(Entity) Changed template name from C to ComponentType
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@ -29,23 +29,23 @@ namespace Ndk
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Entity(Entity&& entity);
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Entity(Entity&& entity);
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~Entity();
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~Entity();
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template<typename Component, typename... Args> Component& AddComponent(Args&&... args);
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template<typename ComponentType, typename... Args> ComponentType& AddComponent(Args&&... args);
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EntityHandle CreateHandle();
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EntityHandle CreateHandle();
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template<typename Component> Component& GetComponent();
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template<typename ComponentType> ComponentType& GetComponent();
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template<typename Component> const Component& GetComponent() const;
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template<typename ComponentType> const ComponentType& GetComponent() const;
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Id GetId() const;
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Id GetId() const;
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World* GetWorld() const;
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World* GetWorld() const;
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template<typename Component> bool HasComponent() const;
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template<typename ComponentType> bool HasComponent() const;
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void Kill();
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void Kill();
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bool IsValid() const;
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bool IsValid() const;
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void RemoveAllComponent();
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void RemoveAllComponent();
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template<typename Component> void RemoveComponent();
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template<typename ComponentType> void RemoveComponent();
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Entity& operator=(const Entity&) = delete;
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Entity& operator=(const Entity&) = delete;
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Entity& operator=(Entity&&) = delete;
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Entity& operator=(Entity&&) = delete;
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@ -6,6 +6,7 @@
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <algorithm>
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#include <algorithm>
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#include <stdexcept>
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#include <stdexcept>
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#include <type_traits>
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#include <utility>
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#include <utility>
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namespace Ndk
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namespace Ndk
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@ -16,58 +17,58 @@ namespace Ndk
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{
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{
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}
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}
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template<typename C, typename... Args>
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template<typename ComponentType, typename... Args>
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C& Entity::AddComponent(Args&&... args)
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ComponentType& Entity::AddComponent(Args&&... args)
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{
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{
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static_assert(std::is_base_of<BaseComponent, C>(), "C is not a component");
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static_assert(std::is_base_of<BaseComponent, ComponentType>(), "ComponentType is not a component");
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// Nous supprimons l'ancien component, s'il existe
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// Nous supprimons l'ancien component, s'il existe
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RemoveComponent<C>();
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RemoveComponent<ComponentType>();
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// Récupération de l'identification du component, qui va nous servir d'indice
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// Récupération de l'identification du component, qui va nous servir d'indice
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nzUInt32 componentId = C::ComponentId;
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nzUInt32 componentId = ComponentType::ComponentId;
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// Nous nous assurons que le vecteur de component est suffisamment grand pour contenir le nouveau component
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// Nous nous assurons que le vecteur de component est suffisamment grand pour contenir le nouveau component
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if (m_components.size() <= componentId)
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if (m_components.size() <= componentId)
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m_components.resize(componentId + 1);
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m_components.resize(componentId + 1);
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// Allocation et affectation du component
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// Allocation et affectation du component
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std::unique_ptr<C> ptr(new C(std::forward(args)...));
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std::unique_ptr<ComponentType> ptr(new ComponentType(std::forward(args)...));
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C* component = ptr.get();
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ComponentType* component = ptr.get();
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m_components[componentId] = std::move(ptr);
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m_components[componentId] = std::move(ptr);
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return *component;
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return *component;
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}
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}
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template<typename C>
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template<typename ComponentType>
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C& Entity::GetComponent()
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ComponentType& Entity::GetComponent()
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{
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{
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///DOC: Lance une exception si le component n'est pas présent
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///DOC: Lance une exception si le component n'est pas présent
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static_assert(std::is_base_of<BaseComponent, C>(), "C is not a component");
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static_assert(std::is_base_of<BaseComponent, ComponentType>(), "ComponentType is not a component");
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if (!HasComponent<C>())
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if (!HasComponent<ComponentType>())
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throw std::runtime_error("Tried to get a non-present component");
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throw std::runtime_error("Tried to get a non-present component");
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BaseComponent* component = m_components[C::ComponentId].get();
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BaseComponent* component = m_components[ComponentType::ComponentId].get();
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NazaraAssert(component, "Invalid component pointer");
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NazaraAssert(component, "Invalid component pointer");
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return *static_cast<C*>(component);
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return *static_cast<ComponentType*>(component);
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}
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}
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template<typename C>
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template<typename ComponentType>
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const C& Entity::GetComponent() const
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const ComponentType& Entity::GetComponent() const
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{
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{
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///DOC: Lance une exception si le component n'est pas présent
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///DOC: Lance une exception si le component n'est pas présent
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static_assert(std::is_base_of<BaseComponent, C>(), "C is not a component");
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static_assert(std::is_base_of<BaseComponent, ComponentType>(), "ComponentType is not a component");
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if (!HasComponent<C>())
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if (!HasComponent<ComponentType>())
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throw std::runtime_error("Tried to get a non-present component");
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throw std::runtime_error("Tried to get a non-present component");
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BaseComponent* component = m_components[C::ComponentId].get();
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BaseComponent* component = m_components[ComponentType::ComponentId].get();
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NazaraAssert(component, "Invalid component pointer");
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NazaraAssert(component, "Invalid component pointer");
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return *static_cast<C*>(component);
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return *static_cast<ComponentType*>(component);
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}
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}
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inline Entity::Id Entity::GetId() const
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inline Entity::Id Entity::GetId() const
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@ -80,12 +81,12 @@ namespace Ndk
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return m_world;
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return m_world;
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}
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}
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template<typename C>
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template<typename ComponentType>
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bool Entity::HasComponent() const
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bool Entity::HasComponent() const
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{
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{
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static_assert(std::is_base_of<BaseComponent, C>(), "C is not a component");
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static_assert(std::is_base_of<BaseComponent, ComponentType>(), "ComponentType is not a component");
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nzUInt32 componentId = C::ComponentId;
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nzUInt32 componentId = ComponentType::ComponentId;
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return m_components.size() > componentId && m_components[componentId];
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return m_components.size() > componentId && m_components[componentId];
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}
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}
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@ -94,13 +95,13 @@ namespace Ndk
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m_components.clear();
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m_components.clear();
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}
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}
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template<typename C>
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template<typename ComponentType>
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void Entity::RemoveComponent()
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void Entity::RemoveComponent()
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{
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{
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static_assert(std::is_base_of<BaseComponent, C>(), "C is not a component");
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static_assert(std::is_base_of<BaseComponent, ComponentType>(), "ComponentType is not a component");
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if (HasComponent<C>())
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if (HasComponent<ComponentType>())
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m_components[C::ComponentId].reset();
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m_components[ComponentType::ComponentId].reset();
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}
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}
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inline void Entity::RegisterHandle(EntityHandle* handle)
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inline void Entity::RegisterHandle(EntityHandle* handle)
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