Utility/Node: Massively improve skeletal animations performance by allowing to invalidate the whole skeleton only once
Thanks to @SirMishaa for pointing that out
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@@ -118,7 +118,7 @@ namespace Nz
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inline entt::registry& GetRegistry();
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inline const entt::registry& GetRegistry() const;
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void InvalidateNode() override;
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void InvalidateNode(Invalidation invalidation) override;
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Rectf GetScissorRect() const;
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