Sdk/Widgets: Add OnMouseButtonPressed/OnMouseButtonRelease events
Former-commit-id: 6991c60426c0a41d88174fbe404dee49fc13dc2b [formerly 662192d79c314e08128b196cd352188eff903fb0] [formerly d238c31726f70ecf078d8e8cc3dc3032cf1529ca [formerly 5caa1f462aed257779cfe5e8413729062f026bf5]] Former-commit-id: 296fe5698e0bf5d8b058de032a8549df1c4891eb [formerly 20dfabc83b4eb8c2cc89138a05c29d53e17c952a] Former-commit-id: 44b7f726bc84056071b9e577357a736e78436767
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@@ -12,7 +12,10 @@ namespace Ndk
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{
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m_canvas = this;
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m_mouseButtonPressedSlot.Connect(eventHandler.OnMouseButtonPressed, this, &Canvas::OnMouseButtonPressed);
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m_mouseButtonReleasedSlot.Connect(eventHandler.OnMouseButtonReleased, this, &Canvas::OnMouseButtonRelease);
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m_mouseMovedSlot.Connect(eventHandler.OnMouseMoved, this, &Canvas::OnMouseMoved);
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m_mouseLeftSlot.Connect(eventHandler.OnMouseLeft, this, &Canvas::OnMouseLeft);
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}
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inline const WorldHandle& Canvas::GetWorld() const
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