \param instance Pipeline instance to update
* \param textureUnit Unit for the texture GL_TEXTURE"i"
* \param lastUsedUnit Optional argument to get the last texture unit
*/
void Material::Apply(const MaterialPipeline::Instance& instance) const
{
const Shader* shader = instance.renderPipeline.GetInfo().shader;
unsigned int bindingIndex = 0;
for (const MaterialTexture& textureData : m_textures)
{
auto it = instance.bindings.find(bindingIndex++);
assert(it != instance.bindings.end());
unsigned int textureIndex = it->second;
Renderer::SetTexture(textureIndex, textureData.texture);
Renderer::SetTextureSampler(textureIndex, textureData.sampler);
}
for (const UniformBufferRef& ubo : m_uniformBuffers)
{
auto it = instance.bindings.find(bindingIndex++);
assert(it != instance.bindings.end());
unsigned int uniformBufferIndex = it->second;
Renderer::SetUniformBuffer(uniformBufferIndex, ubo);
}
/*if (instance.uniforms[MaterialUniform_AlphaThreshold] != -1)
shader->SendFloat(instance.uniforms[MaterialUniform_AlphaThreshold], m_alphaThreshold);
if (instance.uniforms[MaterialUniform_Ambient] != -1)
shader->SendColor(instance.uniforms[MaterialUniform_Ambient], m_ambientColor);
if (instance.uniforms[MaterialUniform_Diffuse] != -1)
shader->SendColor(instance.uniforms[MaterialUniform_Diffuse], m_diffuseColor);
if (instance.uniforms[MaterialUniform_Shininess] != -1)
shader->SendFloat(instance.uniforms[MaterialUniform_Shininess], m_shininess);
if (instance.uniforms[MaterialUniform_Specular] != -1)
shader->SendColor(instance.uniforms[MaterialUniform_Specular], m_specularColor);*/
/*if (m_alphaMap && instance.uniforms[MaterialUniform_AlphaMap] != -1)
{
unsigned int textureUnit = s_textureUnits[TextureMap_Alpha];
Renderer::SetTexture(textureUnit, m_alphaMap);
Renderer::SetTextureSampler(textureUnit, m_diffuseSampler);
}
if (m_diffuseMap && instance.uniforms[MaterialUniform_DiffuseMap] != -1)
{
unsigned int textureUnit = s_textureUnits[TextureMap_Diffuse];
Renderer::SetTexture(textureUnit, m_diffuseMap);
Renderer::SetTextureSampler(textureUnit, m_diffuseSampler);
}
if (m_emissiveMap && instance.uniforms[MaterialUniform_EmissiveMap] != -1)
{
unsigned int textureUnit = s_textureUnits[TextureMap_Emissive];
Renderer::SetTexture(textureUnit, m_emissiveMap);
Renderer::SetTextureSampler(textureUnit, m_diffuseSampler);
}
if (m_heightMap && instance.uniforms[MaterialUniform_HeightMap] != -1)
{
unsigned int textureUnit = s_textureUnits[TextureMap_Height];
Renderer::SetTexture(textureUnit, m_heightMap);
Renderer::SetTextureSampler(textureUnit, m_diffuseSampler);
}
if (m_normalMap && instance.uniforms[MaterialUniform_NormalMap] != -1)
{
unsigned int textureUnit = s_textureUnits[TextureMap_Normal];
Renderer::SetTexture(textureUnit, m_normalMap);
Renderer::SetTextureSampler(textureUnit, m_diffuseSampler);
}
if (m_specularMap && instance.uniforms[MaterialUniform_SpecularMap] != -1)
{
unsigned int textureUnit = s_textureUnits[TextureMap_Specular];
Renderer::SetTexture(textureUnit, m_specularMap);
Renderer::SetTextureSampler(textureUnit, m_specularSampler);
}*/
}
/*!
* \brief Builds the material from a parameter list
*
* \param matData Data information for the material
* \param matParams Additional parameters for the material
*/
void Material::BuildFromParameters(const ParameterList& matData, const MaterialParams& matParams)
{
Color color;
bool isEnabled;
double dValue;
long long iValue;
String path;
ErrorFlags errFlags(ErrorFlag_Silent | ErrorFlag_ThrowExceptionDisabled, true);
/*if (matData.GetDoubleParameter(MaterialData::AlphaThreshold, &dValue))
SetAlphaThreshold(float(dValue));*/
if (matData.GetBooleanParameter(MaterialData::AlphaTest, &isEnabled))
EnableAlphaTest(isEnabled);
/*if (matData.GetColorParameter(MaterialData::AmbientColor, &color))
SetAmbientColor(color);*/
if (matData.GetIntegerParameter(MaterialData::CullingSide, &iValue))
SetFaceCulling(static_cast<FaceSide>(iValue));
if (matData.GetIntegerParameter(MaterialData::DepthFunc, &iValue))
SetDepthFunc(static_cast<RendererComparison>(iValue));
if (matData.GetBooleanParameter(MaterialData::DepthSorting, &isEnabled))
EnableDepthSorting(isEnabled);
/*if (matData.GetColorParameter(MaterialData::DiffuseColor, &color))
SetDiffuseColor(color);*/
if (matData.GetIntegerParameter(MaterialData::DstBlend, &iValue))
SetDstBlend(static_cast<BlendFunc>(iValue));
if (matData.GetIntegerParameter(MaterialData::FaceFilling, &iValue))
SetFaceFilling(static_cast<FaceFilling>(iValue));
if (matData.GetDoubleParameter(MaterialData::LineWidth, &dValue))
SetLineWidth(float(dValue));
if (matData.GetDoubleParameter(MaterialData::PointSize, &dValue))
SetPointSize(float(dValue));
/*if (matData.GetColorParameter(MaterialData::SpecularColor, &color))
SetSpecularColor(color);
if (matData.GetDoubleParameter(MaterialData::Shininess, &dValue))
SetShininess(float(dValue));*/
if (matData.GetIntegerParameter(MaterialData::SrcBlend, &iValue))
SetSrcBlend(static_cast<BlendFunc>(iValue));
// RendererParameter
if (matData.GetBooleanParameter(MaterialData::Blending, &isEnabled))
EnableBlending(isEnabled);
if (matData.GetBooleanParameter(MaterialData::ColorWrite, &isEnabled))
EnableColorWrite(isEnabled);
if (matData.GetBooleanParameter(MaterialData::DepthBuffer, &isEnabled))
EnableDepthBuffer(isEnabled);
if (matData.GetBooleanParameter(MaterialData::DepthWrite, &isEnabled))
EnableDepthWrite(isEnabled);
if (matData.GetBooleanParameter(MaterialData::FaceCulling, &isEnabled))
EnableFaceCulling(isEnabled);
if (matData.GetBooleanParameter(MaterialData::ScissorTest, &isEnabled))
EnableScissorTest(isEnabled);
if (matData.GetBooleanParameter(MaterialData::StencilTest, &isEnabled))
EnableStencilTest(isEnabled);
if (matData.GetBooleanParameter(MaterialData::VertexColor, &isEnabled))
EnableVertexColor(isEnabled);
// Samplers
/*if (matData.GetIntegerParameter(MaterialData::DiffuseAnisotropyLevel, &iValue))
m_diffuseSampler.SetAnisotropyLevel(static_cast<UInt8>(iValue));
if (matData.GetIntegerParameter(MaterialData::DiffuseFilter, &iValue))
m_diffuseSampler.SetFilterMode(static_cast<SamplerFilter>(iValue));
if (matData.GetIntegerParameter(MaterialData::DiffuseWrap, &iValue))
m_diffuseSampler.SetWrapMode(static_cast<SamplerWrap>(iValue));
if (matData.GetIntegerParameter(MaterialData::SpecularAnisotropyLevel, &iValue))
m_specularSampler.SetAnisotropyLevel(static_cast<UInt8>(iValue));
if (matData.GetIntegerParameter(MaterialData::SpecularFilter, &iValue))
m_specularSampler.SetFilterMode(static_cast<SamplerFilter>(iValue));
if (matData.GetIntegerParameter(MaterialData::SpecularWrap, &iValue))
m_specularSampler.SetWrapMode(static_cast<SamplerWrap>(iValue));*/
// Stencil
if (matData.GetIntegerParameter(MaterialData::StencilCompare, &iValue))
m_pipelineInfo.stencilCompare.front = static_cast<RendererComparison>(iValue);
if (matData.GetIntegerParameter(MaterialData::StencilFail, &iValue))
m_pipelineInfo.stencilFail.front = static_cast<StencilOperation>(iValue);
if (matData.GetIntegerParameter(MaterialData::StencilPass, &iValue))
m_pipelineInfo.stencilPass.front = static_cast<StencilOperation>(iValue);
if (matData.GetIntegerParameter(MaterialData::StencilZFail, &iValue))
m_pipelineInfo.stencilDepthFail.front = static_cast<StencilOperation>(iValue);
if (matData.GetIntegerParameter(MaterialData::StencilMask, &iValue))
m_pipelineInfo.stencilWriteMask.front = static_cast<UInt32>(iValue);
if (matData.GetIntegerParameter(MaterialData::StencilReference, &iValue))
m_pipelineInfo.stencilReference.front = static_cast<unsigned int>(iValue);
// Stencil (back)
if (matData.GetIntegerParameter(MaterialData::BackFaceStencilCompare, &iValue))
m_pipelineInfo.stencilCompare.back = static_cast<RendererComparison>(iValue);
if (matData.GetIntegerParameter(MaterialData::BackFaceStencilFail, &iValue))
m_pipelineInfo.stencilFail.back = static_cast<StencilOperation>(iValue);
if (matData.GetIntegerParameter(MaterialData::BackFaceStencilPass, &iValue))
m_pipelineInfo.stencilPass.back = static_cast<StencilOperation>(iValue);
if (matData.GetIntegerParameter(MaterialData::BackFaceStencilZFail, &iValue))
m_pipelineInfo.stencilDepthFail.back = static_cast<StencilOperation>(iValue);
if (matData.GetIntegerParameter(MaterialData::BackFaceStencilMask, &iValue))
m_pipelineInfo.stencilWriteMask.back = static_cast<UInt32>(iValue);
if (matData.GetIntegerParameter(MaterialData::BackFaceStencilReference, &iValue))
m_pipelineInfo.stencilReference.back = static_cast<unsigned int>(iValue);
InvalidatePipeline();
// Textures
/*if (matParams.loadAlphaMap && matData.GetStringParameter(MaterialData::AlphaTexturePath, &path))
SetAlphaMap(path);
if (matParams.loadDiffuseMap && matData.GetStringParameter(MaterialData::DiffuseTexturePath, &path))
SetDiffuseMap(path);
if (matParams.loadEmissiveMap && matData.GetStringParameter(MaterialData::EmissiveTexturePath, &path))
SetEmissiveMap(path);
if (matParams.loadHeightMap && matData.GetStringParameter(MaterialData::HeightTexturePath, &path))
SetHeightMap(path);
if (matParams.loadNormalMap && matData.GetStringParameter(MaterialData::NormalTexturePath, &path))
SetNormalMap(path);
if (matParams.loadSpecularMap && matData.GetStringParameter(MaterialData::SpecularTexturePath, &path))
SetSpecularMap(path);*/
SetShader(matParams.shaderName);
}
/*!
* \brief Builds a ParameterList with material data
*
* \param matData Destination parameter list which will receive material data
*/
void Material::SaveToParameters(ParameterList* matData)
{
NazaraAssert(matData, "Invalid ParameterList");
matData->SetParameter(MaterialData::AlphaTest, IsAlphaTestEnabled());
//matData->SetParameter(MaterialData::AlphaThreshold, GetAlphaThreshold());
//matData->SetParameter(MaterialData::AmbientColor, GetAmbientColor());
matData->SetParameter(MaterialData::CullingSide, static_cast<long long>(GetFaceCulling()));
matData->SetParameter(MaterialData::DepthFunc, static_cast<long long>(GetDepthFunc()));
matData->SetParameter(MaterialData::DepthSorting, IsDepthSortingEnabled());
//matData->SetParameter(MaterialData::DiffuseColor, GetDiffuseColor());
matData->SetParameter(MaterialData::DstBlend, static_cast<long long>(GetDstBlend()));
matData->SetParameter(MaterialData::FaceFilling, static_cast<long long>(GetFaceFilling()));
matData->SetParameter(MaterialData::LineWidth, GetLineWidth());
matData->SetParameter(MaterialData::PointSize, GetPointSize());
//matData->SetParameter(MaterialData::Shininess, GetShininess());
//matData->SetParameter(MaterialData::SpecularColor, GetSpecularColor());
matData->SetParameter(MaterialData::SrcBlend, static_cast<long long>(GetSrcBlend()));
// RendererParameter
matData->SetParameter(MaterialData::Blending, IsBlendingEnabled());
matData->SetParameter(MaterialData::ColorWrite, IsColorWriteEnabled());
matData->SetParameter(MaterialData::DepthBuffer, IsDepthBufferEnabled());
matData->SetParameter(MaterialData::DepthWrite, IsDepthWriteEnabled());
matData->SetParameter(MaterialData::FaceCulling, IsFaceCullingEnabled());
matData->SetParameter(MaterialData::ScissorTest, IsScissorTestEnabled());
matData->SetParameter(MaterialData::StencilTest, IsStencilTestEnabled());
matData->SetParameter(MaterialData::VertexColor, HasVertexColor());
// Samplers
/*matData->SetParameter(MaterialData::DiffuseAnisotropyLevel, static_cast<long long>(GetDiffuseSampler().GetAnisotropicLevel()));
matData->SetParameter(MaterialData::DiffuseFilter, static_cast<long long>(GetDiffuseSampler().GetFilterMode()));
matData->SetParameter(MaterialData::DiffuseWrap, static_cast<long long>(GetDiffuseSampler().GetWrapMode()));
matData->SetParameter(MaterialData::SpecularAnisotropyLevel, static_cast<long long>(GetSpecularSampler().GetAnisotropicLevel()));
matData->SetParameter(MaterialData::SpecularFilter, static_cast<long long>(GetSpecularSampler().GetFilterMode()));
matData->SetParameter(MaterialData::SpecularWrap, static_cast<long long>(GetSpecularSampler().GetWrapMode()));*/
// Stencil
matData->SetParameter(MaterialData::StencilCompare, static_cast<long long>(GetPipelineInfo().stencilCompare.front));
matData->SetParameter(MaterialData::StencilFail, static_cast<long long>(GetPipelineInfo().stencilFail.front));
matData->SetParameter(MaterialData::StencilPass, static_cast<long long>(GetPipelineInfo().stencilPass.front));
matData->SetParameter(MaterialData::StencilZFail, static_cast<long long>(GetPipelineInfo().stencilDepthFail.front));
matData->SetParameter(MaterialData::StencilMask, static_cast<long long>(GetPipelineInfo().stencilWriteMask.front));
matData->SetParameter(MaterialData::StencilReference, static_cast<long long>(GetPipelineInfo().stencilReference.front));
// Stencil (back)
matData->SetParameter(MaterialData::BackFaceStencilCompare, static_cast<long long>(GetPipelineInfo().stencilCompare.back));
matData->SetParameter(MaterialData::BackFaceStencilFail, static_cast<long long>(GetPipelineInfo().stencilFail.back));
matData->SetParameter(MaterialData::BackFaceStencilPass, static_cast<long long>(GetPipelineInfo().stencilPass.back));
matData->SetParameter(MaterialData::BackFaceStencilZFail, static_cast<long long>(GetPipelineInfo().stencilDepthFail.back));
matData->SetParameter(MaterialData::BackFaceStencilMask, static_cast<long long>(GetPipelineInfo().stencilWriteMask.back));
matData->SetParameter(MaterialData::BackFaceStencilReference, static_cast<long long>(GetPipelineInfo().stencilReference.back));
// Textures
/*if (HasAlphaMap())
{
const String& path = GetAlphaMap()->GetFilePath();
if (!path.IsEmpty())
matData->SetParameter(MaterialData::AlphaTexturePath, path);
}
if (HasDiffuseMap())
{
const String& path = GetDiffuseMap()->GetFilePath();
if (!path.IsEmpty())
matData->SetParameter(MaterialData::DiffuseTexturePath, path);
}
if (HasEmissiveMap())
{
const String& path = GetEmissiveMap()->GetFilePath();
if (!path.IsEmpty())
matData->SetParameter(MaterialData::EmissiveTexturePath, path);
}
if (HasHeightMap())
{
const String& path = GetHeightMap()->GetFilePath();
if (!path.IsEmpty())
matData->SetParameter(MaterialData::HeightTexturePath, path);
}
if (HasNormalMap())
{
const String& path = GetNormalMap()->GetFilePath();
if (!path.IsEmpty())
matData->SetParameter(MaterialData::NormalTexturePath, path);
}
if (HasSpecularMap())
{
const String& path = GetSpecularMap()->GetFilePath();
if (!path.IsEmpty())
matData->SetParameter(MaterialData::SpecularTexturePath, path);
}*/
}
/*!
* \brief Initializes the material librairies
* \return true If successful
*
* \remark Produces a NazaraError if the material library failed to be initialized
*/
bool Material::Initialize()
{
if (!MaterialLibrary::Initialize())
{
NazaraError("Failed to initialise library");
return false;
}
if (!MaterialManager::Initialize())
{
NazaraError("Failed to initialise manager");
return false;
}
s_defaultMaterial = New(BasicMaterial::GetSettings());
s_defaultMaterial->EnableFaceCulling(false);
s_defaultMaterial->SetFaceFilling(FaceFilling_Line);
MaterialLibrary::Register("Default", s_defaultMaterial);
unsigned int textureUnit = 0;
s_textureUnits[TextureMap_Diffuse] = textureUnit++;
s_textureUnits[TextureMap_Alpha] = textureUnit++;
s_textureUnits[TextureMap_Specular] = textureUnit++;
s_textureUnits[TextureMap_Normal] = textureUnit++;
s_textureUnits[TextureMap_Emissive] = textureUnit++;
s_textureUnits[TextureMap_Overlay] = textureUnit++;
s_textureUnits[TextureMap_ReflectionCube] = textureUnit++;
s_textureUnits[TextureMap_Height] = textureUnit++;
s_textureUnits[TextureMap_Shadow2D_1] = textureUnit++;
s_textureUnits[TextureMap_ShadowCube_1] = textureUnit++;
s_textureUnits[TextureMap_Shadow2D_2] = textureUnit++;
s_textureUnits[TextureMap_ShadowCube_2] = textureUnit++;
s_textureUnits[TextureMap_Shadow2D_3] = textureUnit++;
s_textureUnits[TextureMap_ShadowCube_3] = textureUnit++;
return true;
}
/*!
* \brief Uninitializes the material librairies
*/
void Material::Uninitialize()
{
s_defaultMaterial.Reset();
MaterialManager::Uninitialize();
MaterialLibrary::Uninitialize();
}
std::array<int, TextureMap_Max + 1> Material::s_textureUnits;
MaterialLibrary::LibraryMap Material::s_library;
MaterialLoader::LoaderList Material::s_loaders;
MaterialManager::ManagerMap Material::s_managerMap;
MaterialManager::ManagerParams Material::s_managerParameters;
MaterialRef Material::s_defaultMaterial = nullptr;
}

View File

@ -8,50 +8,11 @@
#include <Nazara/Graphics/BasicMaterial.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/MaterialSettings.hpp>
#include <Nazara/Graphics/PhongLightingMaterial.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
namespace
{
const UInt8 r_basicFragmentShader[] = {
#include <Nazara/Graphics/Resources/Shaders/Basic/core.frag.h>
};
const UInt8 r_basicVertexShader[] = {
#include <Nazara/Graphics/Resources/Shaders/Basic/core.vert.h>
};
const UInt8 r_phongLightingFragmentShader[] = {
#include <Nazara/Graphics/Resources/Shaders/PhongLighting/core.frag.h>
};
const UInt8 r_phongLightingVertexShader[] = {
#include <Nazara/Graphics/Resources/Shaders/PhongLighting/core.vert.h>
};
void OverrideShader(const String& path, String* source)
{
ErrorFlags errFlags(ErrorFlag_Silent | ErrorFlag_ThrowExceptionDisabled);
File shaderFile(path, Nz::OpenMode_ReadOnly | Nz::OpenMode_Text);
if (shaderFile.IsOpen())
{
StringStream shaderSource;
while (!shaderFile.EndOfFile())
{
shaderSource << shaderFile.ReadLine();
shaderSource << '\n';
}
*source = shaderSource;
NazaraNotice(path + " will be used to override built-in shader");
}
}
}
/*!
* \ingroup graphics
* \class Nz::MaterialPipeline
@ -59,6 +20,41 @@ namespace Nz
* \brief Graphics class used to contains all rendering states that are not allowed to change individually on rendering devices
*/
/*!
* \brief Retrieve (and generate if required) a pipeline instance using shader flags without applying it
*
* \param flags Shader flags
*
* \return Pipeline instance
*/
const std::shared_ptr<RenderPipeline>& MaterialPipeline::GetRenderPipeline(const std::vector<RenderPipelineInfo::VertexBufferData>& vertexBuffers) const
{
for (const auto& pipeline : m_renderPipelines)
{
const auto& pipelineInfo = pipeline->GetPipelineInfo();
bool isEqual = std::equal(pipelineInfo.vertexBuffers.begin(), pipelineInfo.vertexBuffers.end(), vertexBuffers.begin(), [](const auto& v1, const auto& v2)
{
return v1.binding == v2.binding && v1.declaration == v2.declaration;
});
if (isEqual)
return pipeline;
}
RenderPipelineInfo renderPipelineInfo;
static_cast<RenderStates&>(renderPipelineInfo).operator=(m_pipelineInfo); // Not my proudest line
renderPipelineInfo.pipelineLayout = m_pipelineInfo.settings->GetRenderPipelineLayout();
for (const auto& shaderStage : m_pipelineInfo.shaders)
{
if (shaderStage)
renderPipelineInfo.shaderStages.push_back(shaderStage);
}
return m_renderPipelines.emplace_back(Graphics::Instance()->GetRenderDevice().InstantiateRenderPipeline(std::move(renderPipelineInfo)));
}
/*!
* \brief Returns a reference to a MaterialPipeline built with MaterialPipelineInfo
*
@ -66,156 +62,19 @@ namespace Nz
*
* \param pipelineInfo Pipeline informations used to build/retrieve a MaterialPipeline object
*/
MaterialPipelineRef MaterialPipeline::GetPipeline(const MaterialPipelineInfo& pipelineInfo)
const std::shared_ptr<MaterialPipeline>& MaterialPipeline::Get(const MaterialPipelineInfo& pipelineInfo)
{
auto it = s_pipelineCache.find(pipelineInfo);
if (it == s_pipelineCache.end())
it = s_pipelineCache.insert(it, PipelineCache::value_type(pipelineInfo, New(pipelineInfo)));
it = s_pipelineCache.insert(it, PipelineCache::value_type(pipelineInfo, std::make_shared<MaterialPipeline>(pipelineInfo, Token{})));
return it->second;
}
void MaterialPipeline::GenerateRenderPipeline(UInt32 flags) const
{
NazaraAssert(m_pipelineInfo.settings, "Material pipeline has no settings");
NazaraAssert(m_pipelineInfo.uberShader, "Material pipeline has no uber shader");
const auto& textures = m_pipelineInfo.settings->GetTextures();
ParameterList list;
for (std::size_t i = 0, texCount = textures.size(); i < texCount; ++i)
{
const auto& texture = textures[i];
String parameterName = "HAS_" + texture.name.ToUpper() + "_TEXTURE";
list.SetParameter(parameterName, (m_pipelineInfo.textures & (1 << i)) != 0);
}
list.SetParameter("ALPHA_TEST", m_pipelineInfo.alphaTest);
list.SetParameter("REFLECTION_MAPPING", m_pipelineInfo.reflectionMapping);
list.SetParameter("SHADOW_MAPPING", m_pipelineInfo.shadowReceive);
list.SetParameter("TEXTURE_MAPPING", m_pipelineInfo.textures != 0 ||
m_pipelineInfo.reflectionMapping || flags & ShaderFlags_TextureOverlay);
list.SetParameter("TRANSFORM", true);
list.SetParameter("FLAG_BILLBOARD", static_cast<bool>((flags & ShaderFlags_Billboard) != 0));
list.SetParameter("FLAG_DEFERRED", static_cast<bool>((flags & ShaderFlags_Deferred) != 0));
list.SetParameter("FLAG_INSTANCING", static_cast<bool>((flags & ShaderFlags_Instancing) != 0));
list.SetParameter("FLAG_TEXTUREOVERLAY", static_cast<bool>((flags & ShaderFlags_TextureOverlay) != 0));
list.SetParameter("FLAG_VERTEXCOLOR", m_pipelineInfo.hasVertexColor || static_cast<bool>((flags & ShaderFlags_VertexColor) != 0));
Instance& instance = m_instances[flags];
instance.uberInstance = m_pipelineInfo.uberShader->Get(list);
RenderPipelineInfo renderPipelineInfo;
static_cast<RenderStates&>(renderPipelineInfo).operator=(m_pipelineInfo); // Not my proudest line
renderPipelineInfo.shader = instance.uberInstance->GetShader();
instance.renderPipeline.Create(renderPipelineInfo);
// Send texture units (those never changes)
const RenderPipelineLayout* pipelineLayout = m_pipelineInfo.pipelineLayout;
if (!pipelineLayout)
pipelineLayout = m_pipelineInfo.settings->GetRenderPipelineLayout();
instance.bindings = renderPipelineInfo.shader->ApplyLayout(pipelineLayout);
renderPipelineInfo.shader->SendInteger(renderPipelineInfo.shader->GetUniformLocation("ReflectionMap"), Material::GetTextureUnit(TextureMap_ReflectionCube));
renderPipelineInfo.shader->SendInteger(renderPipelineInfo.shader->GetUniformLocation("DirectionalSpotLightShadowMap[0]"), Material::GetTextureUnit(TextureMap_Shadow2D_1));
renderPipelineInfo.shader->SendInteger(renderPipelineInfo.shader->GetUniformLocation("DirectionalSpotLightShadowMap[1]"), Material::GetTextureUnit(TextureMap_Shadow2D_2));
renderPipelineInfo.shader->SendInteger(renderPipelineInfo.shader->GetUniformLocation("DirectionalSpotLightShadowMap[2]"), Material::GetTextureUnit(TextureMap_Shadow2D_3));
renderPipelineInfo.shader->SendInteger(renderPipelineInfo.shader->GetUniformLocation("PointLightShadowMap[0]"), Material::GetTextureUnit(TextureMap_ShadowCube_1));
renderPipelineInfo.shader->SendInteger(renderPipelineInfo.shader->GetUniformLocation("PointLightShadowMap[1]"), Material::GetTextureUnit(TextureMap_ShadowCube_2));
renderPipelineInfo.shader->SendInteger(renderPipelineInfo.shader->GetUniformLocation("PointLightShadowMap[2]"), Material::GetTextureUnit(TextureMap_ShadowCube_3));
}
bool MaterialPipeline::Initialize()
{
// Basic shader
{
UberShaderPreprocessorRef uberShader = UberShaderPreprocessor::New();
String fragmentShader(reinterpret_cast<const char*>(r_basicFragmentShader), sizeof(r_basicFragmentShader));
String vertexShader(reinterpret_cast<const char*>(r_basicVertexShader), sizeof(r_basicVertexShader));
#ifdef NAZARA_DEBUG
OverrideShader("Shaders/Basic/core.frag", &fragmentShader);
OverrideShader("Shaders/Basic/core.vert", &vertexShader);
#endif
uberShader->SetShader(ShaderStageType_Fragment, fragmentShader, "FLAG_TEXTUREOVERLAY AUTO_TEXCOORDS HAS_ALPHA_TEXTURE HAS_DIFFUSE_TEXTURE TEXTURE_MAPPING");
uberShader->SetShader(ShaderStageType_Vertex, vertexShader, "FLAG_BILLBOARD FLAG_INSTANCING FLAG_VERTEXCOLOR TEXTURE_MAPPING TRANSFORM UNIFORM_VERTEX_DEPTH");
UberShaderLibrary::Register("Basic", uberShader);
}
if (!BasicMaterial::Initialize())
{
NazaraError("Failed to initialize phong lighting materials");
return false;
}
// PhongLighting shader
{
UberShaderPreprocessorRef uberShader = UberShaderPreprocessor::New();
String fragmentShader(reinterpret_cast<const char*>(r_phongLightingFragmentShader), sizeof(r_phongLightingFragmentShader));
String vertexShader(reinterpret_cast<const char*>(r_phongLightingVertexShader), sizeof(r_phongLightingVertexShader));
#ifdef NAZARA_DEBUG
OverrideShader("Shaders/PhongLighting/core.frag", &fragmentShader);
OverrideShader("Shaders/PhongLighting/core.vert", &vertexShader);
#endif
uberShader->SetShader(ShaderStageType_Fragment, fragmentShader, "FLAG_DEFERRED FLAG_TEXTUREOVERLAY ALPHA_TEST AUTO_TEXCOORDS HAS_ALPHA_TEXTURE HAS_DIFFUSE_TEXTURE HAS_EMISSIVE_TEXTURE HAS_NORMAL_TEXTURE HAS_HEIGHT_TEXTURE HAS_SPECULAR_TEXTURE REFLECTION_MAPPING SHADOW_MAPPING");
uberShader->SetShader(ShaderStageType_Vertex, vertexShader, "FLAG_BILLBOARD FLAG_DEFERRED FLAG_INSTANCING FLAG_VERTEXCOLOR HAS_NORMAL_TEXTURE SHADOW_MAPPING TEXTURE_MAPPING TRANSFORM UNIFORM_VERTEX_DEPTH");
UberShaderLibrary::Register("PhongLighting", uberShader);
}
if (!PhongLightingMaterial::Initialize())
{
NazaraError("Failed to initialize phong lighting materials");
return false;
}
// Once the base shaders are registered, we can now set some default materials
MaterialPipelineInfo pipelineInfo;
pipelineInfo.settings = BasicMaterial::GetSettings();
pipelineInfo.uberShader = UberShaderLibrary::Get("Basic");
// Basic 2D - No depth write/face culling with scissoring
pipelineInfo.depthWrite = false;
pipelineInfo.faceCulling = false;
pipelineInfo.scissorTest = true;
MaterialPipelineLibrary::Register("Basic2D", GetPipeline(pipelineInfo));
// Translucent 2D - Alpha blending with no depth write/face culling and scissoring
pipelineInfo.blending = true;
pipelineInfo.depthWrite = false;
pipelineInfo.faceCulling = false;
pipelineInfo.depthSorting = false;
pipelineInfo.scissorTest = true;
pipelineInfo.dstBlend = BlendFunc_InvSrcAlpha;
pipelineInfo.srcBlend = BlendFunc_SrcAlpha;
MaterialPipelineLibrary::Register("Translucent2D", GetPipeline(pipelineInfo));
// Translucent 3D - Alpha blending with depth buffer and no depth write/face culling
pipelineInfo.blending = true;
pipelineInfo.depthBuffer = true;
pipelineInfo.depthWrite = false;
pipelineInfo.faceCulling = false;
pipelineInfo.depthSorting = true;
pipelineInfo.scissorTest = false;
pipelineInfo.dstBlend = BlendFunc_InvSrcAlpha;
pipelineInfo.srcBlend = BlendFunc_SrcAlpha;
MaterialPipelineLibrary::Register("Translucent3D", GetPipeline(pipelineInfo));
BasicMaterial::Initialize();
PhongLightingMaterial::Initialize();
return true;
}
@ -223,13 +82,9 @@ namespace Nz
void MaterialPipeline::Uninitialize()
{
s_pipelineCache.clear();
UberShaderLibrary::Unregister("PhongLighting");
PhongLightingMaterial::Uninitialize();
UberShaderLibrary::Unregister("Basic");
BasicMaterial::Uninitialize();
MaterialPipelineLibrary::Uninitialize();
}
MaterialPipelineLibrary::LibraryMap MaterialPipeline::s_library;
MaterialPipeline::PipelineCache MaterialPipeline::s_pipelineCache;
}

View File

@ -15,24 +15,11 @@
namespace Nz
{
namespace
{
constexpr std::size_t AlphaMapBinding = 0;
constexpr std::size_t DiffuseMapBinding = 1;
constexpr std::size_t EmissiveMapBinding = 2;
constexpr std::size_t HeightMapBinding = 3;
constexpr std::size_t NormalMapBinding = 4;
constexpr std::size_t SpecularMapBinding = 5;
constexpr std::size_t TextureOverlayBinding = 6;
}
PhongLightingMaterial::PhongLightingMaterial(Material* material) :
PhongLightingMaterial::PhongLightingMaterial(Material& material) :
m_material(material)
{
NazaraAssert(material, "Invalid material");
// Most common case: don't fetch texture indexes as a little optimization
const std::shared_ptr<const MaterialSettings>& materialSettings = material->GetSettings();
const std::shared_ptr<const MaterialSettings>& materialSettings = m_material.GetSettings();
if (materialSettings == s_materialSettings)
{
m_textureIndexes = s_textureIndexes;
@ -62,17 +49,17 @@ namespace Nz
{
NazaraAssert(HasAlphaThreshold(), "Material has no alpha threshold uniform");
BufferMapper<UniformBuffer> mapper(m_material->GetUniformBuffer(m_phongUniformIndex), BufferAccess_ReadOnly);
return *AccessByOffset<const float>(mapper.GetPointer(), m_phongUniformOffsets.alphaThreshold);
BufferMapper<UniformBuffer> mapper(m_material.GetUniformBuffer(m_phongUniformIndex), BufferAccess_ReadOnly);
return AccessByOffset<const float&>(mapper.GetPointer(), m_phongUniformOffsets.alphaThreshold);
}
Color PhongLightingMaterial::GetAmbientColor() const
{
NazaraAssert(HasAmbientColor(), "Material has no ambient color uniform");
BufferMapper<UniformBuffer> mapper(m_material->GetUniformBuffer(m_phongUniformIndex), BufferAccess_ReadOnly);
BufferMapper<UniformBuffer> mapper(m_material.GetUniformBuffer(m_phongUniformIndex), BufferAccess_ReadOnly);
const float* colorPtr = AccessByOffset<const float>(mapper.GetPointer(), m_phongUniformOffsets.ambientColor);
const float* colorPtr = AccessByOffset<const float*>(mapper.GetPointer(), m_phongUniformOffsets.ambientColor);
return Color(colorPtr[0] * 255, colorPtr[1] * 255, colorPtr[2] * 255, colorPtr[3] * 255); //< TODO: Make color able to use float
}
@ -80,9 +67,9 @@ namespace Nz
{
NazaraAssert(HasDiffuseColor(), "Material has no diffuse color uniform");
BufferMapper<UniformBuffer> mapper(m_material->GetUniformBuffer(m_phongUniformIndex), BufferAccess_ReadOnly);
BufferMapper<UniformBuffer> mapper(m_material.GetUniformBuffer(m_phongUniformIndex), BufferAccess_ReadOnly);
const float* colorPtr = AccessByOffset<const float>(mapper.GetPointer(), m_phongUniformOffsets.diffuseColor);
const float* colorPtr = AccessByOffset<const float*>(mapper.GetPointer(), m_phongUniformOffsets.diffuseColor);
return Color(colorPtr[0] * 255, colorPtr[1] * 255, colorPtr[2] * 255, colorPtr[3] * 255); //< TODO: Make color able to use float
}
@ -90,17 +77,17 @@ namespace Nz
{
NazaraAssert(HasShininess(), "Material has no shininess uniform");
BufferMapper<UniformBuffer> mapper(m_material->GetUniformBuffer(m_phongUniformIndex), BufferAccess_ReadOnly);
return *AccessByOffset<const float>(mapper.GetPointer(), m_phongUniformOffsets.shininess);
BufferMapper<UniformBuffer> mapper(m_material.GetUniformBuffer(m_phongUniformIndex), BufferAccess_ReadOnly);
return AccessByOffset<const float&>(mapper.GetPointer(), m_phongUniformOffsets.shininess);
}
Color PhongLightingMaterial::GetSpecularColor() const
{
NazaraAssert(HasSpecularColor(), "Material has no specular color uniform");
BufferMapper<UniformBuffer> mapper(m_material->GetUniformBuffer(m_phongUniformIndex), BufferAccess_ReadOnly);
BufferMapper<UniformBuffer> mapper(m_material.GetUniformBuffer(m_phongUniformIndex), BufferAccess_ReadOnly);
const float* colorPtr = AccessByOffset<const float>(mapper.GetPointer(), m_phongUniformOffsets.specularColor);
const float* colorPtr = AccessByOffset<const float*>(mapper.GetPointer(), m_phongUniformOffsets.specularColor);
return Color(colorPtr[0] * 255, colorPtr[1] * 255, colorPtr[2] * 255, colorPtr[3] * 255); //< TODO: Make color able to use float
}
@ -108,16 +95,16 @@ namespace Nz
{
NazaraAssert(HasAlphaThreshold(), "Material has no alpha threshold uniform");
BufferMapper<UniformBuffer> mapper(m_material->GetUniformBuffer(m_phongUniformIndex), BufferAccess_WriteOnly);
*AccessByOffset<float>(mapper.GetPointer(), m_phongUniformOffsets.alphaThreshold) = alphaThreshold;
BufferMapper<UniformBuffer> mapper(m_material.GetUniformBuffer(m_phongUniformIndex), BufferAccess_WriteOnly);
AccessByOffset<float&>(mapper.GetPointer(), m_phongUniformOffsets.alphaThreshold) = alphaThreshold;
}
void PhongLightingMaterial::SetAmbientColor(const Color& ambient)
{
NazaraAssert(HasAmbientColor(), "Material has no ambient color uniform");
BufferMapper<UniformBuffer> mapper(m_material->GetUniformBuffer(m_phongUniformIndex), BufferAccess_WriteOnly);
float* colorPtr = AccessByOffset<float>(mapper.GetPointer(), m_phongUniformOffsets.ambientColor);
BufferMapper<UniformBuffer> mapper(m_material.GetUniformBuffer(m_phongUniformIndex), BufferAccess_WriteOnly);
float* colorPtr = AccessByOffset<float*>(mapper.GetPointer(), m_phongUniformOffsets.ambientColor);
colorPtr[0] = ambient.r / 255.f;
colorPtr[1] = ambient.g / 255.f;
colorPtr[2] = ambient.b / 255.f;
@ -128,8 +115,8 @@ namespace Nz
{
NazaraAssert(HasDiffuseColor(), "Material has no diffuse color uniform");
BufferMapper<UniformBuffer> mapper(m_material->GetUniformBuffer(m_phongUniformIndex), BufferAccess_WriteOnly);
float* colorPtr = AccessByOffset<float>(mapper.GetPointer(), m_phongUniformOffsets.diffuseColor);
BufferMapper<UniformBuffer> mapper(m_material.GetUniformBuffer(m_phongUniformIndex), BufferAccess_WriteOnly);
float* colorPtr = AccessByOffset<float*>(mapper.GetPointer(), m_phongUniformOffsets.diffuseColor);
colorPtr[0] = diffuse.r / 255.f;
colorPtr[1] = diffuse.g / 255.f;
colorPtr[2] = diffuse.b / 255.f;
@ -140,8 +127,8 @@ namespace Nz
{
NazaraAssert(HasSpecularColor(), "Material has no specular color uniform");
BufferMapper<UniformBuffer> mapper(m_material->GetUniformBuffer(m_phongUniformIndex), BufferAccess_WriteOnly);
float* colorPtr = AccessByOffset<float>(mapper.GetPointer(), m_phongUniformOffsets.specularColor);
BufferMapper<UniformBuffer> mapper(m_material.GetUniformBuffer(m_phongUniformIndex), BufferAccess_WriteOnly);
float* colorPtr = AccessByOffset<float*>(mapper.GetPointer(), m_phongUniformOffsets.specularColor);
colorPtr[0] = diffuse.r / 255.f;
colorPtr[1] = diffuse.g / 255.f;
colorPtr[2] = diffuse.b / 255.f;
@ -155,51 +142,6 @@ namespace Nz
bool PhongLightingMaterial::Initialize()
{
RenderPipelineLayoutInfo info;
info.bindings.assign({
{
"MaterialAlphaMap",
ShaderBindingType_Texture,
ShaderStageType_Fragment,
AlphaMapBinding
},
{
"MaterialDiffuseMap",
ShaderBindingType_Texture,
ShaderStageType_Fragment,
DiffuseMapBinding
},
{
"MaterialEmissiveMap",
ShaderBindingType_Texture,
ShaderStageType_Fragment,
EmissiveMapBinding
},
{
"MaterialHeightMap",
ShaderBindingType_Texture,
ShaderStageType_Fragment,
HeightMapBinding
},
{
"MaterialNormalMap",
ShaderBindingType_Texture,
ShaderStageType_Fragment,
NormalMapBinding
},
{
"MaterialSpecularMap",
ShaderBindingType_Texture,
ShaderStageType_Fragment,
SpecularMapBinding
}
});
s_renderPipelineLayout = RenderPipelineLayout::New();
s_renderPipelineLayout->Create(info);
std::vector<MaterialSettings::UniformBlock> uniformBlocks;
// MaterialPhongSettings
FieldOffsets phongUniformStruct(StructLayout_Std140);
@ -239,16 +181,18 @@ namespace Nz
static_assert(sizeof(Vector4f) == 4 * sizeof(float), "Vector4f is expected to be exactly 4 floats wide");
std::vector<UInt8> defaultValues(phongUniformStruct.GetSize());
*AccessByOffset<Vector4f>(defaultValues.data(), s_phongUniformOffsets.ambientColor) = Vector4f(0.5f, 0.5f, 0.5f, 1.f);
*AccessByOffset<Vector4f>(defaultValues.data(), s_phongUniformOffsets.diffuseColor) = Vector4f(1.f, 1.f, 1.f, 1.f);
*AccessByOffset<Vector4f>(defaultValues.data(), s_phongUniformOffsets.specularColor) = Vector4f(1.f, 1.f, 1.f, 1.f);
*AccessByOffset<float>(defaultValues.data(), s_phongUniformOffsets.alphaThreshold) = 0.2f;
*AccessByOffset<float>(defaultValues.data(), s_phongUniformOffsets.shininess) = 50.f;
AccessByOffset<Vector4f&>(defaultValues.data(), s_phongUniformOffsets.ambientColor) = Vector4f(0.5f, 0.5f, 0.5f, 1.f);
AccessByOffset<Vector4f&>(defaultValues.data(), s_phongUniformOffsets.diffuseColor) = Vector4f(1.f, 1.f, 1.f, 1.f);
AccessByOffset<Vector4f&>(defaultValues.data(), s_phongUniformOffsets.specularColor) = Vector4f(1.f, 1.f, 1.f, 1.f);
AccessByOffset<float&>(defaultValues.data(), s_phongUniformOffsets.alphaThreshold) = 0.2f;
AccessByOffset<float&>(defaultValues.data(), s_phongUniformOffsets.shininess) = 50.f;
std::vector<MaterialSettings::UniformBlock> uniformBlocks;
s_phongUniformBlockIndex = uniformBlocks.size();
uniformBlocks.push_back({
"PhongSettings",
phongUniformStruct.GetSize(),
"PhongSettings",
"MaterialPhongSettings",
std::move(phongVariables),
std::move(defaultValues)
@ -265,67 +209,65 @@ namespace Nz
std::vector<MaterialSettings::Texture> textures;
s_textureIndexes.alpha = textures.size();
textures.push_back({
"MaterialAlphaMap",
"Alpha",
ImageType_2D,
"MaterialAlphaMap"
ImageType_2D
});
s_textureIndexes.diffuse = textures.size();
textures.push_back({
"MaterialDiffuseMap",
"Diffuse",
ImageType_2D,
"MaterialDiffuseMap"
ImageType_2D
});
s_textureIndexes.emissive = textures.size();
textures.push_back({
"MaterialEmissiveMap",
"Emissive",
ImageType_2D,
"MaterialEmissiveMap"
ImageType_2D
});
s_textureIndexes.height = textures.size();
textures.push_back({
"MaterialHeightMap",
"Height",
ImageType_2D,
"MaterialHeightMap"
ImageType_2D
});
s_textureIndexes.normal = textures.size();
textures.push_back({
"MaterialNormalMap",
"Normal",
ImageType_2D,
"MaterialNormalMap"
ImageType_2D
});
s_textureIndexes.specular = textures.size();
textures.push_back({
"MaterialSpecularMap",
"Specular",
ImageType_2D,
"MaterialSpecularMap"
ImageType_2D
});
predefinedBinding[PredefinedShaderBinding_TexOverlay] = textures.size();
textures.push_back({
"TextureOverlay",
"Overlay",
ImageType_2D,
"TextureOverlay"
});
s_materialSettings = std::make_shared<MaterialSettings>(std::move(textures), std::move(uniformBlocks), std::move(sharedUniformBlock), predefinedBinding);
s_materialSettings = std::make_shared<MaterialSettings>(std::move(textures), std::move(uniformBlocks), std::move(sharedUniformBlock), predefinedBinding, MaterialSettings::DefaultShaders{});
return true;
}
void PhongLightingMaterial::Uninitialize()
{
s_renderPipelineLayout.Reset();
s_materialSettings.reset();
}
std::shared_ptr<MaterialSettings> PhongLightingMaterial::s_materialSettings;
std::size_t PhongLightingMaterial::s_phongUniformBlockIndex;
RenderPipelineLayoutRef PhongLightingMaterial::s_renderPipelineLayout;
PhongLightingMaterial::TextureIndexes PhongLightingMaterial::s_textureIndexes;
PhongLightingMaterial::PhongUniformOffsets PhongLightingMaterial::s_phongUniformOffsets;
}

View File

@ -54,7 +54,7 @@ namespace Nz
return uniformBlock;
}
PredefinedInstanceData PredefinedInstanceData::GetOffset()
PredefinedInstanceData PredefinedInstanceData::GetOffsets()
{
FieldOffsets viewerStruct(StructLayout_Std140);
@ -69,7 +69,7 @@ namespace Nz
MaterialSettings::SharedUniformBlock PredefinedInstanceData::GetUniformBlock()
{
PredefinedInstanceData instanceData = GetOffset();
PredefinedInstanceData instanceData = GetOffsets();
std::vector<MaterialSettings::UniformVariable> instanceDataVariables;
instanceDataVariables.assign({
@ -92,7 +92,7 @@ namespace Nz
return uniformBlock;
}
PredefinedViewerData PredefinedViewerData::GetOffset()
PredefinedViewerData PredefinedViewerData::GetOffsets()
{
FieldOffsets viewerStruct(StructLayout_Std140);
@ -114,7 +114,7 @@ namespace Nz
MaterialSettings::SharedUniformBlock PredefinedViewerData::GetUniformBlock()
{
PredefinedViewerData viewerData = GetOffset();
PredefinedViewerData viewerData = GetOffsets();
std::vector<MaterialSettings::UniformVariable> viewerDataVariables;
viewerDataVariables.assign({

View File

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View File

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