Add light support (WIP)
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@@ -54,7 +54,7 @@ int main()
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Nz::MeshParams meshParams;
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meshParams.center = true;
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meshParams.matrix = Nz::Matrix4f::Rotate(Nz::EulerAnglesf(0.f, 90.f, 0.f)) * Nz::Matrix4f::Scale(Nz::Vector3f(0.002f));
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meshParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_UV);
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meshParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_Normal_UV_Tangent);
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std::shared_ptr<Nz::Mesh> spaceshipMesh = Nz::Mesh::LoadFromFile(resourceDir / "Spaceship/spaceship.obj", meshParams);
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if (!spaceshipMesh)
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@@ -71,10 +71,10 @@ int main()
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std::shared_ptr<Nz::MaterialPass> depthPass = std::make_shared<Nz::MaterialPass>(Nz::DepthMaterial::GetSettings());
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depthPass->EnableDepthBuffer(true);
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depthPass->EnableDepthClamp(true);
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//depthPass->EnableDepthClamp(true);
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depthPass->EnableFaceCulling(true);
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std::shared_ptr<Nz::MaterialPass> materialPass = std::make_shared<Nz::MaterialPass>(Nz::BasicMaterial::GetSettings());
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std::shared_ptr<Nz::MaterialPass> materialPass = std::make_shared<Nz::MaterialPass>(Nz::PhongLightingMaterial::GetSettings());
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materialPass->EnableDepthBuffer(true);
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materialPass->EnableDepthClamp(true);
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materialPass->EnableFaceCulling(true);
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@@ -91,7 +91,7 @@ int main()
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Nz::BasicMaterial basicMat(*materialPass);
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basicMat.EnableAlphaTest(false);
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basicMat.SetAlphaMap(Nz::Texture::LoadFromFile(resourceDir / "alphatile.png", texParams));
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//basicMat.SetAlphaMap(Nz::Texture::LoadFromFile(resourceDir / "alphatile.png", texParams));
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basicMat.SetDiffuseMap(Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams));
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basicMat.SetDiffuseSampler(samplerInfo);
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@@ -143,37 +143,12 @@ int main()
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Nz::Physics3DSystem physSytem(registry);
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Nz::RenderSystem renderSystem(registry);
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Nz::Canvas canvas2D(registry, window.GetEventHandler(), window.GetCursorController().CreateHandle(), 2);
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canvas2D.Resize(Nz::Vector2f(window.GetSize()));
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Nz::LabelWidget* labelWidget = canvas2D.Add<Nz::LabelWidget>();
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labelWidget->SetPosition(0.f, 300.f, 0.f);
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labelWidget->EnableBackground(true);
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labelWidget->UpdateText(Nz::SimpleTextDrawer::Draw("Bonjour Paris !", 72));
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Nz::ButtonWidget* buttonWidget = canvas2D.Add<Nz::ButtonWidget>();
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buttonWidget->SetPosition(200.f, 400.f);
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buttonWidget->UpdateText(Nz::SimpleTextDrawer::Draw("Press me senpai", 72));
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buttonWidget->Resize(buttonWidget->GetPreferredSize());
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buttonWidget->OnButtonTrigger.Connect([](const Nz::ButtonWidget*)
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{
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std::cout << "Coucou !" << std::endl;
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});
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entt::entity viewer2D = registry.create();
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{
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registry.emplace<Nz::NodeComponent>(viewer2D);
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auto& cameraComponent = registry.emplace<Nz::CameraComponent>(viewer2D, window.GetRenderTarget(), Nz::ProjectionType::Orthographic);
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cameraComponent.UpdateClearColor(Nz::Color(0, 0, 0, 0));
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cameraComponent.UpdateRenderOrder(1);
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cameraComponent.UpdateRenderMask(2);
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}
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entt::entity viewer = registry.create();
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{
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registry.emplace<Nz::NodeComponent>(viewer);
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auto& cameraComponent = registry.emplace<Nz::CameraComponent>(viewer, window.GetRenderTarget());
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cameraComponent.UpdateRenderMask(1);
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//cameraComponent.UpdateClearColor(Nz::Color(127, 127, 127));
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}
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auto shipCollider = std::make_shared<Nz::ConvexCollider3D>(vertices, vertexMapper.GetVertexCount(), 0.01f);
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@@ -211,6 +186,9 @@ int main()
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entt::entity headingEntity = registry.create();
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{
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auto& entityLight = registry.emplace<Nz::LightComponent>(playerEntity);
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entityLight.AttachLight(std::make_shared<Nz::DirectionalLight>(), 1);
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auto& entityGfx = registry.emplace<Nz::GraphicsComponent>(playerEntity);
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entityGfx.AttachRenderable(model, 1);
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@@ -287,6 +265,7 @@ int main()
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case Nz::WindowEventType::KeyPressed:
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if (event.key.virtualKey == Nz::Keyboard::VKey::A)
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{
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//canvas2D.Resize({ 1920.f, 1080.f });
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basicMat.EnableAlphaTest(!basicMat.IsAlphaTestEnabled());
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basicMatDepth.EnableAlphaTest(!basicMatDepth.IsAlphaTestEnabled());
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}
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