Upgrade Physics2D and Physics3D
This commit is contained in:
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4bcb63d776
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8b0b5295f7
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@ -8,7 +8,6 @@
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#define NAZARA_COLLIDER2D_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/ObjectRef.hpp>
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#include <Nazara/Core/ObjectLibrary.hpp>
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#include <Nazara/Core/Signal.hpp>
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#include <Nazara/Core/SparsePtr.hpp>
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@ -18,20 +17,15 @@
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#include <Nazara/Physics2D/Enums.hpp>
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#include <vector>
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struct cpBody;
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struct cpShape;
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namespace Nz
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{
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class Collider2D;
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class RigidBody2D;
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using Collider2DConstRef = ObjectRef<const Collider2D>;
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using Collider2DLibrary = ObjectLibrary<Collider2D>;
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using Collider2DRef = ObjectRef<Collider2D>;
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class NAZARA_PHYSICS2D_API Collider2D : public RefCounted
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class NAZARA_PHYSICS2D_API Collider2D
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{
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friend Collider2DLibrary;
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friend RigidBody2D;
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friend class CompoundCollider2D; //< See CompoundCollider2D::CreateShapes
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@ -74,7 +68,7 @@ namespace Nz
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NazaraSignal(OnColliderRelease, const Collider2D* /*collider*/);
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protected:
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virtual std::size_t CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const = 0;
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virtual std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const = 0;
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UInt32 m_categoryMask;
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UInt32 m_collisionGroup;
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@ -86,16 +80,9 @@ namespace Nz
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unsigned int m_collisionId;
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private:
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virtual std::size_t GenerateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const;
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static Collider2DLibrary::LibraryMap s_library;
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virtual std::size_t GenerateShapes(cpBody* body, std::vector<cpShape*>* shapes) const;
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};
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class BoxCollider2D;
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using BoxCollider2DConstRef = ObjectRef<const BoxCollider2D>;
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using BoxCollider2DRef = ObjectRef<BoxCollider2D>;
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class NAZARA_PHYSICS2D_API BoxCollider2D : public Collider2D
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{
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public:
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@ -110,20 +97,13 @@ namespace Nz
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inline Vector2f GetSize() const;
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ColliderType2D GetType() const override;
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template<typename... Args> static BoxCollider2DRef New(Args&&... args);
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private:
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std::size_t CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const override;
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std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
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Rectf m_rect;
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float m_radius;
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};
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class CircleCollider2D;
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using CircleCollider2DConstRef = ObjectRef<const CircleCollider2D>;
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using CircleCollider2DRef = ObjectRef<CircleCollider2D>;
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class NAZARA_PHYSICS2D_API CircleCollider2D : public Collider2D
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{
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public:
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@ -136,50 +116,36 @@ namespace Nz
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inline float GetRadius() const;
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ColliderType2D GetType() const override;
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template<typename... Args> static CircleCollider2DRef New(Args&&... args);
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private:
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std::size_t CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const override;
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std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
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Vector2f m_offset;
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float m_radius;
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};
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class CompoundCollider2D;
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using CompoundCollider2DConstRef = ObjectRef<const CompoundCollider2D>;
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using CompoundCollider2DRef = ObjectRef<CompoundCollider2D>;
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class NAZARA_PHYSICS2D_API CompoundCollider2D : public Collider2D
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{
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public:
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CompoundCollider2D(std::vector<Collider2DRef> geoms);
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CompoundCollider2D(std::vector<std::shared_ptr<Collider2D>> geoms);
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Nz::Vector2f ComputeCenterOfMass() const override;
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float ComputeMomentOfInertia(float mass) const override;
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inline bool DoesOverrideCollisionProperties() const;
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inline const std::vector<Collider2DRef>& GetGeoms() const;
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inline const std::vector<std::shared_ptr<Collider2D>>& GetGeoms() const;
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ColliderType2D GetType() const override;
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inline void OverridesCollisionProperties(bool shouldOverride);
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template<typename... Args> static CompoundCollider2DRef New(Args&&... args);
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private:
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std::size_t CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const override;
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std::size_t GenerateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const override;
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std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
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std::size_t GenerateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
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std::vector<Collider2DRef> m_geoms;
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std::vector<std::shared_ptr<Collider2D>> m_geoms;
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bool m_doesOverrideCollisionProperties;
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};
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class ConvexCollider2D;
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using ConvexCollider2DConstRef = ObjectRef<const ConvexCollider2D>;
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using ConvexCollider2DRef = ObjectRef<ConvexCollider2D>;
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class NAZARA_PHYSICS2D_API ConvexCollider2D : public Collider2D
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{
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public:
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@ -191,20 +157,13 @@ namespace Nz
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ColliderType2D GetType() const override;
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inline const std::vector<Vector2d>& GetVertices() const;
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template<typename... Args> static ConvexCollider2DRef New(Args&&... args);
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private:
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std::size_t CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const override;
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std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
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std::vector<Vector2d> m_vertices;
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float m_radius;
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};
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class NullCollider2D;
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using NullCollider2DConstRef = ObjectRef<const NullCollider2D>;
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using NullCollider2DRef = ObjectRef<NullCollider2D>;
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class NAZARA_PHYSICS2D_API NullCollider2D : public Collider2D
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{
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public:
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@ -215,17 +174,10 @@ namespace Nz
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ColliderType2D GetType() const override;
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template<typename... Args> static NullCollider2DRef New(Args&&... args);
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private:
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std::size_t CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const override;
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std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
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};
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class SegmentCollider2D;
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using SegmentCollider2DConstRef = ObjectRef<const SegmentCollider2D>;
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using SegmentCollider2DRef = ObjectRef<SegmentCollider2D>;
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class NAZARA_PHYSICS2D_API SegmentCollider2D : public Collider2D
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{
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public:
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@ -243,10 +195,8 @@ namespace Nz
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inline float GetThickness() const;
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ColliderType2D GetType() const override;
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template<typename... Args> static SegmentCollider2DRef New(Args&&... args);
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private:
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std::size_t CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const override;
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std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
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Vector2f m_first;
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Vector2f m_firstNeighbor;
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@ -115,14 +115,6 @@ namespace Nz
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return m_rect.GetLengths();
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}
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template<typename... Args>
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BoxCollider2DRef BoxCollider2D::New(Args&&... args)
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{
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std::unique_ptr<BoxCollider2D> object(new BoxCollider2D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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inline const Vector2f& CircleCollider2D::GetOffset() const
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{
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@ -134,21 +126,13 @@ namespace Nz
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return m_radius;
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}
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template<typename... Args>
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CircleCollider2DRef CircleCollider2D::New(Args&&... args)
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{
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std::unique_ptr<CircleCollider2D> object(new CircleCollider2D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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inline bool Nz::CompoundCollider2D::DoesOverrideCollisionProperties() const
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{
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return m_doesOverrideCollisionProperties;
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}
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inline const std::vector<Collider2DRef>& CompoundCollider2D::GetGeoms() const
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inline const std::vector<std::shared_ptr<Collider2D>>& CompoundCollider2D::GetGeoms() const
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{
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return m_geoms;
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}
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@ -158,37 +142,12 @@ namespace Nz
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m_doesOverrideCollisionProperties = shouldOverride;
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}
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template<typename... Args>
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CompoundCollider2DRef CompoundCollider2D::New(Args&&... args)
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{
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std::unique_ptr<CompoundCollider2D> object(new CompoundCollider2D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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inline const std::vector<Vector2d>& ConvexCollider2D::GetVertices() const
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{
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return m_vertices;
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}
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template<typename... Args>
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ConvexCollider2DRef ConvexCollider2D::New(Args&&... args)
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{
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std::unique_ptr<ConvexCollider2D> object(new ConvexCollider2D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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template<typename... Args>
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NullCollider2DRef NullCollider2D::New(Args&&... args)
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{
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std::unique_ptr<NullCollider2D> object(new NullCollider2D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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SegmentCollider2D::SegmentCollider2D(const Vector2f& first, const Vector2f& second, float thickness) :
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SegmentCollider2D(first, first, second, second, thickness)
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@ -233,15 +192,6 @@ namespace Nz
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{
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return m_thickness;
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}
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template<typename... Args>
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SegmentCollider2DRef SegmentCollider2D::New(Args&&... args)
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{
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std::unique_ptr<SegmentCollider2D> object(new SegmentCollider2D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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}
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#include <Nazara/Physics2D/DebugOff.hpp>
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@ -9,16 +9,16 @@
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namespace Nz
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{
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enum ColliderType2D
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enum class ColliderType2D
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{
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ColliderType2D_Box,
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ColliderType2D_Compound,
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ColliderType2D_Convex,
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ColliderType2D_Circle,
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ColliderType2D_Null,
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ColliderType2D_Segment,
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Box,
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Compound,
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Convex,
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Circle,
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Null,
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Segment,
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ColliderType2D_Max = ColliderType2D_Segment
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Max = Segment
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};
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}
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@ -30,7 +30,7 @@ namespace Nz
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using VelocityFunc = std::function<void(RigidBody2D& body2D, const Nz::Vector2f& gravity, float damping, float deltaTime)>;
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RigidBody2D(PhysWorld2D* world, float mass);
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RigidBody2D(PhysWorld2D* world, float mass, Collider2DRef geom);
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RigidBody2D(PhysWorld2D* world, float mass, std::shared_ptr<Collider2D> geom);
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RigidBody2D(const RigidBody2D& object);
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RigidBody2D(RigidBody2D&& object) noexcept;
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~RigidBody2D();
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@ -55,7 +55,7 @@ namespace Nz
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inline Vector2f GetCenterOfGravity(CoordSys coordSys = CoordSys_Local) const;
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float GetElasticity(std::size_t shapeIndex = 0) const;
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float GetFriction(std::size_t shapeIndex = 0) const;
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const Collider2DRef& GetGeom() const;
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const std::shared_ptr<Collider2D>& GetGeom() const;
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cpBody* GetHandle() const;
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float GetMass() const;
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Vector2f GetMassCenter(CoordSys coordSys = CoordSys_Local) const;
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void SetElasticity(std::size_t shapeIndex, float elasticity);
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void SetFriction(float friction);
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void SetFriction(std::size_t shapeIndex, float friction);
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void SetGeom(Collider2DRef geom, bool recomputeMoment = true, bool recomputeMassCenter = true);
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void SetGeom(std::shared_ptr<Collider2D> geom, bool recomputeMoment = true, bool recomputeMassCenter = true);
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void SetMass(float mass, bool recomputeMoment = true);
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void SetMassCenter(const Vector2f& center, CoordSys coordSys = CoordSys_Local);
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void SetMomentOfInertia(float moment);
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Vector2f m_positionOffset;
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VelocityFunc m_velocityFunc;
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std::vector<cpShape*> m_shapes;
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Collider2DRef m_geom;
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std::shared_ptr<Collider2D> m_geom;
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cpBody* m_handle;
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void* m_userData;
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PhysWorld2D* m_world;
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@ -9,8 +9,6 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/ObjectLibrary.hpp>
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#include <Nazara/Core/ObjectRef.hpp>
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#include <Nazara/Core/RefCounted.hpp>
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#include <Nazara/Core/Signal.hpp>
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#include <Nazara/Core/SparsePtr.hpp>
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#include <Nazara/Math/Box.hpp>
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@ -30,17 +28,11 @@ namespace Nz
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///TODO: SceneGeom
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///TODO: TreeGeom
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class Collider3D;
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class PrimitiveList;
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class PhysWorld3D;
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using Collider3DConstRef = ObjectRef<const Collider3D>;
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using Collider3DLibrary = ObjectLibrary<Collider3D>;
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using Collider3DRef = ObjectRef<Collider3D>;
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class NAZARA_PHYSICS3D_API Collider3D : public RefCounted
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class NAZARA_PHYSICS3D_API Collider3D
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{
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friend Collider3DLibrary;
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friend class Physics3D;
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public:
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@ -62,7 +54,7 @@ namespace Nz
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Collider3D& operator=(const Collider3D&) = delete;
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Collider3D& operator=(Collider3D&&) = delete;
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static Collider3DRef Build(const PrimitiveList& list);
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static std::shared_ptr<Collider3D> Build(const PrimitiveList& list);
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// Signals:
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NazaraSignal(OnColliderRelease, const Collider3D* /*collider*/);
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@ -70,19 +62,9 @@ namespace Nz
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protected:
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virtual NewtonCollision* CreateHandle(PhysWorld3D* world) const = 0;
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static bool Initialize();
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static void Uninitialize();
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mutable std::unordered_map<PhysWorld3D*, NewtonCollision*> m_handles;
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static Collider3DLibrary::LibraryMap s_library;
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};
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class BoxCollider3D;
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using BoxCollider3DConstRef = ObjectRef<const BoxCollider3D>;
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using BoxCollider3DRef = ObjectRef<BoxCollider3D>;
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class NAZARA_PHYSICS3D_API BoxCollider3D : public Collider3D
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{
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public:
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@ -95,8 +77,6 @@ namespace Nz
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Vector3f GetLengths() const;
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ColliderType3D GetType() const override;
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template<typename... Args> static BoxCollider3DRef New(Args&&... args);
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private:
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NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
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@ -104,11 +84,6 @@ namespace Nz
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Vector3f m_lengths;
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};
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class CapsuleCollider3D;
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using CapsuleCollider3DConstRef = ObjectRef<const CapsuleCollider3D>;
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using CapsuleCollider3DRef = ObjectRef<CapsuleCollider3D>;
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class NAZARA_PHYSICS3D_API CapsuleCollider3D : public Collider3D
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{
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public:
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@ -119,8 +94,6 @@ namespace Nz
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float GetRadius() const;
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ColliderType3D GetType() const override;
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template<typename... Args> static CapsuleCollider3DRef New(Args&&... args);
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private:
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NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
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@ -129,32 +102,20 @@ namespace Nz
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float m_radius;
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};
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class CompoundCollider3D;
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using CompoundCollider3DConstRef = ObjectRef<const CompoundCollider3D>;
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using CompoundCollider3DRef = ObjectRef<CompoundCollider3D>;
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class NAZARA_PHYSICS3D_API CompoundCollider3D : public Collider3D
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{
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public:
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CompoundCollider3D(std::vector<Collider3DRef> geoms);
|
||||
CompoundCollider3D(std::vector<std::shared_ptr<Collider3D>> geoms);
|
||||
|
||||
const std::vector<Collider3DRef>& GetGeoms() const;
|
||||
const std::vector<std::shared_ptr<Collider3D>>& GetGeoms() const;
|
||||
ColliderType3D GetType() const override;
|
||||
|
||||
template<typename... Args> static CompoundCollider3DRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||
|
||||
std::vector<Collider3DRef> m_geoms;
|
||||
std::vector<std::shared_ptr<Collider3D>> m_geoms;
|
||||
};
|
||||
|
||||
class ConeCollider3D;
|
||||
|
||||
using ConeCollider3DConstRef = ObjectRef<const ConeCollider3D>;
|
||||
using ConeCollider3DRef = ObjectRef<ConeCollider3D>;
|
||||
|
||||
class NAZARA_PHYSICS3D_API ConeCollider3D : public Collider3D
|
||||
{
|
||||
public:
|
||||
|
|
@ -165,8 +126,6 @@ namespace Nz
|
|||
float GetRadius() const;
|
||||
ColliderType3D GetType() const override;
|
||||
|
||||
template<typename... Args> static ConeCollider3DRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||
|
||||
|
|
@ -175,11 +134,6 @@ namespace Nz
|
|||
float m_radius;
|
||||
};
|
||||
|
||||
class ConvexCollider3D;
|
||||
|
||||
using ConvexCollider3DConstRef = ObjectRef<const ConvexCollider3D>;
|
||||
using ConvexCollider3DRef = ObjectRef<ConvexCollider3D>;
|
||||
|
||||
class NAZARA_PHYSICS3D_API ConvexCollider3D : public Collider3D
|
||||
{
|
||||
public:
|
||||
|
|
@ -188,8 +142,6 @@ namespace Nz
|
|||
|
||||
ColliderType3D GetType() const override;
|
||||
|
||||
template<typename... Args> static ConvexCollider3DRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||
|
||||
|
|
@ -198,11 +150,6 @@ namespace Nz
|
|||
float m_tolerance;
|
||||
};
|
||||
|
||||
class CylinderCollider3D;
|
||||
|
||||
using CylinderCollider3DConstRef = ObjectRef<const CylinderCollider3D>;
|
||||
using CylinderCollider3DRef = ObjectRef<CylinderCollider3D>;
|
||||
|
||||
class NAZARA_PHYSICS3D_API CylinderCollider3D : public Collider3D
|
||||
{
|
||||
public:
|
||||
|
|
@ -213,8 +160,6 @@ namespace Nz
|
|||
float GetRadius() const;
|
||||
ColliderType3D GetType() const override;
|
||||
|
||||
template<typename... Args> static CylinderCollider3DRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||
|
||||
|
|
@ -223,11 +168,6 @@ namespace Nz
|
|||
float m_radius;
|
||||
};
|
||||
|
||||
class NullCollider3D;
|
||||
|
||||
using NullCollider3DConstRef = ObjectRef<const NullCollider3D>;
|
||||
using NullCollider3DRef = ObjectRef<NullCollider3D>;
|
||||
|
||||
class NAZARA_PHYSICS3D_API NullCollider3D : public Collider3D
|
||||
{
|
||||
public:
|
||||
|
|
@ -237,17 +177,10 @@ namespace Nz
|
|||
|
||||
ColliderType3D GetType() const override;
|
||||
|
||||
template<typename... Args> static NullCollider3DRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||
};
|
||||
|
||||
class SphereCollider3D;
|
||||
|
||||
using SphereCollider3DConstRef = ObjectRef<const SphereCollider3D>;
|
||||
using SphereCollider3DRef = ObjectRef<SphereCollider3D>;
|
||||
|
||||
class NAZARA_PHYSICS3D_API SphereCollider3D : public Collider3D
|
||||
{
|
||||
public:
|
||||
|
|
@ -260,8 +193,6 @@ namespace Nz
|
|||
float GetRadius() const;
|
||||
ColliderType3D GetType() const override;
|
||||
|
||||
template<typename... Args> static SphereCollider3DRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||
|
||||
|
|
|
|||
|
|
@ -2,82 +2,12 @@
|
|||
// This file is part of the "Nazara Engine - Physics 3D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Physics3D/Collider3D.hpp>
|
||||
#include <memory>
|
||||
#include <Nazara/Physics3D/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
template<typename... Args>
|
||||
BoxCollider3DRef BoxCollider3D::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<BoxCollider3D> object(new BoxCollider3D(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
CapsuleCollider3DRef CapsuleCollider3D::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<CapsuleCollider3D> object(new CapsuleCollider3D(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
CompoundCollider3DRef CompoundCollider3D::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<CompoundCollider3D> object(new CompoundCollider3D(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
ConeCollider3DRef ConeCollider3D::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<ConeCollider3D> object(new ConeCollider3D(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
ConvexCollider3DRef ConvexCollider3D::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<ConvexCollider3D> object(new ConvexCollider3D(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
CylinderCollider3DRef CylinderCollider3D::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<CylinderCollider3D> object(new CylinderCollider3D(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
NullCollider3DRef NullCollider3D::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<NullCollider3D> object(new NullCollider3D(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
SphereCollider3DRef SphereCollider3D::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<SphereCollider3D> object(new SphereCollider3D(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Physics3D/DebugOff.hpp>
|
||||
|
|
|
|||
|
|
@ -9,21 +9,21 @@
|
|||
|
||||
namespace Nz
|
||||
{
|
||||
enum ColliderType3D
|
||||
enum class ColliderType3D
|
||||
{
|
||||
ColliderType3D_Box,
|
||||
ColliderType3D_Capsule,
|
||||
ColliderType3D_Cone,
|
||||
ColliderType3D_Compound,
|
||||
ColliderType3D_ConvexHull,
|
||||
ColliderType3D_Cylinder,
|
||||
ColliderType3D_Heightfield,
|
||||
ColliderType3D_Null,
|
||||
ColliderType3D_Scene,
|
||||
ColliderType3D_Sphere,
|
||||
ColliderType3D_Tree,
|
||||
Box,
|
||||
Capsule,
|
||||
Cone,
|
||||
Compound,
|
||||
ConvexHull,
|
||||
Cylinder,
|
||||
Heightfield,
|
||||
Null,
|
||||
Scene,
|
||||
Sphere,
|
||||
Tree,
|
||||
|
||||
ColliderType3D_Max = ColliderType3D_Tree
|
||||
Max = Tree
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@ namespace Nz
|
|||
struct Config {};
|
||||
|
||||
Physics3D(Config /*config*/);
|
||||
~Physics3D();
|
||||
~Physics3D() = default;
|
||||
|
||||
unsigned int GetMemoryUsed();
|
||||
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ namespace Nz
|
|||
{
|
||||
public:
|
||||
RigidBody3D(PhysWorld3D* world, const Matrix4f& mat = Matrix4f::Identity());
|
||||
RigidBody3D(PhysWorld3D* world, Collider3DRef geom, const Matrix4f& mat = Matrix4f::Identity());
|
||||
RigidBody3D(PhysWorld3D* world, std::shared_ptr<Collider3D> geom, const Matrix4f& mat = Matrix4f::Identity());
|
||||
RigidBody3D(const RigidBody3D& object);
|
||||
RigidBody3D(RigidBody3D&& object);
|
||||
~RigidBody3D();
|
||||
|
|
@ -40,7 +40,7 @@ namespace Nz
|
|||
Boxf GetAABB() const;
|
||||
Vector3f GetAngularDamping() const;
|
||||
Vector3f GetAngularVelocity() const;
|
||||
const Collider3DRef& GetGeom() const;
|
||||
const std::shared_ptr<Collider3D>& GetGeom() const;
|
||||
float GetGravityFactor() const;
|
||||
NewtonBody* GetHandle() const;
|
||||
float GetLinearDamping() const;
|
||||
|
|
@ -61,7 +61,7 @@ namespace Nz
|
|||
|
||||
void SetAngularDamping(const Vector3f& angularDamping);
|
||||
void SetAngularVelocity(const Vector3f& angularVelocity);
|
||||
void SetGeom(Collider3DRef geom);
|
||||
void SetGeom(std::shared_ptr<Collider3D> geom);
|
||||
void SetGravityFactor(float gravityFactor);
|
||||
void SetLinearDamping(float damping);
|
||||
void SetLinearVelocity(const Vector3f& velocity);
|
||||
|
|
@ -81,7 +81,7 @@ namespace Nz
|
|||
static void ForceAndTorqueCallback(const NewtonBody* body, float timeStep, int threadIndex);
|
||||
static void TransformCallback(const NewtonBody* body, const float* matrix, int threadIndex);
|
||||
|
||||
Collider3DRef m_geom;
|
||||
std::shared_ptr<Collider3D> m_geom;
|
||||
Matrix4f m_matrix;
|
||||
Vector3f m_forceAccumulator;
|
||||
Vector3f m_torqueAccumulator;
|
||||
|
|
|
|||
|
|
@ -25,20 +25,20 @@ namespace Ndk
|
|||
friend class PhysicsSystem2D;
|
||||
|
||||
public:
|
||||
CollisionComponent2D(Nz::Collider2DRef geom = Nz::Collider2DRef());
|
||||
CollisionComponent2D(std::shared_ptr<Nz::Collider2D> geom = std::shared_ptr<Nz::Collider2D>());
|
||||
CollisionComponent2D(const CollisionComponent2D& collision);
|
||||
~CollisionComponent2D() = default;
|
||||
|
||||
Nz::Rectf GetAABB() const;
|
||||
const Nz::Collider2DRef& GetGeom() const;
|
||||
const std::shared_ptr<Nz::Collider2D>& GetGeom() const;
|
||||
const Nz::Vector2f& GetGeomOffset() const;
|
||||
|
||||
void Recenter(const Nz::Vector2f& origin);
|
||||
|
||||
void SetGeom(Nz::Collider2DRef geom, bool recomputeMoment = true, bool recomputeMassCenter = true);
|
||||
void SetGeom(std::shared_ptr<Nz::Collider2D> geom, bool recomputeMoment = true, bool recomputeMassCenter = true);
|
||||
void SetGeomOffset(const Nz::Vector2f& geomOffset);
|
||||
|
||||
CollisionComponent2D& operator=(Nz::Collider2DRef geom);
|
||||
CollisionComponent2D& operator=(std::shared_ptr<Nz::Collider2D> geom);
|
||||
CollisionComponent2D& operator=(CollisionComponent2D&& collision) = delete;
|
||||
|
||||
static ComponentIndex componentIndex;
|
||||
|
|
@ -56,7 +56,7 @@ namespace Ndk
|
|||
void OnDetached() override;
|
||||
|
||||
std::unique_ptr<Nz::RigidBody2D> m_staticBody;
|
||||
Nz::Collider2DRef m_geom;
|
||||
std::shared_ptr<Nz::Collider2D> m_geom;
|
||||
bool m_bodyUpdated;
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ namespace Ndk
|
|||
* \param geom Reference to a geometry symbolizing the entity
|
||||
*/
|
||||
|
||||
inline CollisionComponent2D::CollisionComponent2D(Nz::Collider2DRef geom) :
|
||||
inline CollisionComponent2D::CollisionComponent2D(std::shared_ptr<Nz::Collider2D> geom) :
|
||||
m_geom(std::move(geom)),
|
||||
m_bodyUpdated(false)
|
||||
{
|
||||
|
|
@ -33,7 +33,7 @@ namespace Ndk
|
|||
* \return A constant reference to the physics geometry
|
||||
*/
|
||||
|
||||
inline const Nz::Collider2DRef& CollisionComponent2D::GetGeom() const
|
||||
inline const std::shared_ptr<Nz::Collider2D>& CollisionComponent2D::GetGeom() const
|
||||
{
|
||||
return m_geom;
|
||||
}
|
||||
|
|
@ -45,7 +45,7 @@ namespace Ndk
|
|||
* \param geom Reference to a geometry symbolizing the entity
|
||||
*/
|
||||
|
||||
inline CollisionComponent2D& CollisionComponent2D::operator=(Nz::Collider2DRef geom)
|
||||
inline CollisionComponent2D& CollisionComponent2D::operator=(std::shared_ptr<Nz::Collider2D> geom)
|
||||
{
|
||||
SetGeom(geom);
|
||||
|
||||
|
|
|
|||
|
|
@ -23,15 +23,15 @@ namespace Ndk
|
|||
friend class PhysicsSystem3D;
|
||||
|
||||
public:
|
||||
CollisionComponent3D(Nz::Collider3DRef geom = Nz::Collider3DRef());
|
||||
CollisionComponent3D(std::shared_ptr<Nz::Collider3D> geom = std::shared_ptr<Nz::Collider3D>());
|
||||
CollisionComponent3D(const CollisionComponent3D& collision);
|
||||
~CollisionComponent3D() = default;
|
||||
|
||||
const Nz::Collider3DRef& GetGeom() const;
|
||||
const std::shared_ptr<Nz::Collider3D>& GetGeom() const;
|
||||
|
||||
void SetGeom(Nz::Collider3DRef geom);
|
||||
void SetGeom(std::shared_ptr<Nz::Collider3D> geom);
|
||||
|
||||
CollisionComponent3D& operator=(Nz::Collider3DRef geom);
|
||||
CollisionComponent3D& operator=(std::shared_ptr<Nz::Collider3D> geom);
|
||||
CollisionComponent3D& operator=(CollisionComponent3D&& collision) = delete;
|
||||
|
||||
static ComponentIndex componentIndex;
|
||||
|
|
@ -48,7 +48,7 @@ namespace Ndk
|
|||
void OnEntityEnabled() override;
|
||||
|
||||
std::unique_ptr<Nz::RigidBody3D> m_staticBody;
|
||||
Nz::Collider3DRef m_geom;
|
||||
std::shared_ptr<Nz::Collider3D> m_geom;
|
||||
bool m_bodyUpdated;
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ namespace Ndk
|
|||
* \param geom Reference to a geometry symbolizing the entity
|
||||
*/
|
||||
|
||||
inline CollisionComponent3D::CollisionComponent3D(Nz::Collider3DRef geom) :
|
||||
inline CollisionComponent3D::CollisionComponent3D(std::shared_ptr<Nz::Collider3D> geom) :
|
||||
m_geom(std::move(geom)),
|
||||
m_bodyUpdated(false)
|
||||
{
|
||||
|
|
@ -33,7 +33,7 @@ namespace Ndk
|
|||
* \return A constant reference to the physics geometry
|
||||
*/
|
||||
|
||||
inline const Nz::Collider3DRef& CollisionComponent3D::GetGeom() const
|
||||
inline const std::shared_ptr<Nz::Collider3D>& CollisionComponent3D::GetGeom() const
|
||||
{
|
||||
return m_geom;
|
||||
}
|
||||
|
|
@ -45,7 +45,7 @@ namespace Ndk
|
|||
* \param geom Reference to a geometry symbolizing the entity
|
||||
*/
|
||||
|
||||
inline CollisionComponent3D& CollisionComponent3D::operator=(Nz::Collider3DRef geom)
|
||||
inline CollisionComponent3D& CollisionComponent3D::operator=(std::shared_ptr<Nz::Collider3D> geom)
|
||||
{
|
||||
SetGeom(geom);
|
||||
|
||||
|
|
|
|||
|
|
@ -3,6 +3,8 @@
|
|||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Physics2D/Collider2D.hpp>
|
||||
#include <Nazara/Core/CallOnExit.hpp>
|
||||
#include <Nazara/Core/StackArray.hpp>
|
||||
#include <Nazara/Math/Quaternion.hpp>
|
||||
#include <Nazara/Physics2D/RigidBody2D.hpp>
|
||||
#include <Nazara/Physics2D/PhysWorld2D.hpp>
|
||||
|
|
@ -13,6 +15,16 @@
|
|||
|
||||
namespace Nz
|
||||
{
|
||||
namespace
|
||||
{
|
||||
constexpr cpSpaceDebugColor white = { 1.f, 1.f, 1.f, 1.f };
|
||||
|
||||
Vector2f FromChipmunk(const cpVect& v)
|
||||
{
|
||||
return Vector2f(float(v.x), float(v.y));
|
||||
}
|
||||
}
|
||||
|
||||
Collider2D::~Collider2D() = default;
|
||||
|
||||
void Collider2D::ForEachPolygon(const std::function<void(const Vector2f* vertices, std::size_t vertexCount)>& callback) const
|
||||
|
|
@ -20,65 +32,108 @@ namespace Nz
|
|||
// Currently, the only way to get only the polygons of a shape is to create a temporary cpSpace containing only this shape
|
||||
// A better way to do this would be to reimplement this function in every subclass type in the very same way chipmunk does
|
||||
|
||||
PhysWorld2D physWorld;
|
||||
RigidBody2D rigidBody(&physWorld, 0.f);
|
||||
cpSpace* space = cpSpaceNew();
|
||||
if (!space)
|
||||
throw std::runtime_error("failed to create chipmunk space");
|
||||
|
||||
std::vector<cpShape*> shapeVector;
|
||||
rigidBody.SetGeom(const_cast<Collider2D*>(this), false, false); //< Won't be used for writing, but still ugly
|
||||
CallOnExit spaceRRID([&] { cpSpaceFree(space); });
|
||||
|
||||
PhysWorld2D::DebugDrawOptions drawCallbacks;
|
||||
drawCallbacks.circleCallback = [&](const Vector2f& origin, const RadianAnglef& /*rotation*/, float radius, Nz::Color /*outlineColor*/, Nz::Color /*fillColor*/, void* /*userData*/)
|
||||
cpBody* body = cpSpaceGetStaticBody(space);
|
||||
|
||||
std::vector<cpShape*> shapes;
|
||||
CreateShapes(body, &shapes);
|
||||
CallOnExit shapeRRID([&]
|
||||
{
|
||||
for (cpShape* shape : shapes)
|
||||
cpShapeDestroy(shape);
|
||||
});
|
||||
|
||||
for (cpShape* shape : shapes)
|
||||
cpSpaceAddShape(space, shape);
|
||||
|
||||
using CallbackType = std::decay_t<decltype(callback)>;
|
||||
|
||||
cpSpaceDebugDrawOptions drawOptions;
|
||||
drawOptions.collisionPointColor = white;
|
||||
drawOptions.constraintColor = white;
|
||||
drawOptions.shapeOutlineColor = white;
|
||||
drawOptions.data = const_cast<void*>(static_cast<const void*>(&callback));
|
||||
drawOptions.flags = CP_SPACE_DEBUG_DRAW_SHAPES;
|
||||
|
||||
// Callback trampoline
|
||||
drawOptions.colorForShape = [](cpShape* /*shape*/, cpDataPointer /*userdata*/) { return white; };
|
||||
drawOptions.drawCircle = [](cpVect pos, cpFloat /*angle*/, cpFloat radius, cpSpaceDebugColor /*outlineColor*/, cpSpaceDebugColor /*fillColor*/, cpDataPointer userdata)
|
||||
{
|
||||
const auto& callback = *static_cast<const CallbackType*>(userdata);
|
||||
|
||||
constexpr std::size_t circleVerticesCount = 20;
|
||||
|
||||
std::array<Vector2f, circleVerticesCount> vertices;
|
||||
|
||||
Vector2f origin = FromChipmunk(pos);
|
||||
float r = static_cast<float>(radius);
|
||||
|
||||
RadianAnglef angleBetweenVertices = 2.f * float(M_PI) / vertices.size();
|
||||
for (std::size_t i = 0; i < vertices.size(); ++i)
|
||||
{
|
||||
RadianAnglef angle = float(i) * angleBetweenVertices;
|
||||
std::pair<float, float> sincos = angle.GetSinCos();
|
||||
|
||||
vertices[i] = origin + Vector2f(radius * sincos.first, radius * sincos.second);
|
||||
vertices[i] = origin + Vector2f(r * sincos.first, r * sincos.second);
|
||||
}
|
||||
|
||||
callback(vertices.data(), vertices.size());
|
||||
};
|
||||
|
||||
drawCallbacks.polygonCallback = [&](const Vector2f* vertices, std::size_t vertexCount, float radius, Nz::Color /*outlineColor*/, Nz::Color /*fillColor*/, void* /*userData*/)
|
||||
{
|
||||
//TODO: Handle radius
|
||||
callback(vertices, vertexCount);
|
||||
};
|
||||
drawOptions.drawDot = [](cpFloat /*size*/, cpVect /*pos*/, cpSpaceDebugColor /*color*/, cpDataPointer /*userdata*/) {}; //< Dummy
|
||||
|
||||
drawCallbacks.segmentCallback = [&](const Vector2f& first, const Vector2f& second, Nz::Color /*color*/, void* /*userData*/)
|
||||
drawOptions.drawFatSegment = [](cpVect a, cpVect b, cpFloat radius, cpSpaceDebugColor /*outlineColor*/, cpSpaceDebugColor /*fillColor*/, cpDataPointer userdata)
|
||||
{
|
||||
std::array<Vector2f, 2> vertices = { first, second };
|
||||
const auto& callback = *static_cast<const CallbackType*>(userdata);
|
||||
|
||||
callback(vertices.data(), vertices.size());
|
||||
};
|
||||
|
||||
drawCallbacks.thickSegmentCallback = [&](const Vector2f& first, const Vector2f& second, float thickness, Nz::Color /*outlineColor*/, Nz::Color /*fillColor*/, void* /*userData*/)
|
||||
{
|
||||
static std::pair<float, float> sincos = Nz::DegreeAnglef(90.f).GetSinCos();
|
||||
|
||||
Vector2f normal = Vector2f::Normalize(second - first);
|
||||
Vector2f from = FromChipmunk(a);
|
||||
Vector2f to = FromChipmunk(b);
|
||||
|
||||
Vector2f normal = Vector2f::Normalize(to - from);
|
||||
Vector2f thicknessNormal(sincos.second * normal.x - sincos.first * normal.y,
|
||||
sincos.first * normal.x + sincos.second * normal.y);
|
||||
|
||||
float thickness = static_cast<float>(radius);
|
||||
|
||||
std::array<Vector2f, 4> vertices;
|
||||
vertices[0] = first + thickness * thicknessNormal;
|
||||
vertices[1] = first - thickness * thicknessNormal;
|
||||
vertices[2] = second - thickness * thicknessNormal;
|
||||
vertices[3] = second + thickness * thicknessNormal;
|
||||
vertices[0] = from + thickness * thicknessNormal;
|
||||
vertices[1] = from - thickness * thicknessNormal;
|
||||
vertices[2] = to - thickness * thicknessNormal;
|
||||
vertices[3] = to + thickness * thicknessNormal;
|
||||
|
||||
callback(vertices.data(), vertices.size());
|
||||
};
|
||||
|
||||
physWorld.DebugDraw(drawCallbacks, true, false, false);
|
||||
drawOptions.drawPolygon = [](int vertexCount, const cpVect* vertices, cpFloat /*radius*/, cpSpaceDebugColor /*outlineColor*/, cpSpaceDebugColor /*fillColor*/, cpDataPointer userdata)
|
||||
{
|
||||
const auto& callback = *static_cast<const CallbackType*>(userdata);
|
||||
|
||||
StackArray<Vector2f> nVertices = NazaraStackArray(Vector2f, vertexCount);
|
||||
for (int i = 0; i < vertexCount; ++i)
|
||||
nVertices[i].Set(float(vertices[i].x), float(vertices[i].y));
|
||||
|
||||
callback(nVertices.data(), nVertices.size());
|
||||
};
|
||||
|
||||
drawOptions.drawSegment = [](cpVect a, cpVect b, cpSpaceDebugColor /*fillColor*/, cpDataPointer userdata)
|
||||
{
|
||||
const auto& callback = *static_cast<const CallbackType*>(userdata);
|
||||
|
||||
std::array<Vector2f, 2> vertices = { FromChipmunk(a), FromChipmunk(b) };
|
||||
callback(vertices.data(), vertices.size());
|
||||
};
|
||||
|
||||
cpSpaceDebugDraw(space, &drawOptions);
|
||||
}
|
||||
|
||||
std::size_t Collider2D::GenerateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const
|
||||
std::size_t Collider2D::GenerateShapes(cpBody* body, std::vector<cpShape*>* shapes) const
|
||||
{
|
||||
std::size_t shapeCount = CreateShapes(body, shapes);
|
||||
|
||||
|
|
@ -123,12 +178,12 @@ namespace Nz
|
|||
|
||||
ColliderType2D BoxCollider2D::GetType() const
|
||||
{
|
||||
return ColliderType2D_Box;
|
||||
return ColliderType2D::Box;
|
||||
}
|
||||
|
||||
std::size_t BoxCollider2D::CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const
|
||||
std::size_t BoxCollider2D::CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const
|
||||
{
|
||||
shapes->push_back(cpBoxShapeNew2(body->GetHandle(), cpBBNew(m_rect.x, m_rect.y, m_rect.x + m_rect.width, m_rect.y + m_rect.height), m_radius));
|
||||
shapes->push_back(cpBoxShapeNew2(body, cpBBNew(m_rect.x, m_rect.y, m_rect.x + m_rect.width, m_rect.y + m_rect.height), m_radius));
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
|
@ -152,18 +207,18 @@ namespace Nz
|
|||
|
||||
ColliderType2D CircleCollider2D::GetType() const
|
||||
{
|
||||
return ColliderType2D_Circle;
|
||||
return ColliderType2D::Circle;
|
||||
}
|
||||
|
||||
std::size_t CircleCollider2D::CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const
|
||||
std::size_t CircleCollider2D::CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const
|
||||
{
|
||||
shapes->push_back(cpCircleShapeNew(body->GetHandle(), m_radius, cpv(m_offset.x, m_offset.y)));
|
||||
shapes->push_back(cpCircleShapeNew(body, m_radius, cpv(m_offset.x, m_offset.y)));
|
||||
return 1;
|
||||
}
|
||||
|
||||
/******************************** CompoundCollider2D *********************************/
|
||||
|
||||
CompoundCollider2D::CompoundCollider2D(std::vector<Collider2DRef> geoms) :
|
||||
CompoundCollider2D::CompoundCollider2D(std::vector<std::shared_ptr<Collider2D>> geoms) :
|
||||
m_geoms(std::move(geoms)),
|
||||
m_doesOverrideCollisionProperties(true)
|
||||
{
|
||||
|
|
@ -191,10 +246,10 @@ namespace Nz
|
|||
|
||||
ColliderType2D CompoundCollider2D::GetType() const
|
||||
{
|
||||
return ColliderType2D_Compound;
|
||||
return ColliderType2D::Compound;
|
||||
}
|
||||
|
||||
std::size_t CompoundCollider2D::CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const
|
||||
std::size_t CompoundCollider2D::CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const
|
||||
{
|
||||
// Since C++ does not allow protected call from other objects, we have to be a friend of Collider2D, yay
|
||||
|
||||
|
|
@ -205,7 +260,7 @@ namespace Nz
|
|||
return shapeCount;
|
||||
}
|
||||
|
||||
std::size_t CompoundCollider2D::GenerateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const
|
||||
std::size_t CompoundCollider2D::GenerateShapes(cpBody* body, std::vector<cpShape*>* shapes) const
|
||||
{
|
||||
// This is our parent's default behavior
|
||||
if (m_doesOverrideCollisionProperties)
|
||||
|
|
@ -248,12 +303,12 @@ namespace Nz
|
|||
|
||||
ColliderType2D ConvexCollider2D::GetType() const
|
||||
{
|
||||
return ColliderType2D_Convex;
|
||||
return ColliderType2D::Convex;
|
||||
}
|
||||
|
||||
std::size_t ConvexCollider2D::CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const
|
||||
std::size_t ConvexCollider2D::CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const
|
||||
{
|
||||
shapes->push_back(cpPolyShapeNew(body->GetHandle(), int(m_vertices.size()), reinterpret_cast<const cpVect*>(m_vertices.data()), cpTransformIdentity, m_radius));
|
||||
shapes->push_back(cpPolyShapeNew(body, int(m_vertices.size()), reinterpret_cast<const cpVect*>(m_vertices.data()), cpTransformIdentity, m_radius));
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
|
@ -261,7 +316,7 @@ namespace Nz
|
|||
|
||||
ColliderType2D NullCollider2D::GetType() const
|
||||
{
|
||||
return ColliderType2D_Null;
|
||||
return ColliderType2D::Null;
|
||||
}
|
||||
|
||||
Nz::Vector2f NullCollider2D::ComputeCenterOfMass() const
|
||||
|
|
@ -274,7 +329,7 @@ namespace Nz
|
|||
return (mass > 0.f) ? 1.f : 0.f; //< Null inertia is only possible for static/kinematic objects
|
||||
}
|
||||
|
||||
std::size_t NullCollider2D::CreateShapes(RigidBody2D* /*body*/, std::vector<cpShape*>* /*shapes*/) const
|
||||
std::size_t NullCollider2D::CreateShapes(cpBody* /*body*/, std::vector<cpShape*>* /*shapes*/) const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -293,12 +348,12 @@ namespace Nz
|
|||
|
||||
ColliderType2D SegmentCollider2D::GetType() const
|
||||
{
|
||||
return ColliderType2D_Segment;
|
||||
return ColliderType2D::Segment;
|
||||
}
|
||||
|
||||
std::size_t SegmentCollider2D::CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const
|
||||
std::size_t SegmentCollider2D::CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const
|
||||
{
|
||||
cpShape* segment = cpSegmentShapeNew(body->GetHandle(), cpv(m_first.x, m_first.y), cpv(m_second.x, m_second.y), m_thickness);
|
||||
cpShape* segment = cpSegmentShapeNew(body, cpv(m_first.x, m_first.y), cpv(m_second.x, m_second.y), m_thickness);
|
||||
cpSegmentShapeSetNeighbors(segment, cpv(m_firstNeighbor.x, m_firstNeighbor.y), cpv(m_secondNeighbor.x, m_secondNeighbor.y));
|
||||
|
||||
shapes->push_back(segment);
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@ namespace Nz
|
|||
{
|
||||
}
|
||||
|
||||
RigidBody2D::RigidBody2D(PhysWorld2D* world, float mass, Collider2DRef geom) :
|
||||
RigidBody2D::RigidBody2D(PhysWorld2D* world, float mass, std::shared_ptr<Collider2D> geom) :
|
||||
m_positionOffset(Vector2f::Zero()),
|
||||
m_geom(),
|
||||
m_userData(nullptr),
|
||||
|
|
@ -233,7 +233,7 @@ namespace Nz
|
|||
return float(cpShapeGetFriction(m_shapes[shapeIndex]));
|
||||
}
|
||||
|
||||
const Collider2DRef& RigidBody2D::GetGeom() const
|
||||
const std::shared_ptr<Collider2D>& RigidBody2D::GetGeom() const
|
||||
{
|
||||
return m_geom;
|
||||
}
|
||||
|
|
@ -374,7 +374,7 @@ namespace Nz
|
|||
cpShapeSetFriction(m_shapes[shapeIndex], cpFloat(friction));
|
||||
}
|
||||
|
||||
void RigidBody2D::SetGeom(Collider2DRef geom, bool recomputeMoment, bool recomputeMassCenter)
|
||||
void RigidBody2D::SetGeom(std::shared_ptr<Collider2D> geom, bool recomputeMoment, bool recomputeMassCenter)
|
||||
{
|
||||
// We have no public way of getting rid of an existing geom without removing the whole body
|
||||
// So let's save some attributes of the body, destroy it and rebuild it
|
||||
|
|
@ -393,11 +393,11 @@ namespace Nz
|
|||
}
|
||||
|
||||
if (geom)
|
||||
m_geom = geom;
|
||||
m_geom = std::move(geom);
|
||||
else
|
||||
m_geom = NullCollider2D::New();
|
||||
m_geom = std::make_shared<NullCollider2D>();
|
||||
|
||||
m_geom->GenerateShapes(this, &m_shapes);
|
||||
m_geom->GenerateShapes(m_handle, &m_shapes);
|
||||
|
||||
for (cpShape* shape : m_shapes)
|
||||
cpShapeSetUserData(shape, this);
|
||||
|
|
|
|||
|
|
@ -12,26 +12,26 @@ namespace Nz
|
|||
{
|
||||
namespace
|
||||
{
|
||||
Collider3DRef CreateGeomFromPrimitive(const Primitive& primitive)
|
||||
std::shared_ptr<Collider3D> CreateGeomFromPrimitive(const Primitive& primitive)
|
||||
{
|
||||
switch (primitive.type)
|
||||
{
|
||||
case PrimitiveType_Box:
|
||||
return BoxCollider3D::New(primitive.box.lengths, primitive.matrix);
|
||||
return std::make_shared<BoxCollider3D>(primitive.box.lengths, primitive.matrix);
|
||||
|
||||
case PrimitiveType_Cone:
|
||||
return ConeCollider3D::New(primitive.cone.length, primitive.cone.radius, primitive.matrix);
|
||||
return std::make_shared<ConeCollider3D>(primitive.cone.length, primitive.cone.radius, primitive.matrix);
|
||||
|
||||
case PrimitiveType_Plane:
|
||||
return BoxCollider3D::New(Vector3f(primitive.plane.size.x, 0.01f, primitive.plane.size.y), primitive.matrix);
|
||||
return std::make_shared<BoxCollider3D>(Vector3f(primitive.plane.size.x, 0.01f, primitive.plane.size.y), primitive.matrix);
|
||||
///TODO: PlaneGeom?
|
||||
|
||||
case PrimitiveType_Sphere:
|
||||
return SphereCollider3D::New(primitive.sphere.size, primitive.matrix.GetTranslation());
|
||||
return std::make_shared<SphereCollider3D>(primitive.sphere.size, primitive.matrix.GetTranslation());
|
||||
}
|
||||
|
||||
NazaraError("Primitive type not handled (0x" + NumberToString(primitive.type, 16) + ')');
|
||||
return Collider3DRef();
|
||||
return std::shared_ptr<Collider3D>();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -148,42 +148,24 @@ namespace Nz
|
|||
return it->second;
|
||||
}
|
||||
|
||||
Collider3DRef Collider3D::Build(const PrimitiveList& list)
|
||||
std::shared_ptr<Collider3D> Collider3D::Build(const PrimitiveList& list)
|
||||
{
|
||||
std::size_t primitiveCount = list.GetSize();
|
||||
if (primitiveCount > 1)
|
||||
{
|
||||
std::vector<Collider3DRef> geoms(primitiveCount);
|
||||
std::vector<std::shared_ptr<Collider3D>> geoms(primitiveCount);
|
||||
|
||||
for (unsigned int i = 0; i < primitiveCount; ++i)
|
||||
geoms[i] = CreateGeomFromPrimitive(list.GetPrimitive(i));
|
||||
|
||||
return CompoundCollider3D::New(std::move(geoms));
|
||||
return std::make_shared<CompoundCollider3D>(std::move(geoms));
|
||||
}
|
||||
else if (primitiveCount > 0)
|
||||
return CreateGeomFromPrimitive(list.GetPrimitive(0));
|
||||
else
|
||||
return NullCollider3D::New();
|
||||
return std::make_shared<NullCollider3D>();
|
||||
}
|
||||
|
||||
bool Collider3D::Initialize()
|
||||
{
|
||||
if (!Collider3DLibrary::Initialize())
|
||||
{
|
||||
NazaraError("Failed to initialise library");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Collider3D::Uninitialize()
|
||||
{
|
||||
Collider3DLibrary::Uninitialize();
|
||||
}
|
||||
|
||||
Collider3DLibrary::LibraryMap Collider3D::s_library;
|
||||
|
||||
/********************************** BoxCollider3D **********************************/
|
||||
|
||||
BoxCollider3D::BoxCollider3D(const Vector3f& lengths, const Matrix4f& transformMatrix) :
|
||||
|
|
@ -220,7 +202,7 @@ namespace Nz
|
|||
|
||||
ColliderType3D BoxCollider3D::GetType() const
|
||||
{
|
||||
return ColliderType3D_Box;
|
||||
return ColliderType3D::Box;
|
||||
}
|
||||
|
||||
NewtonCollision* BoxCollider3D::CreateHandle(PhysWorld3D* world) const
|
||||
|
|
@ -254,7 +236,7 @@ namespace Nz
|
|||
|
||||
ColliderType3D CapsuleCollider3D::GetType() const
|
||||
{
|
||||
return ColliderType3D_Capsule;
|
||||
return ColliderType3D::Capsule;
|
||||
}
|
||||
|
||||
NewtonCollision* CapsuleCollider3D::CreateHandle(PhysWorld3D* world) const
|
||||
|
|
@ -264,19 +246,19 @@ namespace Nz
|
|||
|
||||
/******************************* CompoundCollider3D ********************************/
|
||||
|
||||
CompoundCollider3D::CompoundCollider3D(std::vector<Collider3DRef> geoms) :
|
||||
CompoundCollider3D::CompoundCollider3D(std::vector<std::shared_ptr<Collider3D>> geoms) :
|
||||
m_geoms(std::move(geoms))
|
||||
{
|
||||
}
|
||||
|
||||
const std::vector<Collider3DRef>& CompoundCollider3D::GetGeoms() const
|
||||
const std::vector<std::shared_ptr<Collider3D>>& CompoundCollider3D::GetGeoms() const
|
||||
{
|
||||
return m_geoms;
|
||||
}
|
||||
|
||||
ColliderType3D CompoundCollider3D::GetType() const
|
||||
{
|
||||
return ColliderType3D_Compound;
|
||||
return ColliderType3D::Compound;
|
||||
}
|
||||
|
||||
NewtonCollision* CompoundCollider3D::CreateHandle(PhysWorld3D* world) const
|
||||
|
|
@ -284,12 +266,12 @@ namespace Nz
|
|||
NewtonCollision* compoundCollision = NewtonCreateCompoundCollision(world->GetHandle(), 0);
|
||||
|
||||
NewtonCompoundCollisionBeginAddRemove(compoundCollision);
|
||||
for (const Collider3DRef& geom : m_geoms)
|
||||
for (const std::shared_ptr<Collider3D>& geom : m_geoms)
|
||||
{
|
||||
if (geom->GetType() == ColliderType3D_Compound)
|
||||
if (geom->GetType() == ColliderType3D::Compound)
|
||||
{
|
||||
CompoundCollider3D* compoundGeom = static_cast<CompoundCollider3D*>(geom.Get());
|
||||
for (const Collider3DRef& piece : compoundGeom->GetGeoms())
|
||||
CompoundCollider3D& compoundGeom = static_cast<CompoundCollider3D&>(*geom);
|
||||
for (const std::shared_ptr<Collider3D>& piece : compoundGeom.GetGeoms())
|
||||
NewtonCompoundCollisionAddSubCollision(compoundCollision, piece->GetHandle(world));
|
||||
}
|
||||
else
|
||||
|
|
@ -326,7 +308,7 @@ namespace Nz
|
|||
|
||||
ColliderType3D ConeCollider3D::GetType() const
|
||||
{
|
||||
return ColliderType3D_Cone;
|
||||
return ColliderType3D::Cone;
|
||||
}
|
||||
|
||||
NewtonCollision* ConeCollider3D::CreateHandle(PhysWorld3D* world) const
|
||||
|
|
@ -357,7 +339,7 @@ namespace Nz
|
|||
|
||||
ColliderType3D ConvexCollider3D::GetType() const
|
||||
{
|
||||
return ColliderType3D_ConvexHull;
|
||||
return ColliderType3D::ConvexHull;
|
||||
}
|
||||
|
||||
NewtonCollision* ConvexCollider3D::CreateHandle(PhysWorld3D* world) const
|
||||
|
|
@ -391,7 +373,7 @@ namespace Nz
|
|||
|
||||
ColliderType3D CylinderCollider3D::GetType() const
|
||||
{
|
||||
return ColliderType3D_Cylinder;
|
||||
return ColliderType3D::Cylinder;
|
||||
}
|
||||
|
||||
NewtonCollision* CylinderCollider3D::CreateHandle(PhysWorld3D* world) const
|
||||
|
|
@ -407,7 +389,7 @@ namespace Nz
|
|||
|
||||
ColliderType3D NullCollider3D::GetType() const
|
||||
{
|
||||
return ColliderType3D_Null;
|
||||
return ColliderType3D::Null;
|
||||
}
|
||||
|
||||
void NullCollider3D::ComputeInertialMatrix(Vector3f* inertia, Vector3f* center) const
|
||||
|
|
@ -458,7 +440,7 @@ namespace Nz
|
|||
|
||||
ColliderType3D SphereCollider3D::GetType() const
|
||||
{
|
||||
return ColliderType3D_Sphere;
|
||||
return ColliderType3D::Sphere;
|
||||
}
|
||||
|
||||
NewtonCollision* SphereCollider3D::CreateHandle(PhysWorld3D* world) const
|
||||
|
|
|
|||
|
|
@ -16,13 +16,6 @@ namespace Nz
|
|||
Physics3D::Physics3D(Config /*config*/) :
|
||||
ModuleBase("Physics3D", this)
|
||||
{
|
||||
if (!Collider3D::Initialize())
|
||||
throw std::runtime_error("failed to initialize colliders");
|
||||
}
|
||||
|
||||
Physics3D::~Physics3D()
|
||||
{
|
||||
Collider3D::Uninitialize();
|
||||
}
|
||||
|
||||
unsigned int Physics3D::GetMemoryUsed()
|
||||
|
|
|
|||
|
|
@ -12,11 +12,11 @@
|
|||
namespace Nz
|
||||
{
|
||||
RigidBody3D::RigidBody3D(PhysWorld3D* world, const Matrix4f& mat) :
|
||||
RigidBody3D(world, NullCollider3D::New(), mat)
|
||||
RigidBody3D(world, std::make_shared<NullCollider3D>(), mat)
|
||||
{
|
||||
}
|
||||
|
||||
RigidBody3D::RigidBody3D(PhysWorld3D* world, Collider3DRef geom, const Matrix4f& mat) :
|
||||
RigidBody3D::RigidBody3D(PhysWorld3D* world, std::shared_ptr<Collider3D> geom, const Matrix4f& mat) :
|
||||
m_geom(std::move(geom)),
|
||||
m_matrix(mat),
|
||||
m_forceAccumulator(Vector3f::Zero()),
|
||||
|
|
@ -28,7 +28,7 @@ namespace Nz
|
|||
NazaraAssert(m_world, "Invalid world");
|
||||
|
||||
if (!m_geom)
|
||||
m_geom = NullCollider3D::New();
|
||||
m_geom = std::make_shared<NullCollider3D>();
|
||||
|
||||
m_body = NewtonCreateDynamicBody(m_world->GetHandle(), m_geom->GetHandle(m_world), m_matrix);
|
||||
NewtonBodySetUserData(m_body, this);
|
||||
|
|
@ -165,7 +165,7 @@ namespace Nz
|
|||
return angularVelocity;
|
||||
}
|
||||
|
||||
const Collider3DRef& RigidBody3D::GetGeom() const
|
||||
const std::shared_ptr<Collider3D>& RigidBody3D::GetGeom() const
|
||||
{
|
||||
return m_geom;
|
||||
}
|
||||
|
|
@ -276,14 +276,14 @@ namespace Nz
|
|||
NewtonBodySetOmega(m_body, &angularVelocity.x);
|
||||
}
|
||||
|
||||
void RigidBody3D::SetGeom(Collider3DRef geom)
|
||||
void RigidBody3D::SetGeom(std::shared_ptr<Collider3D> geom)
|
||||
{
|
||||
if (m_geom.Get() != geom)
|
||||
if (m_geom != geom)
|
||||
{
|
||||
if (geom)
|
||||
m_geom = geom;
|
||||
m_geom = std::move(geom);
|
||||
else
|
||||
m_geom = NullCollider3D::New();
|
||||
m_geom = std::make_shared<NullCollider3D>();
|
||||
|
||||
NewtonBodySetCollision(m_body, m_geom->GetHandle(m_world));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@ namespace Ndk
|
|||
*
|
||||
* \param geom Geometry used for collisions
|
||||
*/
|
||||
void CollisionComponent2D::SetGeom(Nz::Collider2DRef geom, bool recomputeMoment, bool recomputeMassCenter)
|
||||
void CollisionComponent2D::SetGeom(std::shared_ptr<Nz::Collider2D> geom, bool recomputeMoment, bool recomputeMassCenter)
|
||||
{
|
||||
m_geom = std::move(geom);
|
||||
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@ namespace Ndk
|
|||
* \remark Produces a NazaraAssert if the entity has no physics component and has no static body
|
||||
*/
|
||||
|
||||
void CollisionComponent3D::SetGeom(Nz::Collider3DRef geom)
|
||||
void CollisionComponent3D::SetGeom(std::shared_ptr<Nz::Collider3D> geom)
|
||||
{
|
||||
m_geom = std::move(geom);
|
||||
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@ namespace Ndk
|
|||
|
||||
Nz::Vector2f positionOffset;
|
||||
|
||||
Nz::Collider2DRef geom;
|
||||
std::shared_ptr<Nz::Collider2D> geom;
|
||||
if (m_entity->HasComponent<CollisionComponent2D>())
|
||||
{
|
||||
const CollisionComponent2D& entityCollision = m_entity->GetComponent<CollisionComponent2D>();
|
||||
|
|
@ -94,7 +94,7 @@ namespace Ndk
|
|||
if (IsComponent<CollisionComponent2D>(component))
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid object");
|
||||
m_object->SetGeom(Nz::NullCollider2D::New(), false, false);
|
||||
m_object->SetGeom(std::make_shared<Nz::NullCollider2D>(), false, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ namespace Ndk
|
|||
|
||||
Nz::PhysWorld3D& world = entityWorld->GetSystem<PhysicsSystem3D>().GetWorld();
|
||||
|
||||
Nz::Collider3DRef geom;
|
||||
std::shared_ptr<Nz::Collider3D> geom;
|
||||
if (m_entity->HasComponent<CollisionComponent3D>())
|
||||
geom = m_entity->GetComponent<CollisionComponent3D>().GetGeom();
|
||||
|
||||
|
|
@ -81,7 +81,7 @@ namespace Ndk
|
|||
{
|
||||
NazaraAssert(m_object, "Invalid object");
|
||||
|
||||
m_object->SetGeom(Nz::NullCollider3D::New());
|
||||
m_object->SetGeom(std::make_shared<Nz::NullCollider3D>());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ SCENARIO("Collider2D", "[PHYSICS2D][COLLIDER2D]")
|
|||
{
|
||||
CHECK(box.GetRect() == aabb);
|
||||
CHECK(box.GetSize() == aabb.GetLengths());
|
||||
CHECK(box.GetType() == Nz::ColliderType2D_Box);
|
||||
CHECK(box.GetType() == Nz::ColliderType2D::Box);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -28,7 +28,7 @@ SCENARIO("Collider2D", "[PHYSICS2D][COLLIDER2D]")
|
|||
{
|
||||
CHECK(box.GetRect() == aabb);
|
||||
CHECK(box.GetSize() == vec);
|
||||
CHECK(box.GetType() == Nz::ColliderType2D_Box);
|
||||
CHECK(box.GetType() == Nz::ColliderType2D::Box);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -41,25 +41,25 @@ SCENARIO("Collider2D", "[PHYSICS2D][COLLIDER2D]")
|
|||
THEN("We expect those to be true")
|
||||
{
|
||||
CHECK(circle.GetRadius() == Approx(radius));
|
||||
CHECK(circle.GetType() == Nz::ColliderType2D_Circle);
|
||||
CHECK(circle.GetType() == Nz::ColliderType2D::Circle);
|
||||
}
|
||||
}
|
||||
|
||||
WHEN("We construct a compound")
|
||||
{
|
||||
Nz::Rectf aabb(0.f, 0.f, 1.f, 1.f);
|
||||
Nz::BoxCollider2DRef box1 = Nz::BoxCollider2D::New(aabb);
|
||||
std::shared_ptr<Nz::BoxCollider2D> box1 = std::make_shared<Nz::BoxCollider2D>(aabb);
|
||||
aabb.Translate(Nz::Vector2f::Unit());
|
||||
Nz::BoxCollider2DRef box2 = Nz::BoxCollider2D::New(aabb);
|
||||
std::shared_ptr<Nz::BoxCollider2D> box2 = std::make_shared<Nz::BoxCollider2D>(aabb);
|
||||
|
||||
std::vector<Nz::Collider2DRef> colliders;
|
||||
std::vector<std::shared_ptr<Nz::Collider2D>> colliders;
|
||||
colliders.push_back(box1);
|
||||
colliders.push_back(box2);
|
||||
Nz::CompoundCollider2D compound(colliders);
|
||||
|
||||
THEN("We expect those to be true")
|
||||
{
|
||||
CHECK(compound.GetType() == Nz::ColliderType2D_Compound);
|
||||
CHECK(compound.GetType() == Nz::ColliderType2D::Compound);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -75,7 +75,7 @@ SCENARIO("Collider2D", "[PHYSICS2D][COLLIDER2D]")
|
|||
|
||||
THEN("We expect those to be true")
|
||||
{
|
||||
CHECK(convex.GetType() == Nz::ColliderType2D_Convex);
|
||||
CHECK(convex.GetType() == Nz::ColliderType2D::Convex);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -85,7 +85,7 @@ SCENARIO("Collider2D", "[PHYSICS2D][COLLIDER2D]")
|
|||
|
||||
THEN("We expect those to be true")
|
||||
{
|
||||
CHECK(null.GetType() == Nz::ColliderType2D_Null);
|
||||
CHECK(null.GetType() == Nz::ColliderType2D::Null);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -100,7 +100,7 @@ SCENARIO("Collider2D", "[PHYSICS2D][COLLIDER2D]")
|
|||
CHECK(segment.GetFirstPoint() == firstPoint);
|
||||
CHECK(segment.GetLength() == Approx(firstPoint.Distance(secondPoint)));
|
||||
CHECK(segment.GetSecondPoint() == secondPoint);
|
||||
CHECK(segment.GetType() == Nz::ColliderType2D_Segment);
|
||||
CHECK(segment.GetType() == Nz::ColliderType2D::Segment);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -109,19 +109,19 @@ SCENARIO("PhysWorld2D", "[PHYSICS2D][PHYSWORLD2D]")
|
|||
Nz::PhysWorld2D world;
|
||||
|
||||
Nz::Rectf characterAABB(0.f, 0.f, 1.f, 1.f);
|
||||
Nz::Collider2DRef characterBox = Nz::BoxCollider2D::New(characterAABB);
|
||||
std::shared_ptr<Nz::Collider2D> characterBox = std::make_shared<Nz::BoxCollider2D>(characterAABB);
|
||||
characterBox->SetCollisionId(CHARACTER_COLLISION_ID);
|
||||
Nz::RigidBody2D character(&world, 1.f, characterBox);
|
||||
character.SetPosition(Nz::Vector2f::Zero());
|
||||
|
||||
Nz::Rectf wallAABB(0.f, 0.f, 1.f, 2.f);
|
||||
Nz::Collider2DRef wallBox = Nz::BoxCollider2D::New(wallAABB);
|
||||
std::shared_ptr<Nz::Collider2D> wallBox = std::make_shared<Nz::BoxCollider2D>(wallAABB);
|
||||
wallBox->SetCollisionId(WALL_COLLISION_ID);
|
||||
Nz::RigidBody2D wall(&world, 0.f, wallBox);
|
||||
wall.SetPosition(Nz::Vector2f(5.f, 0.f));
|
||||
|
||||
Nz::Rectf triggerAABB(0.f, 0.f, 1.f, 1.f);
|
||||
Nz::Collider2DRef triggerBox = Nz::BoxCollider2D::New(triggerAABB);
|
||||
std::shared_ptr<Nz::Collider2D> triggerBox = std::make_shared<Nz::BoxCollider2D>(triggerAABB);
|
||||
triggerBox->SetTrigger(true);
|
||||
triggerBox->SetCollisionId(TRIGGER_COLLISION_ID);
|
||||
Nz::RigidBody2D trigger(&world, 0.f, triggerBox);
|
||||
|
|
@ -192,7 +192,7 @@ SCENARIO("PhysWorld2D", "[PHYSICS2D][PHYSWORLD2D]")
|
|||
Nz::RigidBody2D CreateBody(Nz::PhysWorld2D& world, const Nz::Vector2f& position, bool isMoving, const Nz::Vector2f& lengths)
|
||||
{
|
||||
Nz::Rectf aabb(0.f, 0.f, lengths.x, lengths.y);
|
||||
Nz::Collider2DRef box = Nz::BoxCollider2D::New(aabb);
|
||||
std::shared_ptr<Nz::Collider2D> box = std::make_shared<Nz::BoxCollider2D>(aabb);
|
||||
box->SetCategoryMask(categoryMask);
|
||||
box->SetCollisionMask(collisionMask);
|
||||
float mass = isMoving ? 1.f : 0.f;
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ SCENARIO("RigidBody2D", "[PHYSICS2D][RIGIDBODY2D]")
|
|||
|
||||
Nz::Vector2f positionAABB(3.f, 4.f);
|
||||
Nz::Rectf aabb(positionAABB.x, positionAABB.y, 1.f, 2.f);
|
||||
Nz::Collider2DRef box = Nz::BoxCollider2D::New(aabb);
|
||||
std::shared_ptr<Nz::Collider2D> box = std::make_shared<Nz::BoxCollider2D>(aabb);
|
||||
float mass = 1.f;
|
||||
Nz::RigidBody2D body(&world, mass, box);
|
||||
float angularVelocity = 0.2f;
|
||||
|
|
@ -69,7 +69,7 @@ SCENARIO("RigidBody2D", "[PHYSICS2D][RIGIDBODY2D]")
|
|||
WHEN("We set a new geometry")
|
||||
{
|
||||
float radius = 5.f;
|
||||
body.SetGeom(Nz::CircleCollider2D::New(radius));
|
||||
body.SetGeom(std::make_shared<Nz::CircleCollider2D>(radius));
|
||||
|
||||
world.Step(1.f);
|
||||
|
||||
|
|
@ -112,7 +112,7 @@ SCENARIO("RigidBody2D", "[PHYSICS2D][RIGIDBODY2D]")
|
|||
|
||||
Nz::Vector2f positionAABB(3.f, 4.f);
|
||||
Nz::Rectf aabb(positionAABB.x, positionAABB.y, 1.f, 2.f);
|
||||
Nz::Collider2DRef box = Nz::BoxCollider2D::New(aabb);
|
||||
std::shared_ptr<Nz::Collider2D> box = std::make_shared<Nz::BoxCollider2D>(aabb);
|
||||
float mass = 1.f;
|
||||
Nz::RigidBody2D body(&world, mass);
|
||||
body.SetGeom(box, true, false);
|
||||
|
|
@ -214,7 +214,7 @@ SCENARIO("RigidBody2D", "[PHYSICS2D][RIGIDBODY2D]")
|
|||
|
||||
Nz::Vector2f position(3.f, 4.f);
|
||||
float radius = 5.f;
|
||||
Nz::Collider2DRef circle = Nz::CircleCollider2D::New(radius, position);
|
||||
std::shared_ptr<Nz::Collider2D> circle = std::make_shared<Nz::CircleCollider2D>(radius, position);
|
||||
float mass = 1.f;
|
||||
Nz::RigidBody2D body(&world, mass);
|
||||
body.SetGeom(circle, true, false);
|
||||
|
|
@ -237,14 +237,14 @@ SCENARIO("RigidBody2D", "[PHYSICS2D][RIGIDBODY2D]")
|
|||
world.SetMaxStepCount(std::numeric_limits<std::size_t>::max());
|
||||
|
||||
Nz::Rectf aabb(0.f, 0.f, 1.f, 1.f);
|
||||
Nz::BoxCollider2DRef box1 = Nz::BoxCollider2D::New(aabb);
|
||||
std::shared_ptr<Nz::BoxCollider2D> box1 = std::make_shared<Nz::BoxCollider2D>(aabb);
|
||||
aabb.Translate(Nz::Vector2f::Unit());
|
||||
Nz::BoxCollider2DRef box2 = Nz::BoxCollider2D::New(aabb);
|
||||
std::shared_ptr<Nz::BoxCollider2D> box2 = std::make_shared<Nz::BoxCollider2D>(aabb);
|
||||
|
||||
std::vector<Nz::Collider2DRef> colliders;
|
||||
std::vector<std::shared_ptr<Nz::Collider2D>> colliders;
|
||||
colliders.push_back(box1);
|
||||
colliders.push_back(box2);
|
||||
Nz::CompoundCollider2DRef compound = Nz::CompoundCollider2D::New(colliders);
|
||||
std::shared_ptr<Nz::CompoundCollider2D> compound = std::make_shared<Nz::CompoundCollider2D>(colliders);
|
||||
|
||||
float mass = 1.f;
|
||||
Nz::RigidBody2D body(&world, mass);
|
||||
|
|
@ -268,13 +268,13 @@ SCENARIO("RigidBody2D", "[PHYSICS2D][RIGIDBODY2D]")
|
|||
world.SetMaxStepCount(std::numeric_limits<std::size_t>::max());
|
||||
|
||||
std::vector<Nz::Vector2f> vertices;
|
||||
vertices.push_back(Nz::Vector2f(0.f, 0.f));
|
||||
vertices.push_back(Nz::Vector2f(0.f, 1.f));
|
||||
vertices.push_back(Nz::Vector2f(1.f, 1.f));
|
||||
vertices.push_back(Nz::Vector2f(1.f, 0.f));
|
||||
vertices.emplace_back(0.f, 0.f);
|
||||
vertices.emplace_back(0.f, 1.f);
|
||||
vertices.emplace_back(1.f, 1.f);
|
||||
vertices.emplace_back(1.f, 0.f);
|
||||
|
||||
Nz::SparsePtr<const Nz::Vector2f> sparsePtr(vertices.data());
|
||||
Nz::ConvexCollider2DRef convex = Nz::ConvexCollider2D::New(sparsePtr, vertices.size());
|
||||
std::shared_ptr<Nz::ConvexCollider2D> convex = std::make_shared<Nz::ConvexCollider2D>(sparsePtr, vertices.size());
|
||||
float mass = 1.f;
|
||||
Nz::RigidBody2D body(&world, mass);
|
||||
body.SetGeom(convex, true, false);
|
||||
|
|
@ -298,7 +298,7 @@ SCENARIO("RigidBody2D", "[PHYSICS2D][RIGIDBODY2D]")
|
|||
|
||||
Nz::Vector2f positionA(3.f, 4.f);
|
||||
Nz::Vector2f positionB(1.f, -4.f);
|
||||
Nz::Collider2DRef segment = Nz::SegmentCollider2D::New(positionA, positionB, 0.f);
|
||||
std::shared_ptr<Nz::Collider2D> segment = std::make_shared<Nz::SegmentCollider2D>(positionA, positionB, 0.f);
|
||||
float mass = 1.f;
|
||||
Nz::RigidBody2D body(&world, mass);
|
||||
body.SetGeom(segment, true, false);
|
||||
|
|
@ -320,7 +320,7 @@ Nz::RigidBody2D CreateBody(Nz::PhysWorld2D& world)
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{
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Nz::Vector2f positionAABB(3.f, 4.f);
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Nz::Rectf aabb(positionAABB.x, positionAABB.y, 1.f, 2.f);
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Nz::Collider2DRef box = Nz::BoxCollider2D::New(aabb);
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std::shared_ptr<Nz::Collider2D> box = std::make_shared<Nz::BoxCollider2D>(aabb);
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float mass = 1.f;
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Nz::RigidBody2D body(&world, mass, box);
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|
|
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Loading…
Reference in New Issue