Add light support (WIP)

This commit is contained in:
Jérôme Leclercq
2022-02-02 12:55:39 +01:00
parent e6951d54a5
commit 8a3a8547dc
44 changed files with 1700 additions and 253 deletions

View File

@@ -18,44 +18,15 @@
namespace Nz
{
class MaterialPass;
class RenderDevice;
class RenderPipeline;
class RenderSpriteChain;
class ShaderBinding;
class NAZARA_GRAPHICS_API SpriteChainRenderer : public ElementRenderer
{
public:
SpriteChainRenderer(RenderDevice& device, std::size_t maxVertexBufferSize = 32 * 1024);
~SpriteChainRenderer() = default;
std::unique_ptr<ElementRendererData> InstanciateData() override;
void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& currentFrame, const RenderStates& renderStates, const Pointer<const RenderElement>* elements, std::size_t elementCount) override;
void Render(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount) override;
void Reset(ElementRendererData& rendererData, RenderFrame& currentFrame) override;
private:
struct BufferCopy
{
RenderBuffer* targetBuffer;
UploadPool::Allocation* allocation;
std::size_t size;
};
struct VertexBufferPool
{
std::vector<std::shared_ptr<RenderBuffer>> vertexBuffers;
};
std::shared_ptr<RenderBuffer> m_indexBuffer;
std::shared_ptr<VertexBufferPool> m_vertexBufferPool;
std::size_t m_maxVertexBufferSize;
std::size_t m_maxVertexCount;
std::vector<BufferCopy> m_pendingCopies;
std::vector<ShaderBinding::Binding> m_bindingCache;
RenderDevice& m_device;
};
class Texture;
class VertexDeclaration;
class WorldInstance;
struct SpriteChainRendererData : public ElementRendererData
{
struct DrawCall
@@ -79,6 +50,62 @@ namespace Nz
std::vector<std::shared_ptr<RenderBuffer>> vertexBuffers;
std::vector<ShaderBindingPtr> shaderBindings;
};
class NAZARA_GRAPHICS_API SpriteChainRenderer final : public ElementRenderer
{
public:
SpriteChainRenderer(RenderDevice& device, std::size_t maxVertexBufferSize = 32 * 1024);
~SpriteChainRenderer() = default;
std::unique_ptr<ElementRendererData> InstanciateData() override;
void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& currentFrame, std::size_t elementCount, const Pointer<const RenderElement>* elements, const RenderStates* renderStates) override;
void PrepareEnd(RenderFrame& currentFrame, ElementRendererData& rendererData) override;
void Render(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, std::size_t elementCount, const Pointer<const RenderElement>* elements) override;
void Reset(ElementRendererData& rendererData, RenderFrame& currentFrame) override;
private:
void Flush();
void FlushDrawCall();
void FlushDrawData();
struct BufferCopy
{
RenderBuffer* targetBuffer;
UploadPool::Allocation* allocation;
std::size_t size;
};
struct PendingData
{
std::size_t firstQuadIndex = 0;
SpriteChainRendererData::DrawCall* currentDrawCall = nullptr;
UploadPool::Allocation* currentAllocation = nullptr;
UInt8* currentAllocationMemPtr = nullptr;
const VertexDeclaration* currentVertexDeclaration = nullptr;
RenderBuffer* currentVertexBuffer = nullptr;
const MaterialPass* currentMaterialPass = nullptr;
const RenderPipeline* currentPipeline = nullptr;
const ShaderBinding* currentShaderBinding = nullptr;
const Texture* currentTextureOverlay = nullptr;
const WorldInstance* currentWorldInstance = nullptr;
RenderBufferView currentLightData;
Recti currentScissorBox = Recti(-1, -1, -1, -1);
};
struct VertexBufferPool
{
std::vector<std::shared_ptr<RenderBuffer>> vertexBuffers;
};
std::shared_ptr<RenderBuffer> m_indexBuffer;
std::shared_ptr<VertexBufferPool> m_vertexBufferPool;
std::size_t m_maxVertexBufferSize;
std::size_t m_maxVertexCount;
std::vector<BufferCopy> m_pendingCopies;
std::vector<ShaderBinding::Binding> m_bindingCache;
PendingData m_pendingData;
RenderDevice& m_device;
};
}
#include <Nazara/Graphics/SpriteChainRenderer.inl>