Utility/Node: Massively improve skeletal animations performance by allowing to invalidate the whole skeleton only once

Thanks to @SirMishaa for pointing that out
This commit is contained in:
SirLynix
2023-03-17 19:22:09 +01:00
parent 3c2172103a
commit 8b734caeac
9 changed files with 783 additions and 695 deletions

View File

@@ -237,9 +237,9 @@ namespace Nz
UpdatePositionAndSize();
}
void BaseWidget::InvalidateNode()
void BaseWidget::InvalidateNode(Invalidation invalidation)
{
Node::InvalidateNode();
Node::InvalidateNode(invalidation);
UpdatePositionAndSize();
}