Graphics/Sprite: Update to InstancedRenderable

Former-commit-id: 8153acbca05bf6afb4a4ed6cd0a323f641919b6d
This commit is contained in:
Lynix 2015-06-16 22:54:01 +02:00
parent a01ab22160
commit 8ade9fa65e
3 changed files with 220 additions and 239 deletions

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@ -8,56 +8,60 @@
#define NAZARA_SPRITE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/SceneNode.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
#include <array>
class NAZARA_GRAPHICS_API NzSprite : public NzSceneNode
class NzSprite;
using NzSpriteConstRef = NzObjectRef<const NzSprite>;
using NzSpriteLibrary = NzObjectLibrary<NzSprite>;
using NzSpriteRef = NzObjectRef<NzSprite>;
class NAZARA_GRAPHICS_API NzSprite : public NzInstancedRenderable
{
public:
NzSprite();
NzSprite(NzTexture* texture);
NzSprite(const NzSprite& sprite);
inline NzSprite();
inline NzSprite(NzMaterialRef material);
inline NzSprite(NzTexture* texture);
inline NzSprite(const NzSprite& sprite);
~NzSprite() = default;
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const override;
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
NzSprite* Clone() const;
NzSprite* Create() const;
inline const NzColor& GetColor() const;
inline const NzMaterialRef& GetMaterial() const;
inline const NzVector2f& GetSize() const;
inline const NzRectf& GetTextureCoords() const;
const NzColor& GetColor() const;
NzMaterial* GetMaterial() const;
nzSceneNodeType GetSceneNodeType() const override;
const NzVector2f& GetSize() const;
const NzRectf& GetTextureCoords() const;
inline void SetColor(const NzColor& color);
inline void SetDefaultMaterial();
inline void SetMaterial(NzMaterialRef material, bool resizeSprite = true);
inline void SetSize(const NzVector2f& size);
inline void SetSize(float sizeX, float sizeY);
inline void SetTexture(NzTextureRef texture, bool resizeSprite = true);
inline void SetTextureCoords(const NzRectf& coords);
inline void SetTextureRect(const NzRectui& rect);
bool IsDrawable() const;
inline NzSprite& operator=(const NzSprite& sprite);
void SetColor(const NzColor& color);
void SetDefaultMaterial();
void SetMaterial(NzMaterial* material, bool resizeSprite = true);
void SetSize(const NzVector2f& size);
void SetSize(float sizeX, float sizeY);
void SetTexture(NzTexture* texture, bool resizeSprite = true);
void SetTextureCoords(const NzRectf& coords);
void SetTextureRect(const NzRectui& rect);
NzSprite& operator=(const NzSprite& sprite);
template<typename... Args> static NzSpriteRef New(Args&&... args);
private:
void InvalidateNode() override;
inline void InvalidateVertices();
void MakeBoundingVolume() const override;
void Register() override;
void Unregister() override;
void UpdateVertices() const;
void UpdateData(InstanceData* instanceData) const override;
NzColor m_color;
NzMaterialRef m_material;
NzRectf m_textureCoords;
NzVector2f m_size;
mutable std::array<NzVertexStruct_XYZ_Color_UV, 4> m_vertices;
mutable bool m_verticesUpdated;
static NzSpriteLibrary::LibraryMap s_library;
};
#include <Nazara/Graphics/Sprite.inl>
#endif // NAZARA_SPRITE_HPP

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// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Core/Error.hpp>
#include <memory>
#include <Nazara/Renderer/Debug.hpp>
inline NzSprite::NzSprite() :
m_color(NzColor::White),
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_size(64.f, 64.f)
{
SetDefaultMaterial();
}
inline NzSprite::NzSprite(NzMaterialRef material) :
m_color(NzColor::White),
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_size(64.f, 64.f)
{
SetMaterial(std::move(material), true);
}
inline NzSprite::NzSprite(NzTexture* texture) :
m_color(NzColor::White),
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_size(64.f, 64.f)
{
SetTexture(texture, true);
}
inline NzSprite::NzSprite(const NzSprite& sprite) :
NzInstancedRenderable(sprite),
m_color(sprite.m_color),
m_material(sprite.m_material),
m_textureCoords(sprite.m_textureCoords),
m_size(sprite.m_size)
{
}
inline const NzColor& NzSprite::GetColor() const
{
return m_color;
}
inline const NzMaterialRef& NzSprite::GetMaterial() const
{
return m_material;
}
inline const NzVector2f& NzSprite::GetSize() const
{
return m_size;
}
inline const NzRectf& NzSprite::GetTextureCoords() const
{
return m_textureCoords;
}
inline void NzSprite::SetColor(const NzColor& color)
{
m_color = color;
InvalidateVertices();
}
inline void NzSprite::SetDefaultMaterial()
{
NzMaterialRef material = NzMaterial::New();
material->Enable(nzRendererParameter_FaceCulling, false);
material->EnableLighting(false);
SetMaterial(material);
}
inline void NzSprite::SetMaterial(NzMaterialRef material, bool resizeSprite)
{
m_material = std::move(material);
if (m_material && resizeSprite)
{
NzTexture* diffuseMap = m_material->GetDiffuseMap();
if (diffuseMap && diffuseMap->IsValid())
SetSize(NzVector2f(NzVector2ui(diffuseMap->GetSize())));
}
}
inline void NzSprite::SetSize(const NzVector2f& size)
{
m_size = size;
// On invalide la bounding box
InvalidateBoundingVolume();
InvalidateVertices();
}
inline void NzSprite::SetSize(float sizeX, float sizeY)
{
SetSize(NzVector2f(sizeX, sizeY));
}
inline void NzSprite::SetTexture(NzTextureRef texture, bool resizeSprite)
{
if (!m_material)
SetDefaultMaterial();
else if (m_material->GetReferenceCount() > 1)
m_material = NzMaterial::New(*m_material); // Copie
if (resizeSprite && texture && texture->IsValid())
SetSize(NzVector2f(NzVector2ui(texture->GetSize())));
m_material->SetDiffuseMap(std::move(texture));
}
inline void NzSprite::SetTextureCoords(const NzRectf& coords)
{
m_textureCoords = coords;
InvalidateVertices();
}
inline void NzSprite::SetTextureRect(const NzRectui& rect)
{
NazaraAssert(material, "Sprite has no material");
NazaraAssert(m_material->HasDiffuseMap(), "Sprite material has no diffuse map");
NzTexture* diffuseMap = m_material->GetDiffuseMap();
float invWidth = 1.f/diffuseMap->GetWidth();
float invHeight = 1.f/diffuseMap->GetHeight();
SetTextureCoords(NzRectf(invWidth*rect.x, invHeight*rect.y, invWidth*rect.width, invHeight*rect.height));
}
inline NzSprite& NzSprite::operator=(const NzSprite& sprite)
{
NzInstancedRenderable::operator=(sprite);
m_color = sprite.m_color;
m_material = sprite.m_material;
m_textureCoords = sprite.m_textureCoords;
m_size = sprite.m_size;
// On ne copie pas les sommets finaux car il est très probable que nos paramètres soient modifiés et qu'ils doivent être régénérés de toute façon
InvalidateBoundingVolume();
InvalidateVertices();
return *this;
}
inline void NzSprite::InvalidateVertices()
{
InvalidateInstanceData(0);
}
template<typename... Args>
NzSpriteRef NzSprite::New(Args&&... args)
{
std::unique_ptr<NzSprite> object(new NzSprite(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
#include <Nazara/Renderer/DebugOff.hpp>

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@ -10,230 +10,42 @@
#include <memory>
#include <Nazara/Graphics/Debug.hpp>
NzSprite::NzSprite() :
m_color(NzColor::White),
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_size(64.f, 64.f),
m_verticesUpdated(false)
{
SetDefaultMaterial();
}
NzSprite::NzSprite(NzTexture* texture) :
m_color(NzColor::White),
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_size(64.f, 64.f),
m_verticesUpdated(false)
{
SetTexture(texture, true);
}
NzSprite::NzSprite(const NzSprite& sprite) :
NzSceneNode(sprite),
m_color(sprite.m_color),
m_material(sprite.m_material),
m_textureCoords(sprite.m_textureCoords),
m_size(sprite.m_size),
m_vertices(sprite.m_vertices),
m_verticesUpdated(sprite.m_verticesUpdated)
{
SetParent(sprite.GetParent());
}
void NzSprite::AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const
{
if (!m_verticesUpdated)
UpdateVertices();
renderQueue->AddSprites(m_material, m_vertices.data(), 1);
}
NzSprite* NzSprite::Clone() const
{
return new NzSprite(*this);
}
NzSprite* NzSprite::Create() const
{
return new NzSprite;
}
const NzColor& NzSprite::GetColor() const
{
return m_color;
}
NzMaterial* NzSprite::GetMaterial() const
{
return m_material;
}
nzSceneNodeType NzSprite::GetSceneNodeType() const
{
return nzSceneNodeType_Sprite;
}
const NzVector2f& NzSprite::GetSize() const
{
return m_size;
}
const NzRectf& NzSprite::GetTextureCoords() const
{
return m_textureCoords;
}
bool NzSprite::IsDrawable() const
{
return m_material != nullptr;
}
void NzSprite::SetColor(const NzColor& color)
{
m_color = color;
m_verticesUpdated = false;
}
void NzSprite::SetDefaultMaterial()
{
NzMaterialRef material = NzMaterial::New();
material->Enable(nzRendererParameter_FaceCulling, false);
material->EnableLighting(false);
SetMaterial(material);
}
void NzSprite::SetMaterial(NzMaterial* material, bool resizeSprite)
{
m_material = material;
if (m_material && resizeSprite)
{
NzTexture* diffuseMap = m_material->GetDiffuseMap();
if (diffuseMap && diffuseMap->IsValid())
SetSize(NzVector2f(NzVector2ui(diffuseMap->GetSize())));
}
}
void NzSprite::SetSize(const NzVector2f& size)
{
m_size = size;
// On invalide la bounding box
m_boundingVolume.MakeNull();
m_boundingVolumeUpdated = false;
m_verticesUpdated = false;
}
void NzSprite::SetSize(float sizeX, float sizeY)
{
SetSize(NzVector2f(sizeX, sizeY));
}
void NzSprite::SetTexture(NzTexture* texture, bool resizeSprite)
void NzSprite::AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const
{
if (!m_material)
SetDefaultMaterial();
else if (m_material->GetReferenceCount() > 1)
m_material = NzMaterial::New(*m_material); // Copie
m_material->SetDiffuseMap(texture);
if (resizeSprite && texture && texture->IsValid())
SetSize(NzVector2f(NzVector2ui(texture->GetSize())));
}
void NzSprite::SetTextureCoords(const NzRectf& coords)
{
m_textureCoords = coords;
m_verticesUpdated = false;
}
void NzSprite::SetTextureRect(const NzRectui& rect)
{
#if NAZARA_GRAPHICS_SAFE
if (!m_material)
{
NazaraError("Sprite has no material");
return;
}
if (!m_material->HasDiffuseMap())
{
NazaraError("Sprite material has no diffuse map");
return;
}
#endif
NzTexture* diffuseMap = m_material->GetDiffuseMap();
float invWidth = 1.f/diffuseMap->GetWidth();
float invHeight = 1.f/diffuseMap->GetHeight();
SetTextureCoords(NzRectf(invWidth*rect.x, invHeight*rect.y, invWidth*rect.width, invHeight*rect.height));
}
NzSprite& NzSprite::operator=(const NzSprite& sprite)
{
NzSceneNode::operator=(sprite);
m_color = sprite.m_color;
m_material = sprite.m_material;
m_textureCoords = sprite.m_textureCoords;
m_size = sprite.m_size;
// On ne copie pas les sommets finaux car il est très probable que nos paramètres soient modifiés et qu'ils doivent être régénérés de toute façon
m_verticesUpdated = false;
return *this;
}
void NzSprite::InvalidateNode()
{
NzSceneNode::InvalidateNode();
m_verticesUpdated = false;
}
void NzSprite::Register()
{
// Le changement de scène peut affecter les sommets
m_verticesUpdated = false;
}
void NzSprite::Unregister()
{
const NzVertexStruct_XYZ_Color_UV* vertices = reinterpret_cast<const NzVertexStruct_XYZ_Color_UV*>(instanceData.data.data());
renderQueue->AddSprites(m_material, vertices, 1);
}
void NzSprite::MakeBoundingVolume() const
{
NzVector3f down = (m_scene) ? m_scene->GetDown() : NzVector3f::Down();
NzVector3f right = (m_scene) ? m_scene->GetRight() : NzVector3f::Right();
m_boundingVolume.Set(NzVector3f(0.f), m_size.x*right + m_size.y*down);
m_boundingVolume.Set(NzVector3f(0.f), m_size.x*NzVector3f::Right() + m_size.y*NzVector3f::Down());
}
void NzSprite::UpdateVertices() const
void NzSprite::UpdateData(InstanceData* instanceData) const
{
if (!m_transformMatrixUpdated)
UpdateTransformMatrix();
instanceData->data.resize(4 * sizeof(NzVertexStruct_XYZ_Color_UV));
NzVertexStruct_XYZ_Color_UV* vertices = reinterpret_cast<NzVertexStruct_XYZ_Color_UV*>(instanceData->data.data());
NzVector3f down = (m_scene) ? m_scene->GetDown() : NzVector3f::Down();
NzVector3f right = (m_scene) ? m_scene->GetRight() : NzVector3f::Right();
NzSparsePtr<NzColor> colorPtr(&vertices[0].color, sizeof(NzVertexStruct_XYZ_Color_UV));
NzSparsePtr<NzVector3f> posPtr(&vertices[0].position, sizeof(NzVertexStruct_XYZ_Color_UV));
NzSparsePtr<NzVector2f> texCoordPtr(&vertices[0].uv, sizeof(NzVertexStruct_XYZ_Color_UV));
m_vertices[0].color = m_color;
m_vertices[0].position = m_transformMatrix.Transform(NzVector3f(0.f));
m_vertices[0].uv.Set(m_textureCoords.GetCorner(nzRectCorner_LeftTop));
*colorPtr++ = m_color;
*posPtr++ = instanceData->transformMatrix.Transform(NzVector3f(0.f));
*texCoordPtr++ = m_textureCoords.GetCorner(nzRectCorner_LeftTop);
m_vertices[1].color = m_color;
m_vertices[1].position = m_transformMatrix.Transform(m_size.x*right);
m_vertices[1].uv.Set(m_textureCoords.GetCorner(nzRectCorner_RightTop));
*colorPtr++ = m_color;
*posPtr++ = instanceData->transformMatrix.Transform(m_size.x*NzVector3f::Right());
*texCoordPtr++ = m_textureCoords.GetCorner(nzRectCorner_RightTop);
m_vertices[2].color = m_color;
m_vertices[2].position = m_transformMatrix.Transform(m_size.y*down);
m_vertices[2].uv.Set(m_textureCoords.GetCorner(nzRectCorner_LeftBottom));
*colorPtr++ = m_color;
*posPtr++ = instanceData->transformMatrix.Transform(m_size.y*NzVector3f::Down());
*texCoordPtr++ = m_textureCoords.GetCorner(nzRectCorner_LeftBottom);
m_vertices[3].color = m_color;
m_vertices[3].position = m_transformMatrix.Transform(m_size.x*right + m_size.y*down);
m_vertices[3].uv.Set(m_textureCoords.GetCorner(nzRectCorner_RightBottom));
m_verticesUpdated = true;
*colorPtr++ = m_color;
*posPtr++ = instanceData->transformMatrix.Transform(m_size.x*NzVector3f::Right() + m_size.y*NzVector3f::Down());
*texCoordPtr++ = m_textureCoords.GetCorner(nzRectCorner_RightBottom);
}