Added texture samplers

I hate Git branchs


Former-commit-id: 6978f1489cdc841d36fbcd6f1a8e01a4adbfcb8a
This commit is contained in:
Lynix
2012-12-17 14:56:29 +01:00
parent dc30b918a1
commit 8b67d17e38
13 changed files with 669 additions and 341 deletions

View File

@@ -86,12 +86,12 @@ class NAZARA_API NzOpenGL
static GLenum PrimitiveType[nzPrimitiveType_Max+1];
static GLenum RendererComparison[nzRendererComparison_Max+1];
static GLenum RendererParameter[nzRendererParameter_Max+1];
static GLenum SamplerWrapMode[nzSamplerWrap_Max+1];
static GLenum ShaderType[nzShaderType_Max+1];
static GLenum StencilOperation[nzStencilOperation_Max+1];
static GLenum TextureTarget[nzImageType_Max+1];
static GLenum TextureTargetBinding[nzImageType_Max+1];
static GLenum TextureTargetProxy[nzImageType_Max+1];
static GLenum TextureWrapMode[nzTextureWrap_Max+1];
};
NAZARA_API extern PFNGLACTIVETEXTUREPROC glActiveTexture;