Utility/Node: Massively improve skeletal animations performance by allowing to invalidate the whole skeleton only once
Thanks to @SirMishaa for pointing that out
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@@ -237,9 +237,9 @@ namespace Nz
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UpdatePositionAndSize();
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}
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void BaseWidget::InvalidateNode()
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void BaseWidget::InvalidateNode(Invalidation invalidation)
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{
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Node::InvalidateNode();
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Node::InvalidateNode(invalidation);
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UpdatePositionAndSize();
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}
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