Utility/Node: Massively improve skeletal animations performance by allowing to invalidate the whole skeleton only once

Thanks to @SirMishaa for pointing that out
This commit is contained in:
SirLynix
2023-03-17 19:22:09 +01:00
parent 3c2172103a
commit 8b734caeac
9 changed files with 783 additions and 695 deletions

View File

@@ -118,7 +118,7 @@ namespace Nz
inline entt::registry& GetRegistry();
inline const entt::registry& GetRegistry() const;
void InvalidateNode() override;
void InvalidateNode(Invalidation invalidation) override;
Rectf GetScissorRect() const;