Graphics/Sprite: Fix origin not being initialized/copied

Former-commit-id: bdb43791a34e6f696029a2f0fdcc7e0a80e37d1a [formerly 429e69fda21a4b7493f992f02bda057ae3f5255c] [formerly 7ecf3ada43b2574b2a70162f2bdc258430ce30f6 [formerly cfb4bb3d609add7a370ff5bd54239632e20c6e9c]]
Former-commit-id: 1b46fd8b1dd2ee8a0dc2317ef7bd8750b28f63b8 [formerly b11b682a76bec2160531d460043cd01e725d7c39]
Former-commit-id: 225928240477469cc45aec70ccb1f51ae25736a8
This commit is contained in:
Lynix 2016-09-01 21:07:08 +02:00
parent 5d13fa664b
commit 8a9ec2883a
1 changed files with 7 additions and 10 deletions

View File

@ -14,9 +14,9 @@ namespace Nz
inline Sprite::Sprite() : inline Sprite::Sprite() :
m_color(Color::White), m_color(Color::White),
m_origin(Nz::Vector3f::Zero()),
m_textureCoords(0.f, 0.f, 1.f, 1.f), m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_size(64.f, 64.f) m_size(64.f, 64.f),
m_origin(Nz::Vector3f::Zero())
{ {
SetDefaultMaterial(); SetDefaultMaterial();
} }
@ -26,11 +26,8 @@ namespace Nz
* *
* \param material Reference to a material * \param material Reference to a material
*/ */
inline Sprite::Sprite(MaterialRef material) : inline Sprite::Sprite(MaterialRef material) :
m_color(Color::White), Sprite()
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_size(64.f, 64.f)
{ {
SetMaterial(std::move(material), true); SetMaterial(std::move(material), true);
} }
@ -42,9 +39,7 @@ namespace Nz
*/ */
inline Sprite::Sprite(Texture* texture) : inline Sprite::Sprite(Texture* texture) :
m_color(Color::White), Sprite()
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_size(64.f, 64.f)
{ {
SetTexture(texture, true); SetTexture(texture, true);
} }
@ -60,7 +55,8 @@ namespace Nz
m_color(sprite.m_color), m_color(sprite.m_color),
m_material(sprite.m_material), m_material(sprite.m_material),
m_textureCoords(sprite.m_textureCoords), m_textureCoords(sprite.m_textureCoords),
m_size(sprite.m_size) m_size(sprite.m_size),
m_origin(sprite.m_origin)
{ {
} }
@ -270,6 +266,7 @@ namespace Nz
m_color = sprite.m_color; m_color = sprite.m_color;
m_material = sprite.m_material; m_material = sprite.m_material;
m_origin = sprite.m_origin;
m_textureCoords = sprite.m_textureCoords; m_textureCoords = sprite.m_textureCoords;
m_size = sprite.m_size; m_size = sprite.m_size;