Added texture samplers
I hate Git branchs Former-commit-id: 6978f1489cdc841d36fbcd6f1a8e01a4adbfcb8a
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@@ -86,12 +86,12 @@ class NAZARA_API NzOpenGL
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static GLenum PrimitiveType[nzPrimitiveType_Max+1];
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static GLenum RendererComparison[nzRendererComparison_Max+1];
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static GLenum RendererParameter[nzRendererParameter_Max+1];
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static GLenum SamplerWrapMode[nzSamplerWrap_Max+1];
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static GLenum ShaderType[nzShaderType_Max+1];
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static GLenum StencilOperation[nzStencilOperation_Max+1];
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static GLenum TextureTarget[nzImageType_Max+1];
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static GLenum TextureTargetBinding[nzImageType_Max+1];
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static GLenum TextureTargetProxy[nzImageType_Max+1];
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static GLenum TextureWrapMode[nzTextureWrap_Max+1];
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};
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NAZARA_API extern PFNGLACTIVETEXTUREPROC glActiveTexture;
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