Graphics/Sprite: Update to InstancedRenderable

Former-commit-id: 8153acbca05bf6afb4a4ed6cd0a323f641919b6d
This commit is contained in:
Lynix
2015-06-16 22:54:01 +02:00
parent a01ab22160
commit 8ade9fa65e
3 changed files with 220 additions and 239 deletions

View File

@@ -8,56 +8,60 @@
#define NAZARA_SPRITE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/SceneNode.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
#include <array>
class NAZARA_GRAPHICS_API NzSprite : public NzSceneNode
class NzSprite;
using NzSpriteConstRef = NzObjectRef<const NzSprite>;
using NzSpriteLibrary = NzObjectLibrary<NzSprite>;
using NzSpriteRef = NzObjectRef<NzSprite>;
class NAZARA_GRAPHICS_API NzSprite : public NzInstancedRenderable
{
public:
NzSprite();
NzSprite(NzTexture* texture);
NzSprite(const NzSprite& sprite);
inline NzSprite();
inline NzSprite(NzMaterialRef material);
inline NzSprite(NzTexture* texture);
inline NzSprite(const NzSprite& sprite);
~NzSprite() = default;
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const override;
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
NzSprite* Clone() const;
NzSprite* Create() const;
inline const NzColor& GetColor() const;
inline const NzMaterialRef& GetMaterial() const;
inline const NzVector2f& GetSize() const;
inline const NzRectf& GetTextureCoords() const;
const NzColor& GetColor() const;
NzMaterial* GetMaterial() const;
nzSceneNodeType GetSceneNodeType() const override;
const NzVector2f& GetSize() const;
const NzRectf& GetTextureCoords() const;
inline void SetColor(const NzColor& color);
inline void SetDefaultMaterial();
inline void SetMaterial(NzMaterialRef material, bool resizeSprite = true);
inline void SetSize(const NzVector2f& size);
inline void SetSize(float sizeX, float sizeY);
inline void SetTexture(NzTextureRef texture, bool resizeSprite = true);
inline void SetTextureCoords(const NzRectf& coords);
inline void SetTextureRect(const NzRectui& rect);
bool IsDrawable() const;
inline NzSprite& operator=(const NzSprite& sprite);
void SetColor(const NzColor& color);
void SetDefaultMaterial();
void SetMaterial(NzMaterial* material, bool resizeSprite = true);
void SetSize(const NzVector2f& size);
void SetSize(float sizeX, float sizeY);
void SetTexture(NzTexture* texture, bool resizeSprite = true);
void SetTextureCoords(const NzRectf& coords);
void SetTextureRect(const NzRectui& rect);
NzSprite& operator=(const NzSprite& sprite);
template<typename... Args> static NzSpriteRef New(Args&&... args);
private:
void InvalidateNode() override;
inline void InvalidateVertices();
void MakeBoundingVolume() const override;
void Register() override;
void Unregister() override;
void UpdateVertices() const;
void UpdateData(InstanceData* instanceData) const override;
NzColor m_color;
NzMaterialRef m_material;
NzRectf m_textureCoords;
NzVector2f m_size;
mutable std::array<NzVertexStruct_XYZ_Color_UV, 4> m_vertices;
mutable bool m_verticesUpdated;
static NzSpriteLibrary::LibraryMap s_library;
};
#include <Nazara/Graphics/Sprite.inl>
#endif // NAZARA_SPRITE_HPP