Add light support (WIP)
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include/Nazara/Graphics/Components/LightComponent.hpp
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64
include/Nazara/Graphics/Components/LightComponent.hpp
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_GRAPHICS_COMPONENTS_LIGHTCOMPONENT_HPP
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#define NAZARA_GRAPHICS_COMPONENTS_LIGHTCOMPONENT_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/ECS.hpp>
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#include <Nazara/Graphics/Light.hpp>
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#include <Nazara/Graphics/WorldInstance.hpp>
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#include <memory>
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#include <vector>
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namespace Nz
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{
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class NAZARA_GRAPHICS_API LightComponent
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{
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public:
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struct LightEntry;
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inline LightComponent(bool initialyVisible = true);
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LightComponent(const LightComponent&) = default;
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LightComponent(LightComponent&&) = default;
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~LightComponent() = default;
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inline void AttachLight(std::shared_ptr<Light> renderable, UInt32 renderMask);
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inline void Clear();
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inline void DetachLight(const std::shared_ptr<Light>& renderable);
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inline const std::vector<LightEntry>& GetLights() const;
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inline void Hide();
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inline bool IsVisible() const;
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inline void Show(bool show = true);
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LightComponent& operator=(const LightComponent&) = default;
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LightComponent& operator=(LightComponent&&) = default;
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NazaraSignal(OnLightAttached, LightComponent* /*graphicsComponent*/, const LightEntry& /*lightEntry*/);
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NazaraSignal(OnLightDetach, LightComponent* /*graphicsComponent*/, const LightEntry& /*lightEntry*/);
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NazaraSignal(OnVisibilityUpdate, LightComponent* /*graphicsComponent*/, bool /*newVisibilityState*/);
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struct LightEntry
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{
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std::shared_ptr<Light> light;
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UInt32 renderMask;
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};
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private:
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std::vector<LightEntry> m_lightEntries;
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bool m_isVisible;
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};
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}
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#include <Nazara/Graphics/Components/LightComponent.inl>
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#endif // NAZARA_GRAPHICS_COMPONENTS_LIGHTCOMPONENT_HPP
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