Sdk/RenderSystem: Make ChangeRenderTechnique return a reference to the render technique
Former-commit-id: b491fa7480d8eda1602f23b3bb0a08b6c09d28f8 [formerly 1ac08e917aaed955f46b16f5d29b6c2ef5797ea6] [formerly 0b3796950799529a3e617835549fddcae98e18c8 [formerly f75af99a07fadfe5f9d45f3937678d1d8bf355e1]] Former-commit-id: 49e03a24eae8c76cbf8c00309dccce87c8c70546 [formerly 977a6167a3dd4081e2820eb4b2de497775b63796] Former-commit-id: db6c41ed94022aeda37a44fd039b4c98613c2d8f
This commit is contained in:
@@ -28,8 +28,8 @@ namespace Ndk
|
||||
inline RenderSystem(const RenderSystem& renderSystem);
|
||||
~RenderSystem() = default;
|
||||
|
||||
template<typename T> void ChangeRenderTechnique();
|
||||
inline void ChangeRenderTechnique(std::unique_ptr<Nz::AbstractRenderTechnique>&& renderTechnique);
|
||||
template<typename T> T& ChangeRenderTechnique();
|
||||
inline Nz::AbstractRenderTechnique& ChangeRenderTechnique(std::unique_ptr<Nz::AbstractRenderTechnique>&& renderTechnique);
|
||||
|
||||
inline const Nz::BackgroundRef& GetDefaultBackground() const;
|
||||
inline const Nz::Matrix4f& GetCoordinateSystemMatrix() const;
|
||||
|
||||
Reference in New Issue
Block a user