Add light support (WIP)

This commit is contained in:
Jérôme Leclercq
2022-02-02 12:55:39 +01:00
parent e6951d54a5
commit 8a3a8547dc
44 changed files with 1700 additions and 253 deletions

View File

@@ -18,10 +18,12 @@ namespace Nz
{
RenderSystem::RenderSystem(entt::registry& registry) :
m_cameraConstructObserver(registry, entt::collector.group<CameraComponent, NodeComponent>()),
m_graphicsConstructObserver(registry, entt::collector.group<GraphicsComponent, NodeComponent>())
m_graphicsConstructObserver(registry, entt::collector.group<GraphicsComponent, NodeComponent>()),
m_lightConstructObserver(registry, entt::collector.group<LightComponent, NodeComponent>())
{
m_cameraDestroyConnection = registry.on_destroy<CameraComponent>().connect<&RenderSystem::OnCameraDestroy>(this);
m_graphicsDestroyConnection = registry.on_destroy<GraphicsComponent>().connect<&RenderSystem::OnGraphicsDestroy>(this);
m_lightDestroyConnection = registry.on_destroy<LightComponent>().connect<&RenderSystem::OnLightDestroy>(this);
m_nodeDestroyConnection = registry.on_destroy<NodeComponent>().connect<&RenderSystem::OnNodeDestroy>(this);
m_pipeline = std::make_unique<ForwardFramePipeline>();
@@ -31,8 +33,10 @@ namespace Nz
{
m_cameraConstructObserver.disconnect();
m_graphicsConstructObserver.disconnect();
m_lightConstructObserver.disconnect();
m_cameraDestroyConnection.release();
m_graphicsDestroyConnection.release();
m_lightDestroyConnection.release();
m_nodeDestroyConnection.release();
}
@@ -67,13 +71,13 @@ namespace Nz
m_pipeline->RegisterInstancedDrawable(worldInstance, renderableEntry.renderable.get(), renderableEntry.renderMask);
}
m_invalidatedWorldNode.insert(entity);
m_invalidatedGfxWorldNode.insert(entity);
assert(m_graphicsEntities.find(entity) == m_graphicsEntities.end());
auto& graphicsEntity = m_graphicsEntities[entity];
graphicsEntity.onNodeInvalidation.Connect(entityNode.OnNodeInvalidation, [this, entity](const Node* /*node*/)
{
m_invalidatedWorldNode.insert(entity);
m_invalidatedGfxWorldNode.insert(entity);
});
graphicsEntity.onRenderableAttached.Connect(entityGfx.OnRenderableAttached, [this](GraphicsComponent* gfx, const GraphicsComponent::Renderable& renderableEntry)
@@ -98,13 +102,64 @@ namespace Nz
{
if (isVisible)
{
m_newlyHiddenEntities.erase(entity);
m_newlyVisibleEntities.insert(entity);
m_newlyHiddenGfxEntities.erase(entity);
m_newlyVisibleGfxEntities.insert(entity);
}
else
{
m_newlyHiddenEntities.insert(entity);
m_newlyVisibleEntities.erase(entity);
m_newlyHiddenGfxEntities.insert(entity);
m_newlyVisibleGfxEntities.erase(entity);
}
});
});
m_lightConstructObserver.each([&](entt::entity entity)
{
LightComponent& entityLight = registry.get<LightComponent>(entity);
NodeComponent& entityNode = registry.get<NodeComponent>(entity);
if (entityLight.IsVisible())
{
for (const auto& lightEntry : entityLight.GetLights())
m_pipeline->RegisterLight(lightEntry.light, lightEntry.renderMask);
}
m_invalidatedLightWorldNode.insert(entity);
assert(m_lightEntities.find(entity) == m_lightEntities.end());
auto& lightEntity = m_lightEntities[entity];
lightEntity.onNodeInvalidation.Connect(entityNode.OnNodeInvalidation, [this, entity](const Node* /*node*/)
{
m_invalidatedLightWorldNode.insert(entity);
});
lightEntity.onLightAttached.Connect(entityLight.OnLightAttached, [this](LightComponent* light, const LightComponent::LightEntry& lightEntry)
{
if (!light->IsVisible())
return;
m_pipeline->RegisterLight(lightEntry.light, lightEntry.renderMask);
});
lightEntity.onLightDetach.Connect(entityLight.OnLightDetach, [this](LightComponent* light, const LightComponent::LightEntry& lightEntry)
{
if (!light->IsVisible())
return;
m_pipeline->UnregisterLight(lightEntry.light.get());
});
lightEntity.onVisibilityUpdate.Connect(entityLight.OnVisibilityUpdate, [this, entity](LightComponent* /*light*/, bool isVisible)
{
if (isVisible)
{
m_newlyHiddenLightEntities.erase(entity);
m_newlyVisibleLightEntities.insert(entity);
}
else
{
m_newlyHiddenLightEntities.insert(entity);
m_newlyVisibleLightEntities.erase(entity);
}
});
});
@@ -127,9 +182,22 @@ namespace Nz
void RenderSystem::OnGraphicsDestroy(entt::registry& registry, entt::entity entity)
{
m_graphicsEntities.erase(entity);
m_invalidatedWorldNode.erase(entity);
m_newlyHiddenEntities.erase(entity);
m_newlyVisibleEntities.erase(entity);
m_invalidatedGfxWorldNode.erase(entity);
m_newlyHiddenGfxEntities.erase(entity);
m_newlyVisibleGfxEntities.erase(entity);
GraphicsComponent& entityGfx = registry.get<GraphicsComponent>(entity);
const WorldInstancePtr& worldInstance = entityGfx.GetWorldInstance();
for (const auto& renderableEntry : entityGfx.GetRenderables())
m_pipeline->UnregisterInstancedDrawable(worldInstance, renderableEntry.renderable.get());
}
void RenderSystem::OnLightDestroy(entt::registry& registry, entt::entity entity)
{
m_lightEntities.erase(entity);
m_invalidatedLightWorldNode.erase(entity);
m_newlyHiddenLightEntities.erase(entity);
m_newlyVisibleLightEntities.erase(entity);
GraphicsComponent& entityGfx = registry.get<GraphicsComponent>(entity);
const WorldInstancePtr& worldInstance = entityGfx.GetWorldInstance();
@@ -139,14 +207,19 @@ namespace Nz
void RenderSystem::OnNodeDestroy(entt::registry& registry, entt::entity entity)
{
m_newlyHiddenEntities.erase(entity);
m_newlyVisibleEntities.erase(entity);
m_newlyHiddenGfxEntities.erase(entity);
m_newlyVisibleGfxEntities.erase(entity);
m_newlyHiddenLightEntities.erase(entity);
m_newlyVisibleLightEntities.erase(entity);
if (registry.try_get<CameraComponent>(entity))
OnCameraDestroy(registry, entity);
if (registry.try_get<GraphicsComponent>(entity))
OnGraphicsDestroy(registry, entity);
if (registry.try_get<LightComponent>(entity))
OnLightDestroy(registry, entity);
}
void RenderSystem::UpdateInstances(entt::registry& registry)
@@ -166,7 +239,7 @@ namespace Nz
}
m_invalidatedCameraNode.clear();
for (entt::entity entity : m_invalidatedWorldNode)
for (entt::entity entity : m_invalidatedGfxWorldNode)
{
const NodeComponent& entityNode = registry.get<const NodeComponent>(entity);
GraphicsComponent& entityGraphics = registry.get<GraphicsComponent>(entity);
@@ -176,13 +249,27 @@ namespace Nz
m_pipeline->InvalidateWorldInstance(worldInstance.get());
}
m_invalidatedWorldNode.clear();
m_invalidatedGfxWorldNode.clear();
for (entt::entity entity : m_invalidatedLightWorldNode)
{
const NodeComponent& entityNode = registry.get<const NodeComponent>(entity);
LightComponent& entityLight = registry.get<LightComponent>(entity);
const Vector3f& position = entityNode.GetPosition(CoordSys::Global);
const Quaternionf& rotation = entityNode.GetRotation(CoordSys::Global);
const Vector3f& scale = entityNode.GetScale(CoordSys::Global);
for (const auto& lightEntry : entityLight.GetLights())
lightEntry.light->UpdateTransform(position, rotation, scale);
}
m_invalidatedLightWorldNode.clear();
}
void RenderSystem::UpdateVisibility(entt::registry& registry)
{
// Unregister drawables for hidden entities
for (entt::entity entity : m_newlyHiddenEntities)
// Unregister drawable for hidden entities
for (entt::entity entity : m_newlyHiddenGfxEntities)
{
GraphicsComponent& entityGfx = registry.get<GraphicsComponent>(entity);
@@ -190,10 +277,10 @@ namespace Nz
for (const auto& renderableEntry : entityGfx.GetRenderables())
m_pipeline->UnregisterInstancedDrawable(worldInstance, renderableEntry.renderable.get());
}
m_newlyHiddenEntities.clear();
m_newlyHiddenGfxEntities.clear();
// Register drawables for newly visible entities
for (entt::entity entity : m_newlyVisibleEntities)
// Register drawable for newly visible entities
for (entt::entity entity : m_newlyVisibleGfxEntities)
{
GraphicsComponent& entityGfx = registry.get<GraphicsComponent>(entity);
@@ -201,6 +288,6 @@ namespace Nz
for (const auto& renderableEntry : entityGfx.GetRenderables())
m_pipeline->RegisterInstancedDrawable(worldInstance, renderableEntry.renderable.get(), renderableEntry.renderMask);
}
m_newlyVisibleEntities.clear();
m_newlyVisibleGfxEntities.clear();
}
}