Added texture samplers
I hate Git branchs Former-commit-id: 6978f1489cdc841d36fbcd6f1a8e01a4adbfcb8a
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@@ -879,6 +879,13 @@ GLenum NzOpenGL::RendererParameter[nzRendererParameter_Max+1] =
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GL_STENCIL_TEST // nzRendererParameter_Stencil
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};
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GLenum NzOpenGL::SamplerWrapMode[nzSamplerWrap_Max+1] =
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{
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GL_CLAMP_TO_EDGE, // nzTextureWrap_Clamp
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GL_MIRRORED_REPEAT, // nzSamplerWrap_MirroredRepeat
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GL_REPEAT // nzTextureWrap_Repeat
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};
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GLenum NzOpenGL::ShaderType[nzShaderType_Max+1] =
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{
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GL_FRAGMENT_SHADER, // nzShaderType_Fragment
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@@ -928,12 +935,6 @@ GLenum NzOpenGL::TextureTargetProxy[nzImageType_Max+1] =
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GL_PROXY_TEXTURE_CUBE_MAP // nzImageType_Cubemap
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};
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GLenum NzOpenGL::TextureWrapMode[nzTextureWrap_Max+1] =
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{
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GL_CLAMP_TO_EDGE, // nzTextureWrap_Clamp
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GL_REPEAT // nzTextureWrap_Repeat
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};
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PFNGLACTIVETEXTUREPROC glActiveTexture = nullptr;
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PFNGLATTACHSHADERPROC glAttachShader = nullptr;
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PFNGLBEGINQUERYPROC glBeginQuery = nullptr;
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